warjort
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Everything posted by warjort
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We can't tell you what is wrong from one random configuration file. We need to know how you are using it. But just creating a biome does not add it to the default world generation, that has a hardcoded list of biomes. If you want to add biomes to vanilla worldgen, you need to use a mod like: https://www.curseforge.com/minecraft/mc-mods/terrablender
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World saved data writes to the file too slowly [1.19.2]
warjort replied to RInventor7's topic in Modder Support
You are doing it wrong. Read about "Data Storage" here: https://forge.gemwire.uk/wiki/Main_Page -
Noob question // How level.destroyBlock(pos, false)?
warjort replied to gnomuk's topic in Modder Support
Your question in its current form will likely just be ignored, see: https://forums.minecraftforge.net/topic/118559-solved1192-how-to-use-friendlybytebuf-reader-and-writer/#comment-521051 -
There is no error in that log, post a link to your launcher_log.txt Please don't post logs directly in the forum, use a file upload site.
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Forge 1.19: How to render an online image as a GUI item
warjort replied to kwikmatt's topic in Modder Support
As it says, that is not a valid ResourceLocation. A ResourceLocation is not a URL. For textures it represents a binding in the TextureManager that is typically populated during resource pack loading. If you want something more dynamic try looking at what the SkinManager does, it downloads player skins from Mojang's website. You can also use search where you will find variations of your question asked many times (along with many misunderstandings like yours). -
Issue with your graphics card driver. Check you have latest version or try one of the possible fixes discussed here: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788
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https://github.com/iPortalTeam/ImmersivePortalsModForForge/issues/72
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Error when Initializing Game. Please help!
warjort replied to jiggyb123's topic in Support & Bug Reports
That 1.19.2 mod, probably doesn't work with minecraft 1.19.3? -
Look at what run.sh says about nogui
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My modpack isn't starting again, please help
warjort replied to The7thNugget's topic in Support & Bug Reports
Read my footer or the sticky post at the top of this forum. -
My modpack isn't starting again, please help
warjort replied to The7thNugget's topic in Support & Bug Reports
There is no error in that log, post a link to the launcher_log.txt Also, which mod did you just add? It will be that one. -
Something has broken the creative mode tabs. The log does not say which mod. This appears to be a known issue with ATM-8, but the bug reports don't give a resolution: https://github.com/search?q=net.minecraft.world.item.CreativeModeTab.m_40776_(net.minecraft.world.item.enchantment.EnchantmentCategory)&type=issues
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You also have multiple copies of jei in your mods folder. But that doesn't cause the same problem because it is able to ignore the older version. For origins it can't discard the older version because it provides other mods.
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[FORGE 1.18.2] How to change player skin locally
warjort replied to matsuokisho's topic in Modder Support
That code is not for 1.18.2 or any other supported version of minecraft in this forum. If you want to do this for a modern supported version, https://github.com/MinecraftForge/MinecraftForge/blob/dcef406df8ec17ad61810c7a371d9afb09192e9a/src/main/java/net/minecraftforge/client/event/EntityRenderersEvent.java#L133 NOTE how players have multiple renderers for the different skin types (steve and alex in vanilla). -
Noob question // How level.destroyBlock(pos, false)?
warjort replied to gnomuk's topic in Support & Bug Reports
Duplicate post. Answered here: https://forums.minecraftforge.net/topic/123176-noob-question-how-leveldestroyblockpos-false/#comment-535530 -
Noob question // How level.destroyBlock(pos, false)?
warjort replied to gnomuk's topic in Modder Support
You need to make changes to the state of the world on the server. If you do it on the client, it will be a ghost modification only that player can see. Eventually, the server will resend the correct state and overwrite your changes. https://forge.gemwire.uk/wiki/Sides -
Where to find 1.19 equivalent to TickableBlockEntity
warjort replied to SENTHIN's topic in Modder Support
https://gist.github.com/50ap5ud5/beebcf056cbdd3c922cc8993689428f4#blockentityticker Look at one of the vanilla block entities, e.g. BeaconBlock.getTicker() -
https://minecraft.fandom.com/wiki/Custom_biome https://misode.github.io/worldgen/biome/
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You don't provide any information, not even your mods.toml You know when it runs minecraft in your development environment, it uses the resources and classes in the "build" folder not the src folder? As it says in the error message: I can also say, using something like OneDrive (a network drive?) is usually a bad idea since you are the at the mercy of the state of the network and whatever 3rd party service is actually storing the data. Such a solution might be ok for long term storage of static data like photos, but not for something as dynamically changing as a development environment. Finally, you can also try running the "clean" gradle task. Which will force the whole build folder to be regenerated from scratch the next time you run a build. In case something in there is corrupted. e.g. you interrupted a previous build while it was running or it crashed.
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Similarly, I have no psychic powers. ๐ Without the information requested above, your question is unanswerable. The only way you will locate the problem mod is to experiment with adding or removing mods individually until you find the one that causes the problem. Backup your world(s) before removing mods, or experiment in a seperate new world.
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So if you were adding mods in small groups and testing it, which mod(s) did you just add that made the problem start happening? There is nothing in the logs except some warnings from spark If you are not geting a response from the server, then that probably means something is looping or deadlocking. Try to get a thread dump when this happens so we can see where it is getting stuck: https://www.baeldung.com/java-thread-dump There's also a ton of datapack errors from arsomega. But normally this would just mean the recipes don't work and blocks don't drop loot. I guess this is because you are using an unfinished? alpha release. arsomega-3.0.0-alpha-3.jar Typically an alpha release means the developer did little more than get the code to compile and did no real testing. Alpha releases are used by "lazy" developers to get users to do their testing for them. ๐
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https://github.com/MinecraftForge/MinecraftForge/search?q=logicalsidedprovider https://forge.gemwire.uk/wiki/Sides