warjort
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Everything posted by warjort
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Minecraft freezes sometimes when I pause the game. (1.19.2)
warjort replied to Bartdoytr22's topic in Support & Bug Reports
Try to get a thread dump when it "freezes" so we can see what it is doing at this time. https://www.baeldung.com/java-thread-dump When you say: "as further testing showed that the crash" do you mean it is a hard crash, do you have a crash report? From what you describe, it sounds like one of your mods has a bug when saving something to disk. But there is no error in the log about that, so it hasn't detected the error and is probably "looping"? That's why the thread dump would help. There are warnings about loading data problems rather than saving, but that's probably the failed save (world rollback effect) you are describing. Finally, I would be careful with a mod like carryon. There are good reasons why Mojang don't allow block entities like chests to be moved by pistons. If you have a mod that doesn't expect its block entities to be moved in this way, that could cause unpredictable problems. -
World gen taking forever to load in Dawncraft
warjort replied to KirThalos's topic in Support & Bug Reports
https://www.urbandictionary.com/define.php?term=cardboard programmer strikes again. -
Please don't post logs in the forums, use a file sharing site. It's using the correct asset index now. But your issue is obviously somewhere else. I just tried your build linked above and it works fine for me. Try checking it out for yourself into a different folder.
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It's because the mojang files are no longer on aws. Haven't been for a long time. https://github.com/MinecraftForge/ForgeGradle/blob/fc67182a61926f0bdb0d12da5fba7f4322f64d86/src/main/java/net/minecraftforge/gradle/common/Constants.java#L120
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You have truncated that error message so we cannot see the error. Post the full log/debugs.log or crash report
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World gen taking forever to load in Dawncraft
warjort replied to KirThalos's topic in Support & Bug Reports
Pay attention the word "must". As in something you have to do. Help is provided here by volunteers. We do not have to help you. If you are just going to waste people's time, you should expect to be ignored. -
World gen taking forever to load in Dawncraft
warjort replied to KirThalos's topic in Support & Bug Reports
Yes it does. Your question is unanswerable. That link (and my footer) explains how to make it answerable. -
Some of my mods Disconnects from my server
warjort replied to Create_ore's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 -
World gen taking forever to load in Dawncraft
warjort replied to KirThalos's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 -
essential mod / Forge 1.19.4 Error -1
warjort replied to Mighty Prigon's topic in Support & Bug Reports
Broken config file. If you don't have a backup, delete the file and it will be recreated with default values. -
That's not how this forum works. If your question is unanswerable then it will likely just get ignored. You need to show everything relevant to reproduce the problem by posting it on github. I can tell you that you should use the EntityRenderersEvent.RegisterRenderers to register entity renderers, not FMLClientSetup. Beyond, that I have no idea what your problem is from the little information you post.
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https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
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If its not optifine then maybe it is some other mod messing around with shaders or the player model? e.g. I can see possibly Probably the only way you will find it is by experimenting with removing mods until the problem goes away. Backup your world(s) before removing mods.
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[1.19.4, SOLVED] Left-click charging mechanics for custom weapon
warjort replied to LeeCrafts's topic in Modder Support
Left click is for block breaking not item use. Block breaking has a different progress mechanic. -
That is not how you defer object construction. That creates the object during class initialisation, could be called anytime. This creates the object when forge calls the supplier.get() at the correct time for registration public static RegistryObject<MobEffect> FLY_REGISTERED_OBJECT=MOB_EFFECTS.register("fly", () -> new FlyingEffect(MobEffectCategory.BENEFICIAL, 3124687)); You need to make sure you understand how suppliers (deferred code) work. They are used everywhere by forge and vanilla.
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Game just crashing with exit code 1 while its starting
warjort replied to Jonkeu's topic in Support & Bug Reports
You know you can search for the word "ERROR" in your log files just as well as I can? -
Game just crashing with exit code 1 while its starting
warjort replied to Jonkeu's topic in Support & Bug Reports
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Read the link I posted. Repeating that and many other posts: Instead of storing the MobEffect directly in the item, store the RegistryObject<MobEffect> or Supplier<MobEffect> and only use get() on that when you actually need it. A RegistryObject is just a utility object that does all the Registry/ResourceKey/ResourceLocation handling for you and probably more efficiently than you can write it by hand.
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Game just crashing with exit code 1 while its starting
warjort replied to Jonkeu's topic in Support & Bug Reports
You are trying to use mods for minecraft 1.19 with 1.18.2 It also looks like you are missing a few mods like autoreglib, moonlight, konkrete and architectury? -
I don't see where line 21 could possibly be from what you posted? In general, if you post random code in the forums most people will just ignore your question unless the problem is obvious from what you post. So don't post snippets in the forum, put all the relevant code necessary to reproduce the problem on github. In this case, you don't show 2 of the most important pieces. The code that opens the menu or how you register the MenuType. https://docs.minecraftforge.net/en/latest/gui/menus/#opening-a-menu
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I think you need to research how recipes work - pun intended 🙂 If this is a custom recipe for a custom block you can do whatever you like. But if this is a subclass of one of the vanilla recipes, the Recipe.matches() probably won't give you a way to get the Player via the container so you won't be able to check if they have the advancements.