Everything posted by opssemnik
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Strange Crash
Stack OverFlow its thing that its on infinite loop, have you tried update your forge to see if this problems still persists?
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[Solved] Limiting what goes in inventory slots
oh thanks kore (its annoying why the dedicated server must return false to the world.isRemote, mojang fails).
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[Solved] Limiting what goes in inventory slots
if(world.isRemote){ EntityItem entity = new EntityItem(this.getWorldObj(), this.xCoord + rx, this.yCoord + ry, this.zCoord + rz, new ItemStack(contents.itemID, contents.stackSize, contents.getItemDamage())); }
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How can I make animated Textures
take a look https://github.com/opssemnik/FunModVannila/tree/master/cliente/animacoes'>https://github.com/opssemnik/FunModVannila/tree/master/cliente/animacoes https://github.com/opssemnik/FunModVannila/blob/master/cliente/proxy/clproxy.java'>https://github.com/opssemnik/FunModVannila/blob/master/cliente/proxy/clproxy.java https://github.com/opssemnik/FunModVannila IN THE SECOND LINE TAKE A LOOK AT THIS TextureFXManager.instance().addAnimation(new TextureFunFX("/FunMod/cliente/texturas/animacoes/QuestionBlock.png", FunMod.ANIMATED_TEXTURE_INDEX)); The FunMod.ANIMATED_TEXTURE_INDEX its the texture that you want to be animated in your main texture files, in the case in my FunModBlocks.png i want to the texture in the second square to be animated so that ANIMATED_TEXTURE_INDEX its "1" (int not string)
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Custom Armor set in SMP
that "3" its the number of diamond armor render so it will not conflict with other mods, also nice mod.
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Custom Armor set in SMP
why u just use "3" instead of proxy.addArmor and then in your armor item file u just use public String getArmorTextureFile() ?
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[ERROR]Class Mapping
GameRegistry.registerTileEntity(TileEntityKoriumMiniChest.class, "containerKoriumMiniChest"); ' ' ' public class TileEntityExpBank something wrong huh?
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[ERROR]Class Mapping
its because in you main mod file you should use (for all types of tile entities )
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[SOLVED] In need of some clarifications (Forge client vs server, debugging)
Nope, server sends the packet 0 to the client to check if the client has forge installed. i have a modded jar(with forge), and i play on a bukkit server (normal bukkit server not mcpc).
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Tutorials for new Mod Signing System
lol? my jar files i just create with eclipse, then i reobfuscate the mod and override the files inside the jar, am i the only that do this?
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Once more into asking for help!(Updated:Found problem, now just need a solution)
for my tamed mobs i use instead of this if u wanna to your mob atack other players that hurt you, or mobs (like normal wolf)just create another EntityAiBeg changing the EntityWolf to EntityDigimon.
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Auto run Commands
ITickHandler will help, take a look at there, also there are IScheduledTickHandler
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Overriding terrain generation
Also there are some terrain gen events, take a look at there too, but i dont know if works with nether, do some tests.
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Overriding terrain generation
for me to do this you must use
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Forge Dimension Chunk generation
sorry instead of if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null && par5Entity instanceof EntityPlayerMP) { its
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Forge Dimension Chunk generation
what? your portal block class its wrong i dont see any OBS: The DIMNESIONID you need to CHANGE to YOUR DIMENSION ID
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Dimension Error (1.4.6 pls help)
hi i have made a dimension, everthing works but if in my biome i put one of my blocks as topBlock or fillerBlock i get Crash Crash : ChunkProviderBacon: Biome : Can somewone help me? } Fixed !
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Giving entities extra variables
i didn´t tried yet, but if not work u casn use asm.
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How to add a custom EnumGameType
put in your main mod file, EnumHelper.addGameType(args here).
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World generation help.
-snip- sorry
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Giving entities extra variables
Look at EntityRegistry there is a remove spawn function, then u create the new entity file using vannila model and render.
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Help about liquids (Noob in need of assistance!!!)
so if u are a java learner take a look at buildcraft code on github, that may help you.
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How to generate ore in The End?
your code is right but instead of using WOlrdGenMinable u must create another WorldGenMinableEnd but changind the minable block from stone to end stone.
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How can I make a "on wear" event listener?
create a tick handler server side, and them just do a check to see if the player have equipped that armor, if haves u give the potion effects if not just do nothing
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Help about liquids (Noob in need of assistance!!!)
take a look at net.minecraftforge.liquids at common package
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