Everything posted by warjort
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small mod list
curseforge and minecraftforge are not the same thing. Try here: https://support.curseforge.com/en/support/home
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runclient always fails even if i dont edit anything
This is not the AMD support forum, ask them. Why would you trust some random person on the internet to tell you how to download/install operating system software anway? ๐
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How would I change the scale of an entity like a pig.
https://github.com/MinecraftForge/MinecraftForge/blob/01846c729a21c13cb86447c4e233b83a314b6856/src/main/java/net/minecraftforge/event/entity/EntityEvent.java#L129 You can force a recalculation of the dimensions using Entity.refreshDimensions()
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Zombie extreme error
Different error.
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1.19.4 Name tag like rendering
That's stored in the GossipContainer of the villager. It's only available on the server. If you want it on the client, you will have to find some way to send it over the network.
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Zombie extreme error
Looks like you are missing the geckolib mod?
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Method "hurt()" not called in entity class
Entity.isPickable() allows your entity to be ray traced. If you don't know what you are doing, you are going to find it difficult building your first entity directly from the Entity class. There are many policy methods you have to get right. You should look at one of the vanilla entities or a modded entity that is similar to what you are trying to achieve. e.g. the Boat
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I need help
Issue with immersive portals, probably a conflict with rubidium or oculus from the error message? Check you have the latest versions then contact the mod author
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The game crashed whilst initializing game Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An un
That is the same error. https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 Note the "wontfix" tag.
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game crash after launch
Use the correct/latest version of optifine for your version of minecraft/forge. If that doesn't fix it, you need to post the logs/debug.log, crash report and/or launcher_log.txt - see my footer
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The game crashed whilst initializing game Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An un
Issue with valhelsia_core. Others have said it conflicts with optifine.
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[1.19.2] The game crashed whilst initializing game
Check you have the latest version then contact the mod author.
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[1.19.3] How to extend the range at which destroyBlockProgress crack overlays are rendered?
It is hardwired to sqrt(1024) = 32 blocks in LevelRenderer.renderLevel() - see the code after profilerFiller.popPush("destroyProgress")
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1.19.3 renderLineBox renders AABB box twice
You are not checking the stage, so you are rendering at every stage. https://github.com/MinecraftForge/MinecraftForge/blob/01846c729a21c13cb86447c4e233b83a314b6856/src/main/java/net/minecraftforge/client/event/RenderLevelStageEvent.java#L57 and That's not always true. e.g. when minecraft draws the normal block/entity hitboxes the matrix has been transformed to the camera or if you are using the normal renderers it will have already translated to the block/entity otherwise it will likely be at world 0,0,0 ?
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The game crashed whilst rendering overlay Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Fai
Broken config file. If you don't have a backup, delete i t and it will be recreated with default values.
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runclient always fails even if i dont edit anything
Crash in your graphics card driver. Make sure it is up-to-date or try this: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788
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rendering overlay crash report
Use the latest optifine release.
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Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
I don't see a puzzleslib version for 1.19.4 https://www.curseforge.com/minecraft/mc-mods/puzzles-lib/files
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cant open .jar server file
https://forums.minecraftforge.net/topic/91712-supported-version-directory/
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cant open .jar server file
Use the run.bat or run.sh depending on your operating system. The old "server jar" method of starting the server hasn't been used for a long time and those older versions of forge are no longer supported here.
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How does forge load mixins?
I am not an expert on this, so some of this might be slightly inaccurate but... The only thing forge does is include mixin in its classpath. Forge does not do anything directly to load mixins. Instead mixin has a plugin for "modlauncher" https://github.com/McModLauncher/modlauncher which forge uses. That basically lets mixin decide whether it wants to change bytecode for loaded classes. You can read about it here: https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge Fabric works differently. It has its own forked version of mixin and explicitly uses that during mod loading and in its classloader. Beyond that neither fabric or mixins are supported in this forum. Even developing mixins directly for forge is not supported here (though you might get help for that in the 3rd party tools section of forge's discord?). You need to go to wherever the mixin project provides support.
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minecraft keeps crashing when joining my brothers lan
Check you have the latest versions then contact the mod authors.
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my friend keeps getting an error (and crashes) when he tries to join my forge 1.18.2 server
Post links to your logs/debug.log for the client and server.
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1.19.4 Name tag like rendering
The default nametag code has no support for that. To draw a Component on multiple lines you use Font.split(). See for example AdvancementToast.render()
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