Everything posted by larsgerrits
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[1.7.10] Removing a line of chat from the client
If you don't know how to not call a method statically when the method isn't static, I highly suggest you learn some basic Java first, and then come back to modding.
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Replace Diamond Ore and Iron Ore with stone
Subscribe to the OreEvent.GenerateMinable event, and set the result to Result.DENY if event.type==OreEvent.GenerateMinable.EventType.WHATEVER .
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Shapeless recipe with multiplied input
You have to make a new implementation of IRecipe . Then you have to register your recipe class with GameRegistry.registerRecipe(new YourRecipe()) .
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[1.8]Custom Rendered Blocks
Yes, that will work.
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[1.7.10] Help I'm stuck. Literally!
- Forge 1.8 does not run my Mod, but only the example mod
Actually this is exactly what I did. "Import existing project into workspace". But this creates a new project in the eclipse workspace, so I called it like this. Then why don't you have your code in src/main/java ?- [1.7.10] Commenting on the JSON (for Configuration)
On the bottom of the page is a button called 'LOCK TOPIC'.- (1.7.10) Texture will not load for my block
That has nothing to do with Java... The windows file system doesn't care about upper- and lowercase names, but jars do care.- Forge 1.8 does not run my Mod, but only the example mod
You don't have to import the forge library. You just have to run gradlew setupDecompWorkspace eclipse and you import your project in eclipse. Done. No need for a seperate 'Forge' project.- How to get the BlockID in 1.7
Forget names, you need to only compare instances! No need for names or IDs!- Check if player placed this block
Leaves store if a player placed in their metadata. You could maybe do this.- [1.7.10] [Unsolved] Trouble with models.
That's because you set this.model.PipeWest.showModel to false before you render it...- [Misc]Mod Options
Some information about Config Guis (Mod Options)- [1.8][Solved] Custom Armor Rendering (debug vs. compiled)
In the normal version, are there any errors in the log, like FileNotFoundException?- How can i getStackInSlot in a custom IInventory.
Show the ExtendedPlayer class.- [1.8][Solved] Custom Armor Rendering (debug vs. compiled)
Code and screenshot please.- creating a pickaxe.
1) Make a custom ToolMaterial using EnumHelper.addToolMaterial(...) (parameters should be self-explanatory). 2) Make you item class extend ItemPickaxe, passing in your own ToolMaterial. 3) Make sure you register your item as a normal item. 4) Done.- [1.7.10] Redstone only emitted from one side of a block?
No, you don't.- [1.7.10]Is it better to use AdvancedModelLoader or ObjModelLoader for .obj files
Well, you should use the AdvancedModelLoader, as it makes a call either to ObjModelLoader or TechneModelLoader depending on the suffix.- adding blocks
You have to pass in a Material to the blocks constructor.- How to use the external library with my mod?
What?- Converting error
http://www.minecraftforge.net/forum/index.php/topic,24263.0.html- [1.8] Custom world-Generator does not work
int posX = chunkX + random.nextInt(16); int posY = random.nextInt(64); int posZ = chunkZ + random.nextInt(16); You have to multiply chunkX and chunkZ with 16.- 1.7.10 - Problem syncing entity client- vs server-side with NBT loaded params
You have to sync the variables from server->client. You can probably use the DataWatcher for that.- 1.7.10 - Problem syncing entity client- vs server-side with NBT loaded params
Did you register your renderer? You get 2 messages: one is client side and on is server side. - Forge 1.8 does not run my Mod, but only the example mod
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