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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. What are they supposed to Tweet out everything they finish and every bug they find? That would just take more time out of development. You don't see game development companies tell you about everything they implement into their new game now do you? They have literally just added to the src on github 2 days ago. And the Forge Gradle 3 days ago. So they are definitely closer. Judging based on this We might just be waiting on Ama, or maybe the devs have gotten tired of waiting and took on that job themselves. In either case it shouldn't be much longer before 1.13 forge is out.
  2. Use both spoilers and the code tag the button looks like this <>
  3. The way I read what the OP said was basically take multiple images and stitch them together not just rendering all the chunks they want then putting that into an image. IE if you take a picture from a camera at one position then another from a different one and combining it to make it look like one larger picture.
  4. I just thought of one and it may be similar to 1.13(dont know how it's done yet). But instead of generating things in the main generation loop you could generate the whole structure on a separate thread, and sectioning it off into chunks then only when a specific chunk is generated obtain the chunk data that was generated and put it in the chunk. I say it might be similar to 1.13 because they have moved world gen to it's own thread(maybe threads).
  5. Probably not, but I couldn't say. This is how you should do it, otherwise you are generating a chunk from another chunk. Which is bad. So what you have to do is split it up between chunks somehow. There may be a more efficient way than how vanilla does it, but what they do works.
  6. Is that because the sides are smooth? Use .obj files.
  7. That only shows one face I would like to see both. You shouldn't be using code where you can use something data oriented like an .obj model or a .json model. To create a .json model file you can type it out yourself or use a modeling application, some such applications are blockbench and cubik.
  8. I'm not sure whether Minecraft uses either of those, you may want to look for where minecraft sets up OpenGL specifically the window and see which it uses. Then basically you are just going to want to render the specific chunks on a different Fram Buffer Object there was a thread on here earlier about taking a screenshot of a specific entity and I believe it was V0idwa1k3r who gave an excellent description and example on how to do this. Lighting in minecraft doesn't work the same way it does in the picture without custom shaders. However with the method above it should preserve the lighting as displayed. This will be hard, however I admire your bravery.
  9. @AntiRix Are you basically trying to take a screenshot of only specific chunks?
  10. I assume he means you might want to use .obj file instead of a .json file. What does that mean? Do you mean two different textures one facing the player the other facing away? Then yes. If not what I suggested could you share a picture of the whole item in a 3D view?
  11. No it isnt. Instead you should just create a custom Json model that uses two elements and two textures. You can use any modeling program for vanilla json models to create it.
  12. I believe you just add the four slots after the normal inventory so instead of 0-35 its 0-35 and 36-39
  13. I don't believe that it is Forge's(the people who work on forge) job to make sure that users are only downloading third party files from a safe location. However many people on the forums that help around, myself included, do not support mod re-posts and inform other users to only download from safe websites such as Curse Forge.
  14. item.setRegistryName("item") You do not have to.
  15. To answer this question you do and always have to specify a model, however you do not need to specify the textures within the model, that can be done in the blockstate file with the forge blockstate system. This allows for easy creation of basic blocks IE fully square ones. You only have to refer to the vanilla models and specify what texture(s) to use in the blockstate, allowing for simple blocks only needing one Json file. including the ItemBlock with the inventory variant.
  16. It might still have the same issues because it would still become a new ItemStack.
  17. You will need to subscribe to the RenderGameOverlayEvent which you must already be doing. And simply cancel/set the result of the event if it is for rendering the exp bar.
  18. I think he has explained it quite well. Subscribe to the ClientTickEvent Check to see if the right click button is down(or whatever button you want) Check if it is your item Handle firing logic from there(You may need packets to sync a few things/spawn bullets).
  19. The level is rendered in GuiIngameForge starting at line 593 to line 606.
  20. Anything below 1.9 is no longer supported on this forum due to its age, please update to receive support.
  21. Store multiple bounding boxes for each rotation. Rotating them is just a pain and not worth it. Are you sure about this if I'm not mistaken Minecraft is really only supposed to be 1x1.5x1 bounding boxes, and the fence is more or less hacked in.
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