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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. What type of item? ItemTool, ItemPickaxe, Item? What is its parent class?
  2. It's a two byte number.
  3. Yes that is what I had written before. But then I edited it because I remembered it was saved as a short value and read as a short value because that is the closest thing to its size.
  4. Oh, thank you I wrote this late at night after finally getting my animation to work. I will change that.
  5. The yes it is obviously your block, and the problem may be that the string in your @ObjectHolder annotation doesn't match its registry name?
  6. Cool beans, I'm happy for you.
  7. That number is too big actually. There is a max amount the max damage can be which is like a short, I'm not quite sure.
  8. I'm sure that it is the null instance that you are using as an entity that is null. Try using the player.
  9. You should switch over to using one WorldGenerator, create two fields in one class and call runGeneration on both.
  10. There is a code block button looks like this <> and a spoiler block button, please use them.
  11. Try stepping through your code in the debugger of your IDE it will show you exactly what is going on.
  12. You dont have to. But that is what most people do. Use a switch case statement or an if statement. Post your code for the FireOreGen and WaterOreGen classes
  13. Look at the java doc above the class. But I believe you lower it.
  14. Change the number 10
  15. Then change the rarity. Cant help if you dont post code.
  16. Yes I meant the latter. Instead of doing new MultiPartEntity do new EntityTest.
  17. Well you didn't do what I said.
  18. And since this is still 1.12 he should use textures/items
  19. No, this is not why it works. It is because Forge's Mod Loader system is currently processing his mod that this works it has nothing to do with the registry or EventSubscribers. What they are doing may actually break because they are using static initializers.
  20. No, what they have works. Forge will automatically append your modid yo this since it is loading your mod.
  21. Read my last post, it gives you the directions you need and if you can't follow them i dont know what else to do.
  22. Ok this is my last post on this topic, and potentially on any of your other topics. Your file path needs to be assets.modid.models.item assets.modid.models.block assets.modid.textures.items assets.modid.textures.blocks
  23. Can you update your github.

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