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larsgerrits

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Everything posted by larsgerrits

  1. We can't view your drive file. Please just upload it to Pastebin and post the link here. Most likely your specs are just not good enough. Minecraft (especially modded) requires better specs than people generally think, and your CPU isn't that good. There's nothing we can do.
  2. Always post the crash log. It's the FML log (logs/fml-client-latest.log in your game directory).
  3. Although the screenshot is cropped, you can still manage to identify the crashing mod. In the line after the "llPinterException", the mod CMDCam is crashing. Update it to the latest version or remove it.
  4. No, it's a really big challenge. I've tried that concept as well in Minecraft 1.6.4, also using a TESR. Every time the Block was in view, there would be massive FPS drops because it had to render 16*16*16=4096 cubes. Using an IBakedModel (ISBRH back then) would cause massive FPS drops every time the block got updated. AlgorithmX2 has done a lot of optimalizations to make it able to render without any major FPS issues, including coremodding. You should try doing something more simple first. This idea might seem simple, but it it's really hard to implement in a usable way.
  5. Only if you use @Mod.EventBusSubscriber or register a class containing @SubscribeEvent methods.
  6. 1.7.10 is no longer supported on this forum. Update.
  7. Yes it is. It's a file called fml-client-latest.log in the logs folder of your run directory. There has to be an error in the log if you're getting a missing model.
  8. That's right. However, that isn't worth mentioning on a thread that's half a year old.
  9. In your build.gradle, you should have a minecraft block: minecraft { version = "1.12.2-14.23.2.2621" runDir = "run" mappings = "snapshot_20180301" // makeObfSourceJar = false } Change the mappings to a newer version, in the format yyyymmdd.
  10. Post the FML log (logs/fml-client-latest.log in your game directory).
  11. "i need help" "you need to do this" "i dont like that system" "its an easy system for mod compatibility" "no its not, forge sucks, i can do it better" Why do you ask for help if you think you can do it better than everybody else? If your "solution" was actually better, it would've been implemented that way in Forge.
  12. You mean illegally redistributing mods and causing the mod owners to lose potential revenue? Just make a custom modpack and upload it to Curse. You can use the Curse/Twitch launcher to update the pack and other users can update the pack through the launcher as well.
  13. When a method has a name like that, it hasn't been mapped to a human readable name in your MCP mappings. You can try updating your mappings to the latest for your Minecraft version, where it might've been mapped already. If it isn't, you need to figure out what that method actually does. If you tell us where that method actually is, we might be able to help you with that. If you are able to figure out what that method does, you can add a name for it to the MCPBot if you want.
  14. I believe the files has to be called nl_NL.lang for Dutch.
  15. There's no mod code called in the stacktrace, so we can't know which mode crashed. Try taking mods out 1 by 1 to identify the crashing mods.
  16. Don't listen to Cadiboo saying "downgrade java to 8u151". He tells that to everybody having any sort of issue.
  17. http://hopper.minecraft.net/help/pixel-format-not-accelerated/
  18. 1.7.10 is no longer supported on this forum. Update.
  19. Your blockstate doesn't have a modid for the model locations and your lantern_wall model doesn't have modids for the texture locations. Also, in your normal lantern model, there's no reason to mask your modid with (modid). It only makes it harder for us to help you (e.g. spot typos).
  20. Update Forge to 11.15.1.1764 or later. It's says that, right there in the middle of the screen.
  21. There are no items in Minecraft that render entities in the inventory, so I don't think that's possible. You might be able to find an open-source mod that does that, but I can't think of one right now.
  22. You should always use the latest version. There's no reason not to.
  23. There has to be an error in the logs about a missing variant or model. Post the logs (logs/fml-client-latest.log) and any code related to your block.
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