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Everything posted by Ugdhar
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2 tips that will help your progress: 1: Stop using MCreator 2: Set up a github account, and put your project on there in a buildable form, and post the link in your support posts. These are both likely reasons that you do not get as many responses to your questions as you would like, as you have been told multiple times on here to stop using MCreator, and to properly share your code as opposed to attachments to forum posts. I'm not trying to be mean or tell you what to do, just making suggestions to try and help you progress with your mod better.
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[1.14-1.15] How to create a custom projectile entity
Ugdhar replied to Mekelaina's topic in Modder Support
in your build.gradle, find the mappings line like so: And change the date part to today. They don't often break, so using the current should be fine. Then refresh your project in your IDE, and it should update the mappings used. -
Forge 1.15.2-31.2.0 crashing before launching game
Ugdhar replied to bakaka's topic in Support & Bug Reports
It looks like a config problem, if you haven't made config changes, delete the config folder in your minecraft game directory. -
[1.14-1.15] How to create a custom projectile entity
Ugdhar replied to Mekelaina's topic in Modder Support
I would look at the vanilla SnowballEntity code. If there are lots of srg names in there, update your mappings, and you should be able to get something halfway readable. I see this in the SnowballEntity in mine from 20200604: Which looks promising for what you're describing. Also of course look at the parent class. -
Make a custom pair of boots, and override the onArmorTick method (I believe), to apply the enchantment there.
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How? Enchanting boots? More details on how this will be used please. That's because you are applying the enchantment on PlayerTickEvent, so every tick the enchantment is applied to the player. Where/when you want to apply the enchantment will likely depend on your answer to the above question.
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Do you mean 1.5.2, or do you really mean 1.15.2 ? If you mean 1.5.2, it is no longer supported due to being older than dirt. If you really mean 1.15.2, please post the installer log in spoiler tags, it should provide more information.
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Please post your debug.log, it has more information than the crash report. Post it on an external paste site, and link to it here. It should give the information required to figure out what's wrong
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Let sword in forge 1.15.2 render as sword not as item
Ugdhar replied to Joshi234's topic in Modder Support
Weird, that render method looks wrong. It should be more like this: *edit: at least, that's the one i had for a custom shield that worked for 1.15.2. Looking at the one in my latest project with newer mappings it looks like the one you have. I guess at this point, I have no idea, sorry! -
Let sword in forge 1.15.2 render as sword not as item
Ugdhar replied to Joshi234's topic in Modder Support
Then it's likely a problem with the way your ISTER is being registered/created. I believe the vanilla shield and trident use ISTER for rendering, they might be helpful examples. -
Let sword in forge 1.15.2 render as sword not as item
Ugdhar replied to Joshi234's topic in Modder Support
A lot has changed with rendering: https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e I have not done a ton with rendering, but I would go over those 1.15 rendering change notes, and see how it applies to your situation. -
Let sword in forge 1.15.2 render as sword not as item
Ugdhar replied to Joshi234's topic in Modder Support
I would look at the vanilla code/models for one of those swords, and follow suit. What have you tried? What happened that wasn't expected? More details please -
Probably not. You should start a new thread, and post logs, either the installer log if the installer is failing, or debug.log if your game is crashing.
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Please post your debug.log (preferrably on a paste site or a github gist), and your code (a github repository is the best way). Unfortunately without those there is not enough information to know what's going on.
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Looks like some sort of corruption/error in your configuration, if you haven't changed any configs, you can delete or rename your config folder. Setting a different/new game folder for your 1.15.2 forge installation might work as well, although you'd have to move/copy your mods over from the original .minecraft folder.
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Ah, I probably can't help you there, sorry, I know nothing about MCreator
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You should not be creating your biome instance in a static initializer like you are doing here: You should create them in the proper registry event
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How I can make to drop the experience from my ore?
Ugdhar replied to thenorthside111's topic in Modder Support
What version is this for, and what have you tried? Also, this probably belongs in the Modder Support forum, the Support & Bug Reports I believe is more for people using forge to run mods having issues. -
[1.15.2] Block Rendering based on TileEntity Inventory’s ItemStack
Ugdhar replied to Razzokk's topic in Modder Support
Ah ok, I misunderstood you I think, I thought you were still asking about 1.12 and figuring it would be the same as 1.15. Unfortunately, besides having read that a lot changed with rendering, I haven't done a whole lot myself, so cannot be much help to you, sorry! Although you could check out this link, it has a lot of the 1.13+ changes, and a link to 1.15 changes that include some of the rendering stuff, so it may be helpful: https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a -
[1.15.2] Block Rendering based on TileEntity Inventory’s ItemStack
Ugdhar replied to Razzokk's topic in Modder Support
I don't think it will be, lots of rendering changes from 1.12 -> 1.15. You should just start working with 1.15.2 now, as 1.12 is not supported in any way, and this thread will get locked once a moderator sees it. -
I need help - My sponge forge have any error
Ugdhar replied to luigiNeto's topic in Support & Bug Reports
1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.- 1 reply
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You will have a Bad Time trying to make a mod without knowing Java. This will only be the first question of so many, and this board is for forge, not a Java school. Not trying to be mean, just stating how it is. Eventually asking basic questions will end up attracting the attention of a moderator, and you will likely be told in a much more direct way that you will need to know some Java before making a mod. You say "I don't have time", but it will take you longer to make a mod not knowing Java, than to learn some Java then come back and make a mod using what you learned. This will be due to you not understanding basic Java/programming concepts, having to wait around for forums replies before you can do anything, and of course, being repeatedly told you need to learn Java. This is something every single developer here went through at one point or another (I'm betting anyway), writing stupid programs that don't do anything useful, and writing throwaway snippets of code while learning how it works. I do not believe there are any shortcuts, sorry
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I've been working on this myself, and I can tell you it's a confusing spaghetti mess. At least to me!!! I haven't figured it all out yet, but I feel like I've found a few classes that offer the most insight: net.minecraft.world.gen.layer.BiomeLayer - used from LayerUtil net.minecraftforge.common.BiomeManager - used by BiomeLayer, this one seems like it is most useful net.minecraft.world.gen.layer.LayerUtil - seems as if it uses various Layer classes (that aren't the Layer class lol) to layout the biomes, and smooth out edges and stuff. Honestly, so many unnamed parameters in here that it's tough to know what's going on. A few of the classes/enums (i.e. EdgeLayer) have their paramters named, but not many of them. (using 20200604 mappings) I wish I had more useful information to share with you, but I'm still trying to figure it all out myself, but the BiomeManager, BiomeLayer, and LayerUtil classes are a really good place to start, because the BiomeProvider seems more or less like a frontend to all this other stuff going on. And that's probably about the most information/advice you'll find on this subject anywhere lol. I have another thread that's similar, that I will likely update if/when I figure out more stuff, feel free to add on to it if you'd like: https://www.minecraftforge.net/forum/topic/86253-1152-layerutil-layers-traits
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1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.