warjort
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Everything posted by warjort
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https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
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Minecraft crashing when I open it with forge
warjort replied to marceau billiet's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369 -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
Try without this mod, since it is the only mod loaded. The only error in that log is an invalid context classloader. Which suggests it is doing something broken with threads? Or it is causing some other problem but "eating" and not logging the error. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
Read my footer. -
my Minecraft crash when i am trying to play mods
warjort replied to Oliver Kurzmann's topic in Support & Bug Reports
Click on the link I posted above about AMD's broken graphics card driver. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
Post a link to the logs/debug.log -
Switch Textures based on EnumProperty [1.19.4]
warjort replied to Simon Hamanek's topic in Modder Support
Pretty much the main point of using models is that it prebakes the texture information at load time. You switch the model not the texture, otherwise there is no point using them and you should just render things yourself. -
my Minecraft crash when i am trying to play mods
warjort replied to Oliver Kurzmann's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369 -
Switch Textures based on EnumProperty [1.19.4]
warjort replied to Simon Hamanek's topic in Modder Support
As it says on the link above, use Multipart to compose complicated models, e.g. https://minecraft.fandom.com/wiki/Tutorials/Models#Example:_Redstone_Wire Or you can use datagen to generate the models using code if there are lots of them: https://forge.gemwire.uk/wiki/Datageneration/States_and_Models Or if you can't figure out how to do it with Mojang's models; Make it a BlockEntity and render it yourself, maybe with the help of some prebaked models using ModelBlockRenderer Or define and bake your own model format: https://docs.minecraftforge.net/en/1.19.2/rendering/modelloaders/ -
Switch Textures based on EnumProperty [1.19.4]
warjort replied to Simon Hamanek's topic in Modder Support
This forum is not so you can use us as a human search engine. This is the link to the wiki: https://forge.gemwire.uk/wiki/Main_Page e.g. your question is answered here: https://forge.gemwire.uk/wiki/BlockState_JSONs and here: https://forge.gemwire.uk/wiki/Tinted_Textures But given this is a Mojang feature rather than a Forge feature, you should not in general expect Forge to provide documentation for it. -
https://forums.minecraftforge.net/topic/122908-removing-potion-effect-after-death/#comment-534634
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Experiencing Errors, But I'm Too dumb to Read Them Myself
warjort replied to chaimario's topic in Support & Bug Reports
imm_ptl = immersive portals Check you have the latest version then contact the mod author. -
https://forge.gemwire.uk/wiki/Custom_Item_Animations
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Yes, but if you look at something like DoublePlantBlock it uses a block property "DoubleBlockHalf" so it is really only one block with different states/models. https://github.com/misode/mcmeta/blob/assets/assets/minecraft/blockstates/tall_seagrass.json
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1.18.2 How To Render AbstractContainerScreen Like A Regular Screen?
warjort replied to sFXprt's topic in Modder Support
And if you are not doing a traditional container screen, you probably want to override what AbstractContainerScreen.init() does when it calculates leftPos/topPos -
1.18.2 How To Render AbstractContainerScreen Like A Regular Screen?
warjort replied to sFXprt's topic in Modder Support
this.width / 2 + 5 That x position the typical pattern to centre then add 5. -
I wouldn't advise creating blocks that are bigger than 1 block or even reach outside a single block. The vanilla ones done by Mojang have a number of issues. Instead you should make it into many blocks and do consistenty checks.
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https://github.com/MinecraftForge/MinecraftForge/blob/0ae63b0b07cd61c204383c6c59bd643e80a32c86/src/main/java/net/minecraftforge/common/extensions/IForgeBlockEntity.java#L83
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RESOLVED - [1.19.2] Recipe Book not fully opening
warjort replied to Warren Tode's topic in Modder Support
Looks like a trivial issue to me? You are miscalculating the x position of the background. https://github.com/toadie-odie/TodeCoins/blob/e63ed9728c9aa222f5a09799fe7938bdd188e71b/src/main/java/net/warrentode/todecoins/gui/CoinPressScreen.java#L86 Compare your code with CraftingScreen which uses the value calculated based on whether the recipe book is displayed int x = leftPos; -
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 All you are doing is making more difficult for future people that find this thread to understand what the solution to the original problem was. Anyway, you need to type the following on a command line (you might need to make the file executable? I don't know macs very well) ./run.sh Read that file and the user_jvm_args.txt for configuration options you might want to set. Other FAQs: You need to use java 17 and don't install client side only mods. And it will ask you to edit the eula.txt to confirm you agree to it. If you have further problems, start your own thread and post a link to the logs/debug.log
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RESOLVED - [1.19.2] Recipe Book not fully opening
warjort replied to Warren Tode's topic in Modder Support
We need enough to reproduce the problem, i.e. we should be able to build the mod and run the game. So the whole thing would be okay. -
You can ignore the min version error. It's not a real error, just "log spam". You problem is: https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 So unless you can get optifine to fix it, you can't have both valhelsia and optifine.
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RESOLVED - [1.19.2] Recipe Book not fully opening
warjort replied to Warren Tode's topic in Modder Support
We can't debug screenshots. You need to put the all relevant code on github.