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warjort

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Everything posted by warjort

  1. https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
  2. https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
  3. Try without this mod, since it is the only mod loaded. The only error in that log is an invalid context classloader. Which suggests it is doing something broken with threads? Or it is causing some other problem but "eating" and not logging the error.
  4. Click on the link I posted above about AMD's broken graphics card driver.
  5. Post a link to the logs/debug.log
  6. Pretty much the main point of using models is that it prebakes the texture information at load time. You switch the model not the texture, otherwise there is no point using them and you should just render things yourself.
  7. https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
  8. As it says on the link above, use Multipart to compose complicated models, e.g. https://minecraft.fandom.com/wiki/Tutorials/Models#Example:_Redstone_Wire Or you can use datagen to generate the models using code if there are lots of them: https://forge.gemwire.uk/wiki/Datageneration/States_and_Models Or if you can't figure out how to do it with Mojang's models; Make it a BlockEntity and render it yourself, maybe with the help of some prebaked models using ModelBlockRenderer Or define and bake your own model format: https://docs.minecraftforge.net/en/1.19.2/rendering/modelloaders/
  9. This forum is not so you can use us as a human search engine. This is the link to the wiki: https://forge.gemwire.uk/wiki/Main_Page e.g. your question is answered here: https://forge.gemwire.uk/wiki/BlockState_JSONs and here: https://forge.gemwire.uk/wiki/Tinted_Textures But given this is a Mojang feature rather than a Forge feature, you should not in general expect Forge to provide documentation for it.
  10. https://forums.minecraftforge.net/topic/122908-removing-potion-effect-after-death/#comment-534634
  11. imm_ptl = immersive portals Check you have the latest version then contact the mod author.
  12. https://forge.gemwire.uk/wiki/Custom_Item_Animations
  13. Yes, but if you look at something like DoublePlantBlock it uses a block property "DoubleBlockHalf" so it is really only one block with different states/models. https://github.com/misode/mcmeta/blob/assets/assets/minecraft/blockstates/tall_seagrass.json
  14. And if you are not doing a traditional container screen, you probably want to override what AbstractContainerScreen.init() does when it calculates leftPos/topPos
  15. Start with ReloadableResourceManager and PreparableReloadListener with its subclasses and follow the rabbit hole.
  16. this.width / 2 + 5 That x position the typical pattern to centre then add 5.
  17. I wouldn't advise creating blocks that are bigger than 1 block or even reach outside a single block. The vanilla ones done by Mojang have a number of issues. Instead you should make it into many blocks and do consistenty checks.
  18. https://github.com/MinecraftForge/MinecraftForge/blob/0ae63b0b07cd61c204383c6c59bd643e80a32c86/src/main/java/net/minecraftforge/common/extensions/IForgeBlockEntity.java#L83
  19. Looks like a trivial issue to me? You are miscalculating the x position of the background. https://github.com/toadie-odie/TodeCoins/blob/e63ed9728c9aa222f5a09799fe7938bdd188e71b/src/main/java/net/warrentode/todecoins/gui/CoinPressScreen.java#L86 Compare your code with CraftingScreen which uses the value calculated based on whether the recipe book is displayed int x = leftPos;
  20. One of your mods is not registering its items properly. The error message does not say which one. The logs/debug.log might have further information. Otherwise you will need to experiment with removing mods until you find the problem mod. Backup your wolrd(s) before removing mods.
  21. https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 All you are doing is making more difficult for future people that find this thread to understand what the solution to the original problem was. Anyway, you need to type the following on a command line (you might need to make the file executable? I don't know macs very well) ./run.sh Read that file and the user_jvm_args.txt for configuration options you might want to set. Other FAQs: You need to use java 17 and don't install client side only mods. And it will ask you to edit the eula.txt to confirm you agree to it. If you have further problems, start your own thread and post a link to the logs/debug.log
  22. We need enough to reproduce the problem, i.e. we should be able to build the mod and run the game. So the whole thing would be okay.
  23. You can ignore the min version error. It's not a real error, just "log spam". You problem is: https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 So unless you can get optifine to fix it, you can't have both valhelsia and optifine.
  24. We can't debug screenshots. You need to put the all relevant code on github.
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