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warjort

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Everything posted by warjort

  1. If you don't have a backup, delete the file and it will be recreated with default values.
  2. Fix your network configuration. Probably it's your operating system's "hosts" file (usually caused by using pirated minecraft launchers - not supported here) Or some other DNS problem, ask your internet provider or network administrator.
  3. Back in February I took the whole month off from answering questions in this forum. I found I was wasting most of my time explaining to users why their questions were unanswerable. I seem to be getting stuck in that loop again. From now on, if a user fails to show they have done their own research (like not even reading the forum rules/faq) or posts incomplete, unanswerable questions lacking in useful information to reproduce/diagnose the problem, they will have to figure out for themselves why their questions have a response count of zero.
  4. Doing that would just break the game. And mixins are not support in this forum.
  5. That's the server. If it shows any error, it will likely be on the client.
  6. That log does not show you starting forge. It does have a warning where the launcher can't contact mojang's website, e.g.: Looks like some issue with the network or its configuration.
  7. Don't post logs in the forum, use a file sharing site. Anyway, use java 17
  8. The only thing I can find on github about that error is this cryptic: https://github.com/jtorleonstudios/HUB-Library-Ferret/issues/4 Otherwise it could be any one of these mods: Check you have the latest versions of this mod then contact the mod author.
  9. I don't know what that is, but it is not the launcher_log.txt It contains less information than the original log you posted.
  10. If it works in single player, then the problem is likely in the networking code of one of your mods.
  11. That error means one of your mods has broken networking (usually a broken custom recipe since this is at login). The log message does not say which mod is causing the problem for this kind of error. Probably the only way you will find the problem is to experiment with removing mods. Backup your world before removing mods. But here's all the bug reports on github with an error similar to yours. https://github.com/search?q=readerIndex(9)+%2B+length(4)+exceeds+writerIndex(9)&type=issues Maybe one of them matches a mod you have, or one of the bug reports points to another mod causing the problem?
  12. There's no error in that log, post the launcher_log.txt
  13. Use the latest preview release of optifine.
  14. You haven't included the .jar on the end and you don't the need quotes.
  15. Maybe try running the installer on the command line with java -jar "installer.jar" --debug and see if you gives you an error message when you click the button?
  16. You don't give much information beyond "it does not work". If the GUI is not working for you (for some reason) you can use the command line. Copy the installer jar into the folder you want for the server then type java -jar "installer.jar" --installServer replacing installer.jar with the real name. java -jar "installer.jar" --help will give you all the command line options.
  17. It's having difficulties connecting to mojang's website for some reason. You should check your network/configuration. And maybe see if you can access that file in your browser.
  18. For the "10,000th" time: https://www.google.com/search?q=failed+to+build+unique+mod+list+after+mod+discovery+site:forums.minecraftforge.net You can't have both jei and rei Even typing that error message into google and clicking "I feel lucky" brings up the correct answer. Something very unusual with modern google. ๐Ÿ™‚
  19. That's a super vague question. hurtEnemy() is only used by vanilla to take durability off weapons, something that happens when you fire the projectile rather than hitting the enemy for bows. Anyway, if its your Projectile you can override onHitEntity() - otherwise there is a ProjectileImpactEvent for other people's projectiles. Projectiles can remember their "owner". How you tie it back to the bow, I don't know. Maybe player.getItemInHand() ? But that's going to be unreliable. The player could have done anything with the bow by the time the projectile hits the entity. e.g. accidently dropped it in lava ๐Ÿ™‚
  20. Use the correct/latest preview release of optifine that they say is compatible with your version of Forge.
  21. https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369 If nothing on that post (or those linked to it) works contact AMD.

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