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Ugdhar

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Everything posted by Ugdhar

  1. Thank you! I had thought I checked BlockBench, but evidently only got as far as downloading it lol. It looks like it should do just what I want
  2. Anyone have any suggestions for a simple program that can show (more or less) what a texture will look like applied to a block in minecraft, without having to load up a whole minecraft instance? I did some light googling, but didn't find anything near the top, not to mention some out of date broken links from the minecraft forums. I quit there and came here, figuring since I'm not pressed for time or anything, and don't want to dig through piles of crappy apps and broken links, and possibly spyware. Open to multiple suggestions, the easier the better, the main purpose is so my nephew can create textures and quickly visualize them without having to load up a full MC instance. Thanks!
  3. Your debug.log will be in the run/logs folder in your mod project folder. Also please keep support requests on the forums, I do not provide personal support via private msg
  4. Please post your debug.log, it will tell us what is going wrong. *edit: also, please use an external post site for the debug.log, as it will be quite large for sure. github gists are great for that.
  5. Start a new thread. Also, 1.12 is no longer supported, so you will need to update to a modern version to receive support.
  6. I believe there may be a way to turn them off, otherwise you'll have to try and delete them I guess? I don't use a Mac so can't say for sure, but you have to get rid of those files, or they mess stuff up, as you can see.
  7. I believe you will have to build your structure in pieces, you could check out the vanilla igloo to see how it puts itself together, it's not nearly as complicated as say the woodland mansion
  8. You should start your own thread instead of posting on one that's really old. The best reference I would say for this would be to just look at the vanilla oak logs to start, and then mimic those for your own.
  9. You should update to the latest launcher, that thing looks ancient
  10. I was messing with this a little myself, and made a little test thingy while I was playing with it. https://github.com/Ugdhar/structest
  11. Looks like this is a function of some mod you are running, as forge does not change your jumping unless a mod is doing it. You will have to check what mods you have that affect the jumping/auto-jump, and either remove the mod, or see if they have a setting to turn it off.
  12. So still looking into this, haven't figured a lot out yet or anything, but I've found some promising leads. I figured I would share here in case anyone else is looking into it, and it might help. It would seem net.minecraft.world.gen.layer.BiomeLayer is the layer class that is the most readable and also seems as though it does some biome setup using BiomeManager. It looks more or less like this is the "main biome setup", where the basic plains, forests, mountains are setup. At this point, I'm more or less thinking the required components are a BiomeManager, loosely based on the forge provided one; custom BiomeLayer to set things up, as well as other custom Layer classes (that actually don't even extend Layer class lol) for Rivers, Oceans, Hills, maybe Shores? And a custom LayerUtil replacement to build it. Once I have some code to share (that isn't huge copy pastes of the vanilla/forge code for figuring out how it works), I will certainly share a github link. Thanks for reading, and even more for posting if you have some insight!!!
  13. You are wrong. I do not know where you got your information, but structures definitely work, I made them work just in the past couple weeks. Sorry this thread is old, just replying because someone posted some incorrect information saying structures did not work. I made a simple structure test a few weeks ago messing around trying to figure out how to make it work, I only have a partial grasp on it, but feel free to check it out. Good luck, hope it helps you out! https://github.com/Ugdhar/structest
  14. I haven't tried doing what you are doing or something similar yet, but I would say probably take a look at the furnace, and see how it renders the progress bar. I know your thing isn't a progress bar, but it should give an idea about rending an image based on a % of completeness (or, fullness).
  15. What version are you developing for?
  16. I would say at the very least to whitelist files.minecraftforge.net I am unsure of other addresses required (if there are any), I had thought there was a way to make the installer log verbosely, but I haven't been able to find out how in a few minutes of searching. Not sure if it will work, but you could try installing the server offsite, and then copying/zipping the server folder to a USB and copying it to the server, and see if that works.
  17. I do not believe coremodding nor custom clients are supported on these forums. Please use Forge if you want support here.
  18. Well, I'm not 100% sure, but the date on the mappings looked pretty ancient. The LTS link at the top of every page has the information on supported versions, although that may be changing soon with the impending release of 1.16
  19. I would start a new thread, with a link to your code, as well as logs, considering it looks as if your previous thread was for a now unsupported version.
  20. What about the code for those things that attack players that haven't slept? I believe they fly and attack with melee. Phantom I believe they are called. https://minecraft.gamepedia.com/Phantom#Java_Edition
  21. Not overly helpful, we need the debug.log probably from C:\Users\P A S P A S\AppData\Roaming\.minecraft\logs
  22. I think we need to see the debug.log, it should have more information than the crash report
  23. gist.github.com is the one I use, you may need to create an account if you haven't got one, I'm not sure since I've had a github for ages.
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