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warjort

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Everything posted by warjort

  1. https://github.com/iPortalTeam/ImmersivePortalsModForForge/issues/72
  2. That 1.19.2 mod, probably doesn't work with minecraft 1.19.3?
  3. Look at what run.sh says about nogui
  4. Read my footer or the sticky post at the top of this forum.
  5. There is no error in that log, post a link to the launcher_log.txt Also, which mod did you just add? It will be that one.
  6. Something has broken the creative mode tabs. The log does not say which mod. This appears to be a known issue with ATM-8, but the bug reports don't give a resolution: https://github.com/search?q=net.minecraft.world.item.CreativeModeTab.m_40776_(net.minecraft.world.item.enchantment.EnchantmentCategory)&type=issues
  7. DragonAPI is mod for minecraft 1.7 which isn't supported here: https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  8. You also have multiple copies of jei in your mods folder. But that doesn't cause the same problem because it is able to ignore the older version. For origins it can't discard the older version because it provides other mods.
  9. That code is not for 1.18.2 or any other supported version of minecraft in this forum. If you want to do this for a modern supported version, https://github.com/MinecraftForge/MinecraftForge/blob/dcef406df8ec17ad61810c7a371d9afb09192e9a/src/main/java/net/minecraftforge/client/event/EntityRenderersEvent.java#L133 NOTE how players have multiple renderers for the different skin types (steve and alex in vanilla).
  10. Duplicate post. Answered here: https://forums.minecraftforge.net/topic/123176-noob-question-how-leveldestroyblockpos-false/#comment-535530
  11. You need to make changes to the state of the world on the server. If you do it on the client, it will be a ghost modification only that player can see. Eventually, the server will resend the correct state and overwrite your changes. https://forge.gemwire.uk/wiki/Sides
  12. https://gist.github.com/50ap5ud5/beebcf056cbdd3c922cc8993689428f4#blockentityticker Look at one of the vanilla block entities, e.g. BeaconBlock.getTicker()
  13. https://minecraft.fandom.com/wiki/Custom_biome https://misode.github.io/worldgen/biome/
  14. You don't provide any information, not even your mods.toml You know when it runs minecraft in your development environment, it uses the resources and classes in the "build" folder not the src folder? As it says in the error message: I can also say, using something like OneDrive (a network drive?) is usually a bad idea since you are the at the mercy of the state of the network and whatever 3rd party service is actually storing the data. Such a solution might be ok for long term storage of static data like photos, but not for something as dynamically changing as a development environment. Finally, you can also try running the "clean" gradle task. Which will force the whole build folder to be regenerated from scratch the next time you run a build. In case something in there is corrupted. e.g. you interrupted a previous build while it was running or it crashed.
  15. Similarly, I have no psychic powers. 🙂 Without the information requested above, your question is unanswerable. The only way you will locate the problem mod is to experiment with adding or removing mods individually until you find the one that causes the problem. Backup your world(s) before removing mods, or experiment in a seperate new world.
  16. So if you were adding mods in small groups and testing it, which mod(s) did you just add that made the problem start happening? There is nothing in the logs except some warnings from spark If you are not geting a response from the server, then that probably means something is looping or deadlocking. Try to get a thread dump when this happens so we can see where it is getting stuck: https://www.baeldung.com/java-thread-dump There's also a ton of datapack errors from arsomega. But normally this would just mean the recipes don't work and blocks don't drop loot. I guess this is because you are using an unfinished? alpha release. arsomega-3.0.0-alpha-3.jar Typically an alpha release means the developer did little more than get the code to compile and did no real testing. Alpha releases are used by "lazy" developers to get users to do their testing for them. 🙂
  17. https://github.com/MinecraftForge/MinecraftForge/search?q=logicalsidedprovider https://forge.gemwire.uk/wiki/Sides
  18. Your META-INF/mods.toml file is invalid (probably empty from the error message?).
  19. As I guessed above, this is a crash in your graphics driver. Make sure it is up-to-date or try one of the possible solutions discussed here: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788
  20. Even the vanilla LecternMenu which does send the page number to the client for rendering purposes, doesn't use that client data in the menu. The client side ContainerData that holds this data for the menu is seperate.
  21. I haven't looked at all your code, but this doesn't look right to me? https://github.com/bread88993/Mystiasdelight-1.19.2-Forge/blob/4729748b580fb72f94056d717c8278599fdab79d/src/main/java/com/bread88993/mystiasdelight/screen/BarbecuenetMenu.java#L37 Slots should be initialised to the block entity data on the server. On the client, the slots should be backed by an empty container of the correct size ready to be filled with the data from the server. The idea is the client side slots are just a proxy to the server data. Instead you seem to be the using client side capability data of the block entity as the backing of the slots? Maybe that is ok? But I haven't seen it done that way. I imagine since your block entity also has code to synchronize the same data to the client, the 2 different channels could conflict with each other perhaps with inconsistent data since the networking is inherently asynchronous? Is there some other reason why you would always synchronize the inventory the client? The container gui processing does this for you and more efficently since it only happens when the GUI is open for that player and not everybody in range all the time. You can see the basic idea of the normal way of doing it in this immersive engineering menu: https://github.com/BluSunrize/ImmersiveEngineering/blob/1.19.2/src/main/java/blusunrize/immersiveengineering/common/gui/AlloySmelterMenu.java
  22. According to the log you posted, geckolib is not in your mods folder. The only mods you have are your testmod and jei.
  23. I am not seeing what you describe. You have the blocks in 2 different tags: https://github.com/mastermindac/pacomod/blob/master/src/main/resources/data/minecraft/tags/blocks/needs_diamond_tool.json https://github.com/mastermindac/pacomod/blob/master/src/main/resources/data/minecraft/tags/blocks/needs_stone_tool.json and when I press F3 I can see the block(s) have both tags. For me, it only drops loot when I mine the block with a diamond pick.
  24. Please don't post logs in the forum. Put them on a file sharing site. Now you have an issue with valhelsia structures. Check you have the latest version then contact the mod author. If this is one of those modpacks where you just dumped a large number of random mods in your mods folder and expected it to work, you are doing it wrong. This forum does not exist so you can proxy the work of creating and debugging a modpack to us. Add mods individually or in small groups and test it so you know which mods are causing problems.
  25. You don't have geckolib installed.

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