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Ugdhar

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Everything posted by Ugdhar

  1. From what I understand, enough has changes since 1.12.2 that a rewrite usually makes more sense than trying to update, depending on the mod functionality. I would also suggest making a github repository for the code, as opposed to some random download page. It would make it easier for interested people to collaborate updating the source.
  2. If you definitely have Java installed, you could try jarfix, as it sounds like your .jar file association has been changed. https://johann.loefflmann.net/en/software/jarfix/index.html#Download
  3. The error isn't about the mods.toml (that's just a warning), it's saying you have duplicate mods in your mods folder.
  4. Ugdhar replied to luro0007's topic in Support & Bug Reports
    Does it still crash if you remove Optifine? The version of Optifine you have I do not even see for download on their page anymore (looks like you have a prerelease version), and also you are using Forge 1.19-41.0.110 which there is no version of Optifine for. Make sure your version of forge matches the version that Optifine specifies on their download page for maximum chances of compatability.
  5. Bedrock edition and Java edition are so vastly different it is like comparing apples and driveshafts. If you feel that Bedrock is better, why not play that? With every version of the Java edition, Mojangsoft changes quite a bit, which means forge has to have parts rewritten/updated to keep working. Sometimes these changes are massive. I'm fairly certain that the json addon system in Bedrock cannot do nearly as many things as modding the java edition with forge. If you look around on here, you'll find tons and tons of threads about this same topic, with more or less the same explanations.
  6. Which browser? I'm just curious, since this issues seems to be a chrome issue, and if you got another browser that is based on chrome, it may have the same issue. I'm able to download forge just fine using Firefox. If you search around on here, Lex posted a possible fix, but from what I've seen it does not work for everyone.
  7. Your version of JEI is too high for that regstrator mod.
  8. What are you trying to achieve? Firing an event at the wrong time sounds like a bad idea.
  9. Post the exact error, preferably your debug.log. I have never seen an error that says "Java Version doesnt work".
  10. Use a browser other than chrome
  11. There is no Optifine for that version of forge you are using. On the optifine download page (https://optifine.net/downloads) it shows you to the right of the download link the version of forge it is designed for. warjort mentioned this earlier in the thread
  12. You have a 1.19.2 mod in your 1.18.2 installation
  13. If you remove the Supplementaries mod, it cannot be the same (exact) error, so please post a new log to a paste site (such as gist.github.com) and link to it here for further debugging.
  14. Then try removing the Supplementaries mod, I believe it's the one crashing it trying to use newer supplier features
  15. I think you need to upgrade to a newer version of the 1.18.2 forge. Try the latest and see if that helps.
  16. I believe this usually means that some of your mods require a version of forge newer than the version you are using (forge-43.1.1). Perhaps try using the latest build (43.1.47 as of this msg) and see if that helps.
  17. Does it still happen if you remove Optifine? You should post the entire debug.log from the logs folder, preferably to a paste site like a github gist, and link to it here.
  18. this, or possibly (LivingEntity)this should do it.
  19. AgeableMob descends from LivingEntity
  20. I believe when you get missing dependcies stating forge, that it means some of your mods require a different (probably newer) version of forge. And do any of the other mods you are using require "apoli"? It would help if you posted your entire debug.log somewhere (gist.github.com for instance) instead of just parts of it. Are you using the official launcher? If you're using the curseforge launcher, I've heard they disable debug.log by default, you it needs to be turned on in the settings somewhere.
  21. You need to post your debug.log, unfortunately that screenshot didn't give any useful information
  22. From the run.sh that comes with forge:
  23. Try a browser besides chrome, or search the forums, someone posted a fix that has mixed results for success.
  24. https://github.com/Ugdhar/NewGlintTest Pretty much all the code in this is in the ClientEvents class, since it's rendering stuff, stuck it in there in an attempt to make sure it doesn't get loaded on a server (even though it's a test). I borrowed a lot of vanilla code as filler, since so much of it is protected/private, and I totally admit that I don't know what a ton of this rendering code does, but I'm working on it And of course, if there's an easy way of making something glow with an enchantment-like effect (but not purple, other colors), and I'm overdoing it, happy to do it the simple way!
  25. Yeah, I'm using the latest, and it still kept switching to minecraft. Once I get a repo up with a test I'll share it here. *edit: Ok, last run didn't blow up, not quite sure why, as I didn't change the registration/ResourceLocation. We'll see!

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