Everything posted by Animefan8888
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Custom Hit box of Block 1.12
I don't understand your question.
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Custom Hit box of Block 1.12
I'd like to say that you have definitely grown since you started. And that is how I started as well, and it is what made me decide my career path.
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Custom Hit box of Block 1.12
This method is not needed if you have more than one collision box. This will apply the correct collision boxes. What you are pointing out is the selected bounding box. You have changed the collision bounding blocks. You can override getSelectedBoundingBox(IBlockState, World, BlockPos) To return an AxisAlignedBB to change the drawn outline. However, if you need to have more than one box drawn... And Finally, This isn't necessarily true. Anyone can get the "Forge Modder" tag if they want it. However I have probably spent more time within Forge/Minecraft code than he has. But I haven't done so longer than many more people on here, IE draco18s, diesieben07, etc. They definitely have also spent more time programming than myself.
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Format Block Forge 1.12
Define "did not work"
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Custom sounds not working while on servers
Then you wouldn't know that anything below 1.9 is not supported on this forum anymore. You will need to update to receive support.
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[Solved][Dev Help, 1.12.2] Trying to figure a major issue regarding a baby entity infinitely running away from the player
Then he should get on here as well. Since he is the Dev. After looking at the code I dont see anything obvious. And it would help if I had where the baby was spawned at in the code.
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[Solved][Dev Help, 1.12.2] Trying to figure a major issue regarding a baby entity infinitely running away from the player
On github it says that it was added to the todo list.
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Format Block Forge 1.12
Yes that should work.
- Format Block Forge 1.12
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Format Block Forge 1.12
You can call this again with another box.
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Crashing Upon Registering Command?
You probably cant return null in some of those methods in your command class. Also you should be using CommandBase not ICommand.
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1.12 How to make my wooden carriage recipe use whatever kind of plank in it's recipe, and not be specific like being oak?
What about all modded woods like forestry or biomes o' plenty?
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Format Block Forge 1.12
This is correct.
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Format Block Forge 1.12
- Format Block Forge 1.12
You'll use xStart, yStart, zStart, xEnd, yEnd, zEnd. 1 "pixel" is 1/16 and 2 "pixels" is 2/16- Format Block Forge 1.12
It needs to return the collision box, an instance of AxisAlignedBB. Or if you need multiple boxes use addCollisionBoxToList(IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, @Nullable Entity, boolean) and add all of your collision boxes to that list with the other addCollisionBoxToList method within your Block class.- Format Block Forge 1.12
override getCollisionBoundingBox(IBlockState, IBlockAccess, BlockPos) in your blocks class.- Format Block Forge 1.12
I don' think that is true. At least after looking through some of the vanilla models.- [1.12.2] Custom model doesn't render correctly
No, by the looks of it, it was made with Techne. It might be able to, haven't used BlockBench. Plus you don't know if the modeler used that program.- Why doesn’t Forge use the JRE shipped with Minecraft?
Yes I know, but my phone doesn't agree with me or I'm just typing to fast. And I didn't feel like fixing it.- Why doesn’t Forge use the JRE shipped with Minecraft?
Minecraft didn't start using there own Java until sometime around the new launcher.- [1.12.2] Custom model doesn't render correctly
It's an entity there is no JSON model. This is a java model.- Format Block Forge 1.12
This one. Typo, I meant xEnd.- Format Block Forge 1.12
16 and you can use decimals. No its xStart yStart, send, yEnd because it is just coordinates on a texture.- Format Block Forge 1.12
From xStart, yStart, zStart To xEnd, yEnd, zEnd, - Format Block Forge 1.12
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