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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Is it in the right folder path?
  2. Send a packet to the player there are multiple ways to do this, but show your code and I can tell you which on to use. Return true in onBlockActivated
  3. If you want to decrease this you could increase the vein size, and decrease the chances to spawn in a chunk.
  4. The chance variable means how many possible chances the vein has to spawn in a chunk, not a percent chance.
  5. Ok, did you solve all of the problems we told you about? Attempting to call client only code here and here. Why are you not using the events to register models, Items, and Blocks? Read the forge docs on them you should not be doing ForgeRegistries.REGISTRYNAME.register(obj);
  6. It will most likely do this.
  7. No it does not because mine only extends Item.
  8. This would still be too much. This would be 15 veins of approximately 3 blocks between y values 60-64. This would still be too much. This would be 12 veins of approximately 3 blocks between y values 56-60. All per chunk.
  9. I'm not sure why this isn't working for you, and you may want to change. To have your modid I have this which should be similar to your code and it works
  10. This has nothing to do with the random function from java.
  11. This line of code will run the code inside of the {} until i >= to chance. And i++ while add one to i every time it is ran. So this will call chance amount of times. For loop
  12. I dont know, maybe if I just had the thing that tells me what's wrong with the code, what was that called again. Oh. Yeah the crash report.
  13. @GeoffrySkio Your problem is you are reading where you should be writing and writing where you should be reading in your IMessage instance.
  14. Did you write the code for runGenerator? Did you read it? Because if you did you need to learn java or read it again. Your actually telling it to generate a batch of 3 or 100 times per chunk. Between y 69 and 64.
  15. I wonder what these two lines are doing?
  16. Well considering you have not posted your updated code how was I supposed to know that or help you anymore than that.
  17. Use an IItemHandler that has one slot and access to the TEs amount field and override insertItem and extractItem as well as getStack or getStacks(whatever that method is called in IItemHandler) and return the appropriate values and update the stack inside the IItemHandler based on the amount filed. No need for a fancy slot.
  18. Try putting a data value of 32,767 for your ingredient.
  19. Huh, I wonder how one might solve this problem you have here. It not working is a big one. If only we new what not working meant.
  20. This is called literally once. There are multiple render methods in GuiScreen that are not a constructor.
  21. Use SlotItemHandler instead of Slot.
  22. How are you connected to your internet? Is it a ethernet or normal wireless connection to a router or are you using some other method such as tethering?
  23. This is a ridiculous statement. Why not just make your own way of scaling the entities that is possible in the recent versions of Minecraft and is more stable. What if there was a modded entity that was bigger than the Ender Dragon and the shadow size represented that, and a scale size of .1 did not successfully shrink the entity enough.

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