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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Update to 1.12.2, this thread is going to be locked by a forums moderator later if your don't. 1.7.10 is not supported on this forum and 1.8.9 support is going away soon.
  2. Post your code. Also override Block#isOpaqueCube(IBlockState).
  3. You should set this to null, the @ObjectHolder annotation injects the instance after registration. You should'nt have models/ in there
  4. Update to a reccomended system. Aka use the IItemHandler capability instead of IInventory.
  5. Are you calling that method in your ModelRegistryEvent for your item?
  6. The proper way to do it is in your ModelRegistryEvent or in a wrapper method in your ClientProxy. All Items have a model so there is no reason to have an IHasModel or have the ModelLoader.setCustomModelResourceLocation in your Items class. Especially since most Items will have a single model registered to them.
  7. You could use the Client side MouseEvent to receive when the button is pressed and access the slot from that event.
  8. Yes of course you could do this, but my point was that they shouldn't because it could cause problems.
  9. The only thing you can really do is remove mods until you find the problematic one, make sure all of your mods are up to date, and only download mods from trusted sources, I recommend CurseForge, don't use 9minecraft.
  10. OK, first off Code Style Issue #3 And I need to see where you call ModelLoader.setCustomModelResourceLocation
  11. 5x1x5 space, I assume he is making a Terraria mod since he used it as an example. This would mean decently sized generations. Also the likely hood of you building anything in the end when the Ender Dragon is not that large.
  12. @MrPablo2000 All of your assets except for your lang file which has some legacy code needs to be in all lower case.
  13. This says your BlockState file is missing the normal variant. Please post your code and your jsons.
  14. This is not a forum to get mods, this is a forum to get help with mods. Here is a place you can download mods. It's called CurseForge
  15. Yes, but you would have to handle that generation yourself as if a chunk is already generated it won't generate again. Yes, using a method in the EntityLiving class called canSpawnHere you can return false if there is anything that would prevent the entity from spawning. As for Items look at the spawn eggs they spawn entities. Why not just generate them anyways? It would suck to have built this awesome house underground kill a boss that spawns a structure and then go back to my beautiful house that has just been built over with a dungeon.
  16. If you are going to have animation use a FastTESR and not a normal TESR. It actually does most of that code for you and it is more efficient. You to @_Cruelar_
  17. I know this is what I was pointing out earlier...?
  18. No problem, people should only download mods from trusted websites 9minecraft is not one of them.
  19. Where are you downloading them from? Hopefully curse forge or the mod authors page. You can talk to the mod author about this, once again coremods are not supported here.
  20. Remove the other mods. Or update Creative Core.
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