
opssemnik
Members-
Posts
269 -
Joined
-
Last visited
Everything posted by opssemnik
-
[Modding Help]Ore Generation Trouble
opssemnik replied to ZeldaCorporation's topic in Modder Support
put that after the xcord, ycord,zcord System.out.println(Xcoord); System.out.println(Ycoord); System.out.println(Zcoord); then go to cordinates and see if your block its there -
[N Help/Advice Modding] Detection Player->specificBlock [solved]
opssemnik replied to Ghoul159's topic in Modder Support
yea the xcord,ycord, and z cord are the block cords @Edit sorry for double post my ie9 its buggy -
[N Help/Advice Modding] Detection Player->specificBlock [solved]
opssemnik replied to Ghoul159's topic in Modder Support
oh i forgot this methods only works if the block has tile entity(because this must go in tile entity) also var1 is double var1 = (double)(4* 8 + ; this is from TileEntityBeacon -
[Modding Help]Ore Generation Trouble
opssemnik replied to ZeldaCorporation's topic in Modder Support
try to gen more than 10 just to test, like instead of 10 put 50 and test -
[Modding Help]Ore Generation Trouble
opssemnik replied to ZeldaCorporation's topic in Modder Support
just remove this for(int i = 0; 1<16; i++) { u dont need that for WorldGenMinable, exept for flowers and other gen stuff, because u are saying to generate in the surface, but WorldGenMinable its to gen int stone noise (witch is underground) -
[N Help/Advice Modding] Detection Player->specificBlock [solved]
opssemnik replied to Ghoul159's topic in Modder Support
AxisAlignedBB var4 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)this.xCoord, (double)this.yCoord, (double)this.zCoord, (double)(this.xCoord + 1), (double)(this.yCoord + 1), (double)(this.zCoord + 1)).expand(var1, var1, var1); List var5 = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, var4); Iterator var6 = var5.iterator(); EntityPlayer var7; while (var6.hasNext()) { var7 = (EntityPlayer)var6.next(); do stuff } -
build.xml its for people that uses maven to compile their mods, its good for those have a mod on github, so the people dont need to have the mod on their mcp workspace.
-
only way its editing that class, but i know some x ray mods that dosent edit bases classes, you must take a look at the way that you are doing your mod...
-
Create a tickHandler called on client side, create an int, then checks if the int is 0, the world its not null, and the player its not null, u send a message to him, for a mod that im developing i use this, client side tick handler then if has updates availables, its says a msg, if not, its says other message that i can customiza, on the dropbox (where i hosted the files)
-
How to create a item, that must be smelt.. ??
opssemnik replied to mgbeenieboy's topic in Modder Support
the last number must be a float not int, also 20f exp its so much exp, like an gold ingot do just 1f why 20f for an egg? -
Hi again, i have 2 questions 1- How can i get the block id in a range of 10 blocks(because world.getBlockId(int + 10, int + 10, int + 10) dont work because it try to get the blockId in that position not in that range) -snip-
-
yea i know that, i deleted , but still stone generating, thats why i maked a topic
-
I Need to know, my new dimension its always generating stone, i have a modified chunkprovider which i changed from stone to my Stone but still dont worked you can see the codes here http://www.minecraftforge.net/forum/index.php/topic,4509.0.html pls help me
-
do you mean, one block its getting a value from another block, or on block its getting the value of these 2 tile entities?
-
have u tried setBlockAndMetadata?
-
Hi im helping my friend to create a mod, but im having some troubles with dimensions, i want to replace the Stone block with my custom block, i already changed the Block.stone to my own but it still dont working here are the files ChunkProvider its a copy and paste of vannila just chaning the block but still dont working the biome decorator the world provider and the biome file can somewone helo me?
-
yeah thats called you must create another blockflower, and then in your sapling class, u extends the new block flower class.
-
Triggering something when armor is put on
opssemnik replied to thebest108's topic in General Discussion
create a tick handler server side, insert a check to see if the player is wearing a armor then you do the stuff -
TextureFXManager Not loading textures right
opssemnik replied to Jdb100's topic in General Discussion
update your forge -
or you can put this in your block class Like
-
Reobfuscated classfiles error? | Forge | Eclipse | MCP |
opssemnik replied to FallingFist's topic in Modder Support
in the zip you need to put the folder, net/gemstone/src/classfile, not only the class files.