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warjort

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Everything posted by warjort

  1. warjort

    how

    https://johann.loefflmann.net/en/software/jarfix/index.html
  2. default.json is the default font. If you want to replace that, you need to make sure your mod has ordering="AFTER" for the forge mod dependency and include a minecraft/font/default.json in your mod. https://forge.gemwire.uk/wiki/Mods.toml Otherwise, the font manager iterates over all files in the form namespace/font/fontname.json - you then choose the font using ResourceLocation namespace:fontname
  3. You are trying to use the 1.19.4 version of bumblezone with minecraft 1.19.2
  4. Issue with immersive portals. Check you have the latest version then contact the mod author.
  5. These are the forge support forums. We can't fix other people's mods, only identify which mod is causing the problem. Use the link in that error I quoted to ask the mod author for help.
  6. I don't think you will get many people in a forum about forge modding volunteering to help you fix what is really just your own custom open gl font rendering code? I know little about Fonts in minecraft. But I do know you shouldn't be using AWT in minecraft. Or OpenGL directly. In minecraft Fonts are loaded using a resource pack, e.g. vanilla's fonts: https://github.com/misode/mcmeta/tree/assets/assets/minecraft/font and then displayed using chat Components and Style.withFont() - see for example EnchantmentNames for the weird enchanting clue text. Look at FontManager for the details of how fonts get loaded, and I guess TrueTypeGlyphProviderBuilder if you want ttf.
  7. Issue with immersive portals. Check you have the latest version then contact the mod author.
  8. https://forge.gemwire.uk/wiki/Events
  9. I underlined it in my previous response. Now you have posted the debug.log, I can tell you it is this one:
  10. Broken config file, you can find it in the world/serverconfig folder. If you don't have a backup, you can delete it and it will be recreated with default values.
  11. Check you have the latest version then contact the mod author.
  12. Why would changing your graphics driver change the jar? That AMD bug has been around for a while, but I haven't seen people reporting it that often recently. Maybe they finally fixed it in a recent release? The fact that changing the AMD driver version fixes the problem (including using old drivers), shows it is not a bug with your mod, forge or minecraft. It also doesn't occur with nvidia, intel, etc. If somebody has the buggy driver, they would likely hit the problem eventually whichever mod they install.
  13. I am not very familiar with jarjar. I have never used it. But I guess you are pulling in a copy of jna as one of the dependencies of that jar. Minecraft already includes jna as part of its classpath and so that is confusing it? Try excluding it: https://forge.gemwire.uk/wiki/Jar-in-Jar#Using_dependency_filters
  14. https://github.com/TeamMidnightDust/MidnightLib/issues/19
  15. https://github.com/TeamMidnightDust/MidnightLib/issues/19
  16. https://github.com/MinecraftForge/MinecraftForge/blob/01846c729a21c13cb86447c4e233b83a314b6856/src/main/java/net/minecraftforge/event/entity/living/MobEffectEvent.java#L105
  17. Check you have the latest version then contact the mod author.
  18. Post a link to your logs/debug.log on a file sharing site. The correct way to build a modpack is to add mods individually or in small groups and test it. That way you will know which mod is causing problems.
  19. https://github.com/elytraByte/Boulanger/blob/master/src/main/resources/data/boulanger/recipes/separator.json
  20. Look at what TimeCommand does.
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