Everything posted by Ugdhar
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Kicks me back to main menu when I load my world
That looks like a partial log as well. Have you tried it without Optifine? Any performance enhancing mods are hacky, and you should always try without them if you are having issues, as they are very often the cause.
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So many issues with getting mods to work at all.
Please post your debug.log from the logs folder in your .minecraft folder. This should give more information on what is wrong. The file may be large, so you might have to post it on an external site and link to it here (github gists are good)
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[1.15.2] Crashing after adding new item
A few tips: You should post your debug.log instead of just the crashlog, the debug.log has more info in it, sometimes the crucial piece needed to figure out the problem Get a github account. Now. (like, go to github.com right now, make an account, then come back to this window and continue) Use that instead of uploading zip files to dropbox. Sooo much better, and more people will look at your code to try and help. Not to mention using git itself for version control is awesome, you don't know what you're missing. My best guess is that you created a json file that is broken, you should check out data generators in McJtys tutorial: https://wiki.mcjty.eu/modding/index.php?title=YouTube-Tutorials *edit: annnd just noticed the modid baseMod has a capital. lol. Anyhow, that doesn't change any of my other advice.
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".Effect" is StrikeThrough in My food Class - 1.15.2
It has a capital B, open the Food class and find the nested Builder class. You should be able to right click on the method name in your own code and go to definition or something like that (I don't use IntelliJ so don't know what they call it, eclipse says "Open Declaration")
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".Effect" is StrikeThrough in My food Class - 1.15.2
Look at the Food.Builder class, it tells you why it is deprecated right in the code.
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[SOLVED] Problem with 1.16.1 mod! Armor issues.
Just a heads up, it probably took so long because you included some folders that were not necessary for a buildable repo. You do not need: .gradle folder .idea folder build folder
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Help with stairs (JSON Files) [1.15.2]
Your debug.log will tell you exactly why. Please post it
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Forge wont install
If you kept reading the posts after the original poster, you would see that really old versions are no longer supported. Please update to a modern version if you wish to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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Can you only play on Forge Modded Servers if you are on the same network as the server host?
No, however whoever is running the server will need to allow and forward the port the server using through their router in order to make it visible to the outside world, and the remote player would need to know the public IP address (not the 192.168.x.x IP of the internal computer) of the host in order to connect.
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/bin/main has mods that were not found.
What does your main mod class look like?
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Ore Generation
Can you cite a source on that? I'm almost positive I've seen it advised to do stuff in CommonSetup (using DeferredWorkQueue for thread safety which I forgot to mention above) *edit: also, was just looking at Tropicraft, and it does the ore generation setup in FLMCommonSetupEvent (https://github.com/Tropicraft/Tropicraft/blob/17bcace66cbcbe1535e52a50bab48ccdd533ab9a/src/main/java/net/tropicraft/Tropicraft.java#L125) Thanks!
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Ore Generation
Most of the changes from 1.14 -> 1.15 were rendering I believe. https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e has info on some of the 1.15 changes
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Ore Generation
Looks like you're trying to setup ore generation in your constructor, which is before any registry stuff has happened, so your ore doesn't exist. Try moving ore generation setup into FMLCommonSetupEvent Also, you should update to 1.15.2, as 1.14.4 is going to be out of support once there is a RB for 1.16.x.
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Allocating more RAM to forge isn't working
Double check your system environment variables for I think it's JAVA_OPTS or something like that that is setting -Xmx2G
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Does Forge have an api manual?
If you're trying to follow a tutorial, use these: https://wiki.mcjty.eu/modding/index.php?title=YouTube-Tutorials They're the most up to date, and best laid out, and are the ones suggested if you ask about tutorials on the forge discord. McJty is also one of the few tutorial makers that doesn't force you to sit there and watch a video, as he has a text based version to go with them.
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Does Forge have an api manual?
Positive, any perceived order after Blocks -> Items could change at any time. I've seen people that know what they're talking about (including Lex) say it a million times.
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Does Forge have an api manual?
Just to make sure this fact is known, the only order of registration that you can rely on is Blocks -> Items -> Everything else, in a non-specified order. The order of any other registrations besides blocks and items is subject to change, even between different runs.
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[1.16.1] Update mappings
There are no updates for the 1.16.1 mappings currently. It is being worked on.
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How To Add A New Kind Of Tree To The Game In 1.15?
Have you looked at the DefaultBiomeFeatures class? It is in the net.minecraft.world.biome package. It contains methods such as addForestTrees and addOakAndSpruceTrees that you can look at to see how vanilla generates trees.
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Does Forge have an api manual?
The official documentation is not meant to be a tutorial. It's more of a getting started and concepts guide. If you click the "Youtube tutorial step by step" link on that page you linked to, you'll get the txt version of the tutorials.
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Help with my forge setup (1.15 this time)
Can you run the eclipse gradle task?
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Help with my forge setup (1.15 this time)
The gradle project is still not setup, if you right-click on the project, select Gradle -> Refresh Gradle Project it should fix that. If it errors, try the gradlew --stop from the commandline in your project folder. If it gives errors after that, please post them so we can see what's up.
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Help with my forge setup (1.15 this time)
I would start with the MDK, because it looks like you haven't got a mods.toml in your resources anywhere. You are also not using any sort of useful package name. Using the MDK as it comes will start you out with a skeleton project you can edit to your needs. Once you've extracted the appropriate MDK files into a folder, import that folder into eclipse as an existing gradle project. It will do it's thing (if it doesn't, from the cmd prompt in your project folder, try gradlew --stop then refresh gradle projects) When that finishes, run the genEclipseRuns gradle task. Then you'll be ready to rock.
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Does Forge have an api manual?
What would an official example look like? I mean, we can read the sourcecode. . .I don't think it gets more official than that. I've found tons and tons of examples searching the forums and google for what I was looking for, sometimes even finding stuff I didn't know about. And as long as it's a supported version, we are free to ask questions here and on the forge discord. The forge docs give all the information needed to get a workspace setup, and as far as the basics, everyone that's ever made (or tried making) a tutorial at least makes it to blocks and items I guess what I should ask is, what exactly are you looking for? And of course, the forge documentation is on github, so if you'd like something added/changed, you can make contributions/pull requests.
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[1.16.1] The Book of Minecraft Modding - complete guide for beginners
Hopefully you make it further than most tutorial makers, who give up after all they cover the same stuff everyone else does! Best of luck to you!
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