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warjort

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Everything posted by warjort

  1. Some issue with a mekanism shader. Maybe a conflict with optifine? Check you have the latest version then contact the mod author.
  2. The mod is visuality.
  3. How is this different from what the (Cross)Bow does?
  4. You need to use java 17, mixin (used by many mods) does not support java 19.
  5. Use java 17
  6. There's something messed up with your development environment. It is trying to use the 1.18 assets with 1.19.2 Guesses: * you haven't run the gradle clean task so there is still stuff hanging around from when you had 1.18 * you are launching from inside your IDE and haven't rebuilt the run configurations
  7. That's the same error. So either you didn't remove the mod or you are looking at the wrong log. Also post the full log to a file sharing site, not snippets in the forums.
  8. Something is breaking the rendering code. The error message does not say which mod. I have underlined the mods that are directly modifying that class, but really it could be any mod. I would be suprised if immersive portals works well with optifine? Given how incompatible it is with a lot of other mods. 🙂
  9. Post a link to the client's logs/debug.log on a file sharing site.
  10. Issue with oculus, check you have the latest version then contact the mod author.
  11. That's private. Probably awaiting moderation? Try searching it yourself for the phrase "Problematic frame" like this: https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
  12. https://forums.minecraftforge.net/topic/123416-exit-code-1/ Post your launcher_log.txt to confirm it is your graphics card driver. My suspicion is AMD recently updated their driver and broke it? Given how many people have reported this problem in the last few days.
  13. Some conflict between solarflux and applied energistics. Check you have the latest versions of these mods then contact the mod authors.
  14. From that link I posted above, or also in my footer:
  15. Config files will usually get recreated with default values if you delete them. Unless the mod author is doing something weird. I have no idea what is causing the missing text, if it is not some knock-on effect from the broken mod loading. Maybe optifine? Or, the errors with the broken config files are usually caused by the computer not getting shutdown properly (e.g. power outage) so windows does not flush the files to the hard drive. Maybe you have some other corrupted file in your minecraft installation caused by the same problem? If the problem persists, I would suggest backing up your saves and then reinstalling minecraft and forge.
  16. Same problem different config file.
  17. I'm obviously just wasting my time. My previous response contains a link to some code by somebody who knows how to "correctly" register ConfiguredFeatures in 1.18 using a DeferredRegister<ConfiguredFeature> Yours tries to lookup blocks that don't exist yet and then register them in the vanilla builtin registries.
  18. https://www.curseforge.com/minecraft/mc-mods/chunk-animator/comments
  19. Conflict between rubidium and chunkanimator. Check you have the latest versions then contact the mod authors.
  20. Sorry, but you are just talking to yourself unless you show what you talking about. We have no psychic powers. Although I suspect, you just don't understand how Suppliers (deferred access) works? Example from a recent thread: https://forums.minecraftforge.net/topic/123364-defective-ore-generation/
  21. Of course it is possible. You are just doing it wrong. From that link I posted earlier that you didn't read (the part that says IMPORTANT): https://forge.gemwire.uk/wiki/Registration#DeferredRegister Bad constructor (no way to pass an item in static initialisation): MyCrystalOreBlock(Item item) Good constructor (deferred access) MyCrystalOreBlock(RegistryObject<Item> itemRegistryObject) // or equivalently Supplier<Item> And it's not like this question hasn't been asked many times before in this forum. oh wait...
  22. warjort replied to gitipi's topic in Modder Support
    Doesn't matter. It's still not something we will tell you how to implement. Regardless of your intentions.
  23. warjort replied to gitipi's topic in Modder Support
    Bots are not supported in this forum. Even if you are not writing a bot, we don't help with the tech used to write cheats.

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