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larsgerrits

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Everything posted by larsgerrits

  1. 1.7.10 is no longer supported on this forum. Update.
  2. Post the FML log (logs/fml-client-latest.log in your game directory).
  3. The PlayerTickEvent is not cancelable...
  4. sourceCompatibility = targetCompatibility = "1.8" compileJava { sourceCompatibility = targetCompatibility = "1.8" } Try adding this to your build.gradle, to tell Gradle to use Java 8.
  5. Post the FML log (logs/fml-client-latest.log in your game directory).
  6. Use IItemPropertyGetters. These will allow you to pass real time information (represented as floats from 0F - 1F) to the model file and change the model based on that information. Look at ItemCompass and compass.json for an example.
  7. The only thing you have to do to add Gradle dependencies: Add the repository (jcenter() is already added in the default Forge build.gradle) Add the dependencies (the compile: line) Refresh Gradle in your IDE You don't have to manually place libraries in folders, Gradle does that all for you.
  8. The log says those mods are still in the mods folder. The log doesn't lie, so those mods must be in that folder for the game to see them. We told you to remove those mods so the game can run without them. Upload to an image hosting website (e.g. Imgur) and post the link here. Or paste it to a .png file and upload it on here.
  9. Try disabling the loading screen as described in the EAQ.
  10. https://github.com/DV8FromTheWorld/JDA#download If you add JDA to your dependencies using Gradle, it will compile using it as well.
  11. You're using a mod designed for an older version for Minecraft (1.7.10 or older), while trying to run 1.12.2. That doesn't work, and you need to remove the mod.
  12. Again: you have mods installed. Remove them.
  13. Have you overriden Item#getSubItems? It gets called for every creative tab, so you have to check in which one you want your Items to display in. Look at any non-tool metadata Item for an example. Also, this is the wrong board for this question. Questions about making mods are supposed to go into Modder Support.
  14. One of the values used in writeToNBT is null.
  15. The default state doesn't contain the FACING property. This time it was easy to discover the issue without logs. Next time, always post logs when you crash.
  16. Use Java 8 instead of Java 9. Also, 1.7.10 and older are no longer supported on this forum. You should update.
  17. I did some investigating, and what they're doing is not allowed: They're asking users to input their credentials into their 3rd party launcher. Mojang doesn't want this because of security. They're rehosting the Minecraft libraries and game on their own server. That's illegal. They combined all the mods into a a single JAR with the actual game, and put it up on their server. That's also illegal. They even re-obfuscated the Minecraft source code... If you were using that launcher, you should stop doing so. They're not using Forge, so I don't think the Forge team can do anything about it, but Mojang should really be after these types of launchers. What you can do is something similar to what the Twitch launcher does. The launcher downloads the mods (don't package them in the launcher!!!), and open the vanilla launcher with the path to the profile folder. Then again: is it really worth it? I imagine it's way easier to upload a modpack to Curse and have the users install that...
  18. You have an extra "textures" in your path. Remote the "textures" part of the ResourceLocation to fix it.
  19. Keep the forum in English, thanks. Try disabling the loading screen as described in the EAQ.
  20. Post the FML log (logs/fml-client-latest.log in your game directory).
  21. You have a missing variant. Post your code (Block class and blockstate file).
  22. It's most likely an issue with Optifine. Try without it.
  23. 1.7.2 is no longer supported on this forum. Please update if you want support.
  24. Don't hijack other peoples posts. Try disabling the loading screen. If that doesn't work, make your own thread.
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