warjort
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Everything posted by warjort
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That is not the correct way to do it. "implementation" means adding the jar to the classpath for both compile and run. Since source jars don't contain any classes that's kind of pointless. And posting small snippets out of context will just lead to your question getting ignored. Nobody is going to waste their time trying to guess what the problem is from very incomplete information unless the problem is obvious from what you post. I don't know much about how vscode works with gradle, but I am assuming you are using the plugin written by redhat/microsoft that repurposes some of the code used by eclipse? The docs for that has a section on how to attach sources: https://code.visualstudio.com/docs/java/java-project Why it isn't doing this automatically, you would have to ask the plugin authors. Having a -sources.jar is usually enough for maven's "configuration by convention" - assuming you are using maven to download the jar? Or maybe the plugin is confused by the jar getting deobfuscated when it is downloaded? https://forge.gemwire.uk/wiki/Dependencies, but that doesn't confuse eclipse which as I said above I think uses the same code.
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[1.19.4] How do I control the attack time on entities
warjort replied to Feroov's topic in Modder Support
See MeleeAttackGoal (default 20 ticks or 1 second) or RangedAttackGoal (based on distance to target). There are many other ways Mojang implement this behaviour. e.g. the "chargeTime" in GhastShootFireballGoal- 1 reply
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Minecraft crashes when using display mod
warjort replied to ElPro123MasterX's topic in Support & Bug Reports
https://www.curseforge.com/minecraft/mc-mods/mcef-forge That mod is not supported by the mod author and it's not a 1.19.4 mod. -
Crashes and Performance Issues on modded Server
warjort replied to ToastiMan's topic in Support & Bug Reports
That does show it spending 60 seconds fixing data for a minecraft Structure, e.g. village or maybe the ocean monument you mentioned earlier. But that's out of a total of 4 minutes so I am not sure it is a loop. Maybe you have a mod for an older version of minecraft that is saving its data in an old data format. Then when you reload minecraft, it spots the old data and tries to fix it to the new format, but gets confused because it is modded data? The only mod related code I see near to this method is That is not directly calling the data fix, but it could be triggering it? https://www.curseforge.com/minecraft/mc-mods/alexs-cloud-storage -
Crashes and Performance Issues on modded Server
warjort replied to ToastiMan's topic in Support & Bug Reports
Where do you see the infinite loop? It's impossible to help if you just keep posting incomplete information. As to why running "spark gc" stops it from crashing, you would need to ask the spark developers. I would guess something spark is doing is reducing concurrency and stopping a "race condition" bug in one of your mods? -
Note to self. 🙂 "I think I am going to give up answering all these graphics card crashes. Users never use search so I am just wasting my time repeating myself. Given the large number of bug reports for this issue in the last few days, it wouldn't suprise me if AMD recently updated their driver and broke it AGAIN. Either that or a large number of users are downloading some recently hacked software that is trying to use this driver as an attack vector?" Here's one I prepared earlier: https://forums.minecraftforge.net/topic/123416-exit-code-1/#comment-536373
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Updating DamageSources(damageSources()) to 1.19.4 Not working
warjort replied to Tigidipops's topic in Support & Bug Reports
Posting random snippets of code out of context will likely just mean your is question ignored. Especially if you are posting compiler errors, which is an indication you don't understand java. Anwyay, the only places in the minecraft code that have a damageSources() method are Level and Entity. It doesn't sound like you coding one of those? So obviously "this" won't work. Maybe you want? target.damageSources() -
minecraft create a null object and it' make my game crash
warjort replied to aka_lazylord's topic in Support & Bug Reports
That's what the error says. And I underlined the mod name to try to make it obvious. You should check you have the latest version then contact the mod author. -
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820
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Crashes and Performance Issues on modded Server
warjort replied to ToastiMan's topic in Support & Bug Reports
I am not sure why you think garbage collection is related to your problem? Have you seen Out of Memory errors? You should read the spark wiki, e.g. you said you had lag spikes: https://spark.lucko.me/docs/guides/Finding-lag-spikes If you have issues with understanding spark after reading their docs/faq, you should use their discord. -
when i try to open the game im getting this crash report
warjort replied to LegenDante's topic in Support & Bug Reports
If you want help with your kubejs scripts you need to contact them. -
The error is with the AMD driver. Not Nvidia. You need to find somewhere that can help you with your PC/graphics card configuration, e.g. the manufacturer.
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The issue is the graphics card driver. Try one of the previous versions of the driver like the link I posted above suggests. Otherwise you need to contact AMD.
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That's the debug.log again. Read my footer or the sticky post at the top of the forum for how to find Mojang's launcher log. If the latest driver is not working, try one of the solutions linked here: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788 But it would be better to confirm it actually is a problem with driver first.
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I have no idea what is going on from, what you describe. All I can tell you is the crash you posted is inside that driver. But these forums are for problems with Minecraft mods, you want somewhere that can help with your PC configuration, e.g. the manufacturer.
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Forge 1.19.2 version 43.2.0 crashing on startup, help? ):
warjort replied to HowerfPlay's topic in Support & Bug Reports
Broken configuration file. If you don't have a backup, delete the file and it will be recreated with default values. -
It's crashing where it initialises the graphics engine. Post a link to the launcher_log.txt to confirm that it is actually the graphics driver that is the problem. Update your graphics card driver.
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If the latest driver doesn't work, try one of the solutions linked here: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788 Even if that works, you still need to contact AMD to get it fixed properly.
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minecraft create a null object and it' make my game crash
warjort replied to aka_lazylord's topic in Support & Bug Reports
Your BYG configuration file is broken. Probably it refers to mods you uninstalled? Try contacting the mod author. Or if you don't care about anything in the config file, just delete it and it should get recreated with default values. -
Some issue with missing "waystones config"? Looks like you are missing a mod, but the error message gives little clue which one.