Everything posted by ObsequiousNewt
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Probably the noobiest question you will ever read.. but I really need help :/
I followed the picture, but I met a problem. In eclipse I have my packages like mods.roserod.textures.items I must put my png files in a path like E:\Minecraft152\.minecraft\mods\roserod\mods\roserod\textures\items It works. @Override public void registerIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon("roserod:roseRod"); } The fourth-to-last directory (second "mods/") is supposed to go in the mod jar. His problem is with textures. For blocks with subtypes you also need to override getIcon(side,meta)
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Custom hitbox for my mob
Thanks given! Now I just need to figure out how to control my entity with the keyboard...
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Entity not rendering in client proxy works in init, but crashes for SMP
Make sure you're actually calling the proxy init; I derped that way myself.
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Custom hitbox for my mob
So, it works completely now? Right? Or is it still broken?
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Need help teleporting player with a command and saving data to the player
Instead of just using 90 and 0, you can use the actual yaw and pitch. player.setLocationAndAngles(x, y, z, player.rotationYaw, player.rotationPitch); Good point, not that I'm sure it matters.
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Probably the noobiest question you will ever read.. but I really need help :/
Ask Luacs to sticky it
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Cant download scala-library : /
... Are you sure you have the right log?
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FML log and mc crash problem
There's no error there. (Don't worry about the "NO VALID CERTIFICATE FOUND" messages.)
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Forge Bug error/Crash !!!!!
If this is a problem with Tekkit, go complain to Tekkit.
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[SOLVED] Intermadiate Item Issue
When you create the entity, set a damage value variable. Then, when you pick it up, transfer that variable's value back into the ItemStack metadata.
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Need help teleporting player with a command and saving data to the player
if(icommandsender instanceof EntityPlayer){ ((EntityPlayer) icommandsender).setLocationAndAngles(x,y,z,yaw,pitch); }
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Remove player from mob trackers
It looks like you'll have to edit base classes. I'd say you put an extra condition in Chunk.getEntitiesOfTypeWithinAAAB.
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Need help teleporting player with a command and saving data to the player
When exactly is this that you want to teleport the player?
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Custom hitbox for my mob
You're setting all the bounds to 0... it seems doubtful that that would work... Also, apparently setPosition(x,y,z) changes the bounding box... according to the "width" and "height". So you'll have to override that too.
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Funky Container Problem
QUADRA POST! Sorry I couldn't help; I couldn't find any problems either.
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Creating new dimension?
Oh, sorry, I was talking to redria7. We should probably move our discussion to a seperate thread Anyway, your problem... it doesn't look like it's possible to change the moon texture without changing it universally. Alternatively, you could draw a custom moon.
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[Solved] Add an Vannila Item to the Ore Dictionary
Eh, it's good practice not to make base edits if you can avoid it. Not that I would know anything about good practice...
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Wear error
You'll have to delete the configuration as well. If it's set as 5000 in your config, then changing the default won't change anything until the config regenerates.
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Block Ore Errors
Block takes a Material argument. BlockOre doesn't—it's preset to Material.rock.
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Armor/Proxy Crash
Crash log, please.
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Creating new dimension?
... Odd. To say the least. Perhaps I should take a look at your generation code myself. You wouldn't happen to have a Github? Anyway. I did some looking into your other question, and have you tried setting myWorldProvider.hasNoSky to true?
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Starting minecraft in eclipse trouble.
That's how he *had* it set up... and it's an outdated method.
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Custom hitbox for my mob
Or: this.boundingBox.setBounds(minX,minY,minZ,maxX,maxY,maxZ);
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adding villager currency
You're probably going to have to rewrite some of the villager code... but I'll point you toward EntityVillager.addMerchantItem()
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Need help teleporting player with a command and saving data to the player
I don't know how to use IAdditionalEntityData... but teleporting a player is player.setLocationAndAngles(x,y,z,yaw,pitch). I use 90 and 0 for the last two arguments; that works well enough.
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