Everything posted by larsgerrits
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Crash Report
Disable the loading screen as described in the EAQ.
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server memory
Does your server have enough RAM to support 4GB?
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Crash when opening world
Report it to the authors of the mod.
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Crash when opening world
1) WARNING: coremods are present: LoadingPlugin (Quark-r1.0-56.jar) ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.1.jar) LoadingPlugin (RandomThings-MC1.10.2-3.7.6.jar) EnderCorePlugin (EnderCore-1.10.2-0.4.1.58-beta.jar) ItemPatchingLoader (ItemPhysic Full 1.3.4 mc1.10.2.jar) LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar) NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar) FMLPlugin (InventoryTweaks-1.61-58.jar) LoadingHook (Mekanism-1.10.2-9.2.0.292.jar) CreativePatchingLoader (CreativeCore v1.6.6 mc1.10.2.jar) Contact their authors BEFORE contacting forge 2) java.lang.RuntimeException: Error while interacting with block minecraft:stone_pressure_plate[powered=true] with 1xitem.actuallyadditions.itemSolidifiedExperience@0. Method:GENERIC_CLICK Button:RIGHT_CLICK at com.rwtema.extrautils2.tile.TileUse.operate(TileUse.java:303) Seems like an issue between Actually Additions and Extra Utilties 2.
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Problem when I start forge
1.7.10 is no longer supported by Forge.
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[1.10.2] GUI changes not saving
Post your Container code.
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MOVED: I Got a Crash Report Anyone Wanna Help Me Solve It?
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=43758.0[/iurl]
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I Got a Crash Report Anyone Wanna Help Me Solve It?
Caused by: java.lang.OutOfMemoryError: Java heap space Assign more RAM to Minecraft, 500MB is not enough.
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[SOLVED]Gradlew setupDecompWorkspace wont werk
Go to Project Settings and set/add the JDK.
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[1.11] Custom fire not working right
World#isRemote is true on the client and false on the server. So you want: if !remote do stuff
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[1.11] Custom fire not working right
What else would I mean with overriding? Once on the client and once on the server side. Check if your on the server side, than do your code.
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[SOLVED] [1.10.2] Cannot get capability to work
Your implementation should have an empty constructor.
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[Solved]metadata checking causes crash problem
To clarify: when you create an ItemStack from a Block , it will get the corresponding ItemBlock . Since BlockDoor doesn't have a corresponding ItemBlock , it will create an ItemStack with a null Item . To fix this, you should probably use Block#getPickBlock(...) .
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[1.11] Detecting & Generating
Quick question I have seen you do this but what do the "::" mean is it the same as using "#"? That is pretty much what it means. The :: is actually an operator added in Java 8 to reference methods so they can be used for various things e.g. passing a Function as a parameter of a method. Probably not the best explanation, but this is what I know of them.
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[1.11] Custom fire not working right
Then what is this? public void registerEventHandler() { GameRegistry.registerTileEntity(TileEntityCheeseBoard.class, Reference.MODID + "TileEntityCheeseBoard"); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCheeseBoard.class, new RenderCheeseBoard()); MinecraftForge.EVENT_BUS.register(new CheeseClientHandler()); }
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[1.11] How to create a mob spawn egg
There's an overloaded method of EntityRegistry#registerModEntity which takes 2 integers: the primary and the secondary color.
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MC crashed Modded hard to fix
It'd be useful to post the crash report so we can actually help you...
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Plz modded minecraft crash
Holy mother of crash reports. Please use a spoiler next time (did it for you this time)! 1.7.10 is no longer supported by Forge.
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Forge - Opencomputers and Farseek
It is actually the line above which shows what mod is erroring: [20:42:49] [main/TRACE] [FML/]: Registering transformer li.cil.oc.common.asm.ClassTransformer The crash is caused by the class li.cil.oc.common.asm.ClassTransformer . Usually, you can figure out what class that mod is from by looking at the name. In this case, it was a bit harded, but because the only coremod loaded: [20:42:48] [main/DEBUG] [FML/]: Enabling runtime deobfuscation [20:42:48] [main/DEBUG] [FML/]: Instantiating coremod class FMLCorePlugin [20:42:48] [main/DEBUG] [FML/]: Added access transformer class net.minecraftforge.fml.common.asm.transformers.AccessTransformer to enqueued access transformers [20:42:48] [main/DEBUG] [FML/]: Enqueued coremod FMLCorePlugin [20:42:48] [main/DEBUG] [FML/]: Instantiating coremod class FMLForgePlugin [20:42:48] [main/DEBUG] [FML/]: Enqueued coremod FMLForgePlugin [20:42:48] [main/DEBUG] [FML/]: All fundamental core mods are successfully located [20:42:48] [main/DEBUG] [FML/]: Attempting to load commandline specified mods, relative to C:\Users\blank\Documents\Curse\Minecraft\Instances\test [20:42:48] [main/DEBUG] [FML/]: Discovering coremods [20:42:48] [main/DEBUG] [FML/]: Examining for coremod candidacy OpenComputers-MC1.10.2-1.6.0.4.jar [20:42:48] [main/TRACE] [FML/]: Found FMLCorePluginContainsFMLMod marker in OpenComputers-MC1.10.2-1.6.0.4.jar, it will be examined later for regular @Mod instances [20:42:48] [main/DEBUG] [FML/]: Instantiating coremod class TransformerLoader [20:42:48] [main/DEBUG] [FML/]: The coremod li.cil.oc.common.launch.TransformerLoader requested minecraft version 1.10.2 and minecraft is 1.10.2. It will be loaded. [20:42:48] [main/DEBUG] [FML/]: Enqueued coremod TransformerLoader which was not Forge is Open Computers, that has to be the crashing one.
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[1.10.2] Rendering after a join of the world
- "Can't keep up!" message constantly popping up in server console log
1.7.10 is no longer supported by Forge.- Forge - Opencomputers and Farseek
This is an issue with OpenComputers, report it to their author if you're using the latest version of the mod and the latest version of Forge.- Modpack Crashes Over Different Mods Every Time
1.7.10 is no longer supported by Forge.- [1.11][SOLVED] Dual Input Recipes Issue
Well, only if you want red wool and blue wool to be considered the same... You have to check both the Item and the metadata.- Odd file tree in IntelliJ
You have to create that folder manually. - "Can't keep up!" message constantly popping up in server console log
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