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opssemnik

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Everything posted by opssemnik

  1. Stack OverFlow its thing that its on infinite loop, have you tried update your forge to see if this problems still persists?
  2. oh thanks kore (its annoying why the dedicated server must return false to the world.isRemote, mojang fails).
  3. if(world.isRemote){ EntityItem entity = new EntityItem(this.getWorldObj(), this.xCoord + rx, this.yCoord + ry, this.zCoord + rz, new ItemStack(contents.itemID, contents.stackSize, contents.getItemDamage())); }
  4. take a look https://github.com/opssemnik/FunModVannila/tree/master/cliente/animacoes'>https://github.com/opssemnik/FunModVannila/tree/master/cliente/animacoes https://github.com/opssemnik/FunModVannila/blob/master/cliente/proxy/clproxy.java'>https://github.com/opssemnik/FunModVannila/blob/master/cliente/proxy/clproxy.java https://github.com/opssemnik/FunModVannila IN THE SECOND LINE TAKE A LOOK AT THIS TextureFXManager.instance().addAnimation(new TextureFunFX("/FunMod/cliente/texturas/animacoes/QuestionBlock.png", FunMod.ANIMATED_TEXTURE_INDEX)); The FunMod.ANIMATED_TEXTURE_INDEX its the texture that you want to be animated in your main texture files, in the case in my FunModBlocks.png i want to the texture in the second square to be animated so that ANIMATED_TEXTURE_INDEX its "1" (int not string)
  5. that "3" its the number of diamond armor render so it will not conflict with other mods, also nice mod.
  6. why u just use "3" instead of proxy.addArmor and then in your armor item file u just use public String getArmorTextureFile() ?
  7. GameRegistry.registerTileEntity(TileEntityKoriumMiniChest.class, "containerKoriumMiniChest"); ' ' ' public class TileEntityExpBank something wrong huh?
  8. its because in you main mod file you should use (for all types of tile entities )
  9. Nope, server sends the packet 0 to the client to check if the client has forge installed. i have a modded jar(with forge), and i play on a bukkit server (normal bukkit server not mcpc).
  10. lol? my jar files i just create with eclipse, then i reobfuscate the mod and override the files inside the jar, am i the only that do this?
  11. for my tamed mobs i use instead of this if u wanna to your mob atack other players that hurt you, or mobs (like normal wolf)just create another EntityAiBeg changing the EntityWolf to EntityDigimon.
  12. ITickHandler will help, take a look at there, also there are IScheduledTickHandler
  13. Also there are some terrain gen events, take a look at there too, but i dont know if works with nether, do some tests.
  14. for me to do this you must use
  15. sorry instead of if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null && par5Entity instanceof EntityPlayerMP) { its
  16. what? your portal block class its wrong i dont see any OBS: The DIMNESIONID you need to CHANGE to YOUR DIMENSION ID
  17. hi i have made a dimension, everthing works but if in my biome i put one of my blocks as topBlock or fillerBlock i get Crash Crash : ChunkProviderBacon: Biome : Can somewone help me? } Fixed !
  18. i didn´t tried yet, but if not work u casn use asm.
  19. put in your main mod file, EnumHelper.addGameType(args here).
  20. -snip- sorry
  21. Look at EntityRegistry there is a remove spawn function, then u create the new entity file using vannila model and render.
  22. so if u are a java learner take a look at buildcraft code on github, that may help you.
  23. your code is right but instead of using WOlrdGenMinable u must create another WorldGenMinableEnd but changind the minable block from stone to end stone.
  24. create a tick handler server side, and them just do a check to see if the player have equipped that armor, if haves u give the potion effects if not just do nothing
  25. take a look at net.minecraftforge.liquids at common package
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