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warjort

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Everything posted by warjort

  1. https://forge.gemwire.uk/wiki/Events
  2. I underlined it in my previous response. Now you have posted the debug.log, I can tell you it is this one:
  3. Broken config file, you can find it in the world/serverconfig folder. If you don't have a backup, you can delete it and it will be recreated with default values.
  4. Check you have the latest version then contact the mod author.
  5. Why would changing your graphics driver change the jar? That AMD bug has been around for a while, but I haven't seen people reporting it that often recently. Maybe they finally fixed it in a recent release? The fact that changing the AMD driver version fixes the problem (including using old drivers), shows it is not a bug with your mod, forge or minecraft. It also doesn't occur with nvidia, intel, etc. If somebody has the buggy driver, they would likely hit the problem eventually whichever mod they install.
  6. I am not very familiar with jarjar. I have never used it. But I guess you are pulling in a copy of jna as one of the dependencies of that jar. Minecraft already includes jna as part of its classpath and so that is confusing it? Try excluding it: https://forge.gemwire.uk/wiki/Jar-in-Jar#Using_dependency_filters
  7. https://github.com/TeamMidnightDust/MidnightLib/issues/19
  8. https://github.com/TeamMidnightDust/MidnightLib/issues/19
  9. https://github.com/MinecraftForge/MinecraftForge/blob/01846c729a21c13cb86447c4e233b83a314b6856/src/main/java/net/minecraftforge/event/entity/living/MobEffectEvent.java#L105
  10. Check you have the latest version then contact the mod author.
  11. Post a link to your logs/debug.log on a file sharing site. The correct way to build a modpack is to add mods individually or in small groups and test it. That way you will know which mod is causing problems.
  12. https://github.com/elytraByte/Boulanger/blob/master/src/main/resources/data/boulanger/recipes/separator.json
  13. Look at what TimeCommand does.
  14. There is no 1.19.4 version of ftb lib? https://www.curseforge.com/minecraft/mc-mods/ftb-library-forge/files
  15. If you are running it inside eclipse, it doesn't use the gradle build directly. You need to (re)generate the eclipse run configurations from the gradle build. Also their wiki says you need to use the "badpackets" mod as well: https://docs.bai.lol/wthit/plugin/getting_started/ But, I suggest you contact the mod author about their mod. These are the forge support forums.
  16. You shouldn't be playing with opengl calls directly, you will likely just break things when you change things in ways minecraft doesn't understand. Use minecraft's RenderSystem. But in this case, directly modifying the opengl state using any of those calls is not going to work. You are using a buffer to do the rendering. That means it is not doing the rendering immediately. Instead once everybody has had a chance to fill the buffer (long after your code has run); * The rendering state is initialised from the RenderType of the buffer * The buffer is flushed to the graphics card * The relevant shader(s) are called to process the buffer. If you want to do something different you will likely have to make your own RenderType (if one does not already exist that does what you want) or draw directly so you have control of the rendering state. I am not an expert on rendering, so I can't really help you with how to do that.
  17. Try this: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788 or one of the other solutions linked from that thread. Including contact AMD about bugs in their driver.
  18. Why are you doing it with a mixin? The end of renderLevel() is almost certainly the wrong place. You will likely break the transparency rendering? Use this event with stage AFTER_BLOCK_ENTITIES which gets called just before the vanilla rendering code. https://github.com/MinecraftForge/MinecraftForge/blob/01846c729a21c13cb86447c4e233b83a314b6856/src/main/java/net/minecraftforge/client/event/RenderLevelStageEvent.java That way your code will be in the right place.
  19. You are trying to load client classes on the server.
  20. The error says the image isn't loaded for some reason. It does not say which mod is causing the problem. Since this is something related to texture loading, try it without optifine or your custom texture packs. Also, since the error uses the word "allocated", it might mean you need to give it more memory?

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