Everything posted by larsgerrits
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Make a block only collidable for a specific entity
And now you've just give him the code which he can copy-paste without learning anything from it.
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ProjectE Philosopher's stone
Don't use a 20 minute video to setup your IDE. This is all you need to setup your IDE: https://mcforge.readthedocs.io/en/latest/gettingstarted/
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Why it is impossible to install old mods on new versions of minecraft?
Mojang doesn't write Minecraft with mod support in mind. That means that the code can change (a lot) between versions. Mods use that code to add new features. If the methods they use get removed between versions, that mod doesn't work on a newer version of Minecraft because it can't find that code anymore.
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Curious
https://github.com/ichttt/MCLang2Json
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Format Block Forge 1.12
You give it a different model. You can start by looking at the anvil.json files (the blockstate and model files).
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[Solved] Question Texture Block Forge 1.12
Make Block#isOpaqueCube return false.
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[1.12.2] Work with inventory
And with "from a user perspective" I meant: what should the user to do run this action? For example: the user presses a key or clicks a button in a GUI.
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How do I work on multiple mods in Eclipse?
Your question (rephrased) was "how to add another project to an Eclipse workspace", right? That's exactly what I answered with.
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[1.12.2] Work with inventory
That's because your using client-side only code. What is "exchange of packets"? From a user perspective, when do you want this to happen in the inventory?
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While we wait for Forge for Minecraft 1.13, let's talk favorite mods
They'll tackle this in the 1.14 update.
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How do I work on multiple mods in Eclipse?
I understand. Google can be hard to use. Luckily, there's a website which has a nice animation to show you how to do it in the future: http://bfy.tw/K8xm
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Why are people still coding for 1.7.10/1.8?
This is why the last few updates have been so big code-wise. They're trying to do make updating easier between versions by remaking their old systems.
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Problem with knockback
I don't know if you're coding your mod that way or that your obfuscating it (for us), but please, don't! It makes it practically impossible for us to help you. What is MDL? What is a.b.c.MDL.Category.C?
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unable to set cache size NOW.
Punctuation. Use it.
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[Solved] Question regarding metadata
It's the way they save blocks in 1.12 and below. Blocks are saved as shorts (16 bits); 12 bits for block id (212 = 4096) and 4 bits for metadata (24 = 16). In 1.13 they changed the way they store things so we don't have that limitation anymore.
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How to get "/title actionbar" or GuiIngame.overlayMessage text?
Store the Field instance in a static field somewhere. Calling Field#get will pretty much be the same as normal field access performance wise.
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How to get "/title actionbar" or GuiIngame.overlayMessage text?
If you do it correctly, it's pretty much as fast as normal field access.
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I HATE block states, and just need help.
1) Don't add '#' in front of texture definitions, only when referencing them for models. 2) Did you register your mod to the OBJLoader? I'm blind.
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I HATE block states, and just need help.
https://mcforge.readthedocs.io/en/latest/models/blockstates/forgeBlockstates/ Have you read this?
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[Solved]How to add animation to a vehicle?
You need to rotate those parts in your entity renderer before rendering them.
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Porque isso acontece?
This is an English forum, please keep it that way. 1.7.10 is no longer supported on this forum. Update.
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onFuelBurned event
What are you trying to do (from an end-user perspective)?
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Render OBJ file with forge in MineCraft 1.12
Problematic Code #1 and #14.
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Render OBJ file with forge in MineCraft 1.12
Show every file related to the OBJ and model, and post the logs.
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[1.12.2] @SubscribeEvent seems to be not working as it in 1.7.10 did
Uuhhh.... what? Look, you probably have the best intentions, but please, work on your sentences. Their impossible to decipher.
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