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Everything posted by Ugdhar
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Install Java 8 Hotspot: https://adoptopenjdk.net
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My Forge Is acting up, so here is the crash report I keep getting.
Ugdhar replied to Naranjo's topic in Support & Bug Reports
Post the new debug.log, or at the very least crashlog -
minecraft forge server not opening
Ugdhar replied to pocholapantera's topic in Support & Bug Reports
What version is this for? What happens when you try? Please post the debug.log, preferably on an external site like a github gist, and link to it here. -
Have you done any research or worked on this at all yourself since your last posting? If you have, it would better promote your issue to share your findings/progress. I think people would be more attracted to your issue if they felt you were actively pursuing it!
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Found some potentially useful example code in this repo: https://github.com/Tropicraft/Tropicraft/tree/1.15 (thanks tterrag, heard you mention Tropicraft and its worldgen while watching the FAP recording) Sad thing, been tinkering with all this stuff for the past few weeks/month whatever, and there's theoretically going to be a bunch of changes to worldgen in 1.16, soooo....yup. It'll be back to the drawing board once forge releases start coming out for that! More than likely I will start a new thread for that discussion with the new version/features/way of doing things/whatever. But, until then, or even after then (if 1.15.2 keeps support, which I imagine it will), feel free to pop in here with any tidbits of info or advice related to this stuff!!
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If you know Java, look in the minecraft code at net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer for how vanilla does it. If you do not know Java, then you need to learn some before you can write a mod, or you will have a Bad Time.
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These mods are known to be very hacky. If you remove them and try it, does it still crash? If so, please post the new debug.log. If not, you know what the problem is!
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Forge Jar isn't launching help Minecraft Server
Ugdhar replied to koalas4ever's topic in Support & Bug Reports
Really old versions aren't supported anymore. They should still be usable, but no supported is provided for them. In order to receive support, you need to be using a modern version, currently 1.14+ The LTS link at the top of every page has more information on supported versions. -
Forge Jar isn't launching help Minecraft Server
Ugdhar replied to koalas4ever's topic in Support & Bug Reports
What version is this for? How did you install the server? How are you launching the jar? Does anything happen? -
But your logs says:
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Minecraft 1.15.2 -forge 31.2.0 Crash on Startup
Ugdhar replied to Fhythrone's topic in Support & Bug Reports
Where did you download your mods from? Some of the filenames suggest you downloaded them from 9 minecraft, or some other rehosting site, that illegally redistributes mods, and often times have incorrectly labeled versions, or even modified/tampered with files. You should only ever download forge from https://files.minecraftforge.net/ and only ever download mods from https://www.curseforge.com/minecraft/mc-mods See https://stopmodreposts.org/ for more information on what sites to avoid. Also, it looks like you may have fabric mods installed, which will not work with Forge. -
'Missing Model for variant' on a block that has no variants.
Ugdhar replied to Arkevorkhat's topic in Modder Support
You should post your entire debug.log, and not cherry pick it as there can be things in there that could be related that you are omitting without realizing it. Also your textures/blocks folder should be named block instead of blocks (I believe this was one of the 1.13 rewrite changes). That could be why you were getting a missing texture at on point like you mentioned. *edit: and in your blockstate, you need to specify at least 1 state for the block, if there's no variants use empty "", and it must specify a model for that state, and you have empty curly braces. The vanilla blockstates, if you wish to reference them, are in the client-extras jar in your IDEs referenced libraries. -
Mods/Version - Forge not detecting
Ugdhar replied to jonathanpecany's topic in Support & Bug Reports
I am not completely sure to be honest, I've always kept my installations separate to avoid potential world corruption, so that wasn't a feature I myself used, sorry! -
Mods/Version - Forge not detecting
Ugdhar replied to jonathanpecany's topic in Support & Bug Reports
This feature was removed as the launcher installations are the preferred method of separating mods for different versions. -
Your textures are in the wrong package/folder according to your screenshot. They should be in textures.item not textures.items, they were changed with 1.13 (I think it was) to match up with the same package structure as the models.
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protected int energy; protected int capacity; protected int maxReceive; protected int maxExtract; Also in case you weren't aware, Items are singletons, so any fields you set in your Item classes are shared among all instances of that Item across the game world.
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[Solved][1.15.2] Unexpected Error when entering custom dim
Ugdhar replied to Elsopeen's topic in Modder Support
No prob, had the same problem myself while tinkering. Figures I've been tinkering with dimensions and worldgen, I believe a lot is going to change with it with 1.16! So relearning it'll be! lol -
[Solved][1.15.2] Unexpected Error when entering custom dim
Ugdhar replied to Elsopeen's topic in Modder Support
YourDimensionClass#getFogColor cannot return null -
Then I guess post the new crashlog, that's weird there's no debug.log.
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[1.15.2] Help with loot modifiers and global loot modifiers
Ugdhar replied to BadBichShaquonda's topic in Modder Support
I don't think BoatEntity#getBoatType() will work for modded boats, as the BoatEntity.Type enum is coded with the vanilla boat materials, and doesnot appear extensible. -
Post the new debug.log without optifine
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[1.15.2] Help with loot modifiers and global loot modifiers
Ugdhar replied to BadBichShaquonda's topic in Modder Support
BoatEntity#getItemBoat() And I'd poke around the recipe system maybe, I'm sure there's a way to get the ingredients/recipe for an item.