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warjort

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Everything posted by warjort

  1. Use the latest optifine release.
  2. I don't see a puzzleslib version for 1.19.4 https://www.curseforge.com/minecraft/mc-mods/puzzles-lib/files
  3. https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  4. Use the run.bat or run.sh depending on your operating system. The old "server jar" method of starting the server hasn't been used for a long time and those older versions of forge are no longer supported here.
  5. I am not an expert on this, so some of this might be slightly inaccurate but... The only thing forge does is include mixin in its classpath. Forge does not do anything directly to load mixins. Instead mixin has a plugin for "modlauncher" https://github.com/McModLauncher/modlauncher which forge uses. That basically lets mixin decide whether it wants to change bytecode for loaded classes. You can read about it here: https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge Fabric works differently. It has its own forked version of mixin and explicitly uses that during mod loading and in its classloader. Beyond that neither fabric or mixins are supported in this forum. Even developing mixins directly for forge is not supported here (though you might get help for that in the 3rd party tools section of forge's discord?). You need to go to wherever the mixin project provides support.
  6. Check you have the latest versions then contact the mod authors.
  7. Post links to your logs/debug.log for the client and server.
  8. The default nametag code has no support for that. To draw a Component on multiple lines you use Font.split(). See for example AdvancementToast.render()
  9. Issue with immersive portals, check you have the latest version then contact the mod author.
  10. Check you have the latest version then contact the mod author.
  11. Please don't encourage people to use mixins. They are a last resort for special behaviour can't be achieved in safer ways. e.g. stuff that forge would be unlikely to include as an event because it is just too niche of a usecase
  12. AttackEntityEvent, LivingAttackEvent or LivingHurtEvent. Which one you use depends upon on what you are trying to achieve. e.g. the first is only for players that are attacking while the last one is generally used to change the damage amount, which you could set to 0 but it will still show the animations.
  13. I did a search of the github issues pages for alltheores and found this, saying that alltheores is a required mod for allthemodium https://github.com/AllTheMods/AllTheModium/issues/33#issuecomment-1320698861
  14. Then something in your setup must have that worldgen definition. Either; * One of your mods * A custom datapack you have installed (I didn't see that in your log) * Some script, e.g. kubejs or crafttweaker (I didn't see either of those mentioned, but maybe you have something else?) I guess the only way you are going to find it is by experimenting with removing mods until the problem goes away.
  15. https://github.com/TeamMidnightDust/MidnightLib/issues/19
  16. https://github.com/MinecraftForge/MinecraftForge/blob/b63dc48e19d31d1a469827a828046bbef0976300/src/main/java/net/minecraftforge/client/gui/ForgeIngameGui.java#L489 That's the code that shows the hearts for 1.18.2
  17. That's the same error. I'm going to guess that you previously installed alltheores? Now that worldgen config is saved inside the level.dat of your server's save. Try renaming the world save of the server to something else. Rebooting the server will then create a new world (which if my guess is correct) won't include this data.
  18. EntityJoinLevelEvent. Dropped items are ItemEntitys.
  19. You will need java 17, if you want to use any mods that use mixins. Mixin does not support java 20.
  20. There is no error in that log. And please put logs on a file sharing site. If that is the full log, you likely have the real error on your console?
  21. I'm not telling them not to help you. I'm telling them that by doing all the work for you, they are not really helping you. Also, can you imagine what would happen if we answered every question like yours? All the volunteers would just leave, it would just be too much work answering the same old boring/trivial questions over and over again.
  22. @Bonibom if you spoon feed the basics to the original poster they will never learn. All that will happen is; 1) They will keep coming back for more and you will end up writing their mod for them 2) When they release their mod, they won't know what it does, and it will likely break other people's world. They will then come back here expecting us to fix their mod for them. Not being a teaching forum is deliberate choice. It forces people that post here to understand for themselves what they are doing. Instead of just copy/pasting code. And without learning the basics, they probably won't understand any answers they are given anyway.
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