Everything posted by Animefan8888
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[1.12.2] I can't enchant my item??
What type of item? ItemTool, ItemPickaxe, Item? What is its parent class?
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Damaging Item in Event consumes it
It's a two byte number.
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Damaging Item in Event consumes it
Yes that is what I had written before. But then I edited it because I remembered it was saved as a short value and read as a short value because that is the closest thing to its size.
- TileEntity Animation System Explanation
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My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
The yes it is obviously your block, and the problem may be that the string in your @ObjectHolder annotation doesn't match its registry name?
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Items Texture issue
Cool beans, I'm happy for you.
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Damaging Item in Event consumes it
That number is too big actually. There is a max amount the max damage can be which is like a short, I'm not quite sure.
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My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
I'm sure that it is the null instance that you are using as an entity that is null. Try using the player.
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Only one of my ores generating
You should switch over to using one WorldGenerator, create two fields in one class and call runGeneration on both.
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Only one of my ores generating
There is a code block button looks like this <> and a spoiler block button, please use them.
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Damaging Item in Event consumes it
Try stepping through your code in the debugger of your IDE it will show you exactly what is going on.
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Only one of my ores generating
You dont have to. But that is what most people do. Use a switch case statement or an if statement. Post your code for the FireOreGen and WaterOreGen classes
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[SOLVED]Biome Generation
Look at the java doc above the class. But I believe you lower it.
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[SOLVED]Biome Generation
Change the number 10
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My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
Something is null on line 69 of ModEnchantments
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[SOLVED]Biome Generation
Then change the rarity. Cant help if you dont post code.
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[1.12.2] MultiPart Entity Interaction Help
Yes I meant the latter. Instead of doing new MultiPartEntity do new EntityTest.
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[1.12.2] MultiPart Entity Interaction Help
Well you didn't do what I said.
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[1.12.2] MultiPart Entity Interaction Help
Post your code
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Items Texture issue
And since this is still 1.12 he should use textures/items
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Items Texture issue
No, this is not why it works. It is because Forge's Mod Loader system is currently processing his mod that this works it has nothing to do with the registry or EventSubscribers. What they are doing may actually break because they are using static initializers.
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Items Texture issue
No, what they have works. Forge will automatically append your modid yo this since it is loading your mod.
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Items Texture issue
Read my last post, it gives you the directions you need and if you can't follow them i dont know what else to do.
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Items Texture issue
Ok this is my last post on this topic, and potentially on any of your other topics. Your file path needs to be assets.modid.models.item assets.modid.models.block assets.modid.textures.items assets.modid.textures.blocks
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Items Texture issue
Can you update your github.
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