Everything posted by LexManos
-
[SOLVED]Nothing happens after installing the forge 1.7.10
You dont, either update Forge or use the fix in the EAQs.
-
Cant get Forge/Gradle to work please help
Something corrupted your natives download clear the gradle cache and try again.
-
1.7.10 1231 is failing in setupDecomWorkspace
Do not do this, 1) its very bad practice, if you're in a classroom environment you should be teaching people the correct procedures not 'here is a specific magic zip' We developed Forge/ForgeGradle so that it would be simple to use. If you can't get them to run a single command then there is bigger issues at play. 2) Redistributing that package is illegal as it contains copywritten mojang code, in many forms. Please remove them from github. 3) Diesieben is correct, a lot of the libraries and other materials are cached outside of this folder as to allow for faster subsequent development of different projects on the same machine. This is simply how gradle, or any other build system works. Basically, What you are doing should not be done. For many reasons both technical and legal. And as such we will encourage you to do things properly by not supporting you.
-
forge server crash caused by entities
Well they are obviously going to cause a larger amount of traffic then if there were none there. Which would exacerbate the problem of having a bad connection.
-
Forge download fails 90% of time
Doing speed tests on the files server everything is loading just fine on our end. It's pumping out the average amount of users as well
-
[1.7.10] Extreme tick lags caused by Forge itself
Well first off, as always any reports of 'lag' supposedly caused by Forge will not be accepted unless you are using ONLY Foge. Sadly, with the way modding is, things like optifine and what have you will throw things off and there is no way for us to know what other mods are doing that would be causing 'lag'. It's simply how it is. Next, I notice in your debug shots, your 'laggy' computer has what appears to be a far higher render distance (15 chunks opposed to 6) then the non-laggy computer. Thus causing it to render 7.27x the amount of objects. This could significantly impact your 'lag' Taking a guess based on your screenshots, your laggy computer is also running at 1080 and your 'reference' is running at 1024. This could have a significant impact. {i know it does on my roommates computers} Also, the pie chart is actually rather useful. If you press any of the numerical buttons it will dig deeper into the chart showing more exact details about what is going on. Digging into that and showing screenshots at each step may be useful. The /debug command also exists to show us more details about the profiler. /debug start, run around for 5 mins or so, then /debug stop The log file will be written to the debug folder in your mc install. You may also want to try a full blown profiler such as JVisuamVM to capture snapshots and send them in for me to read. Lastly, 'It works great on my other computer!' is not a proper attitude/excuse to come into this with. I could turn that around right on you "Obviously it is not Forge's problem because it works great on one of your computers, so it must be a issue with the other one". See, that makes more sense. So please, stop doing that. However, if you'd like to provide more debugging and profiling data I can take a look. Also as stated above, sadly I can not support everyone else's creations so if you're truly gonna track this down, do it without optifine, or other mods installed.
-
1.7.10 1231 is failing in setupDecomWorkspace
What do you mean by zipping the package?
-
Forge download fails 90% of time
What file exactly are you trying to download..
-
forge server crash caused by entities
How do you know this is caused by entities. This is caused by the client having bad internet and disconnecting.
-
1.7.10 1231 is failing in setupDecomWorkspace
you dont need dev if you do decomp. If you get patch errors its because you're decompiling something odd, i would need to see your decompiled output.
-
[1.7.10] Minecraft wont launch in eclipse
-.- update forge
-
[SOLVED]Nothing happens after installing the forge 1.7.10
Jesus christ people stop posting stupid shit. Java is backwards compatible, they did break something in the update. We fixed it months ago so it works fine now. So simple, UPDATE FORGE. Also if you dont like me being sarcastic to you, READ THE EAQs or you know the big red letters at the top of every page on the forum.
-
[SOLVED]Nothing happens after installing the forge 1.7.10
I wonder if there is anything that you could give us that tells us what is going on... A record of some kind that keeps track of everything that is happening when you click the play button. Perhaps a text of some kind that all errors and data is added to that us developers could use to determine issues...
-
Forge 10.13.2 Minecraft 1.7.10
Forge Version: 1.7.10-10.13.2.1230 Minecraft Version: 1.7.10 Downloads: Changelog (Direct) Windows Installer (Adfly) (Direct) Other Installer (Adfly) (Direct) Javadoc (Adfly) (Direct) Source (Adfly) (Direct) Universal (Adfly) (Direct) So, Minecraft 1.8 is out, so is 1.8.1-pre2, 1.8.2 seems to be pending. 1.8 FML has been out for quite a while, but modders seem reluctant to actually stop being lazy and try updating. So with lack of comments to the contrary I must assume they are okay with the state of FML, which means I can start updating Forge. Before I update Forge, I wanted to push out a new recomended build for Forge 1.7.10. So, here it is! It has a lot of new features! Minecraft Forge 10.13.2 Changelog: ============================================================================ New: Added extra debug information for enchantment conflicts. Added ExitVisitor to the TerminalTransformer that finds and intercepts any calls to Runtime.exit or System.exit. Modders DO NOT silently close Minecraft, there are proper mechanics to inform the users why you are shutting down. Added event to allow full control over in-world fog rendering. Added drainFluidContainer() and getContainerCapacity() helper methods to Fluids. Added new hooks to allow modders to better control fishing behavior. Added AnvilRepairEvent, fired when the player removes an ItemStack from the output slot of ContainerRepair, and allows the chance to damage the anvil to be altered. Added new hooks to allow modders to control the sky's lighting values. Added ability for creative tabs that have search bars to customize the text box's width. Added ItemStack sensitive version of getItemEnchantability. Added protection against mods with broken blocks creating phantom tile entites from other mods with incorrect metadata Added 'ModType' manifest option to jar files to allow better interaction between other mod types {liteloader}. Added new 'ModList' command argument to supply mod packs via a json file in addition to the base 'mods' folder. See here for more information. Wiki page Added new hook to allow for custom beacon consumables. Allow injecting alternative container types. This is the core support code for allowing sponge plugins! Added STDOUT/STDERR redirection, should help tracking down 'unknown' console spam. Added exception printing when deserializing datawatchers. Should stop pixelmon blaming forge for their mistakes. Added more noise when people screw up mod downloading and put .jar.zip in their mod folders. Added a delegate to every item and block. For better handeling of mods overriding vanilla/modded blocks/items. Added support for nested directories in language fesources. Update to legacylauncher 1.11 and asm 5.0.3, may cause issues with some coremods, they need to update. Added new packet to reset client handshake, to support servers like BungeeCord. Added new BlockPlace events to allow controliling block placement. Disabeld StencilBits by default, to prevent issues with intel cards. You must now opt-in to enabeling stencil bits by suppling the -Dforge.forceDisplayStencil=true flag. Added PlayerWakeupEvent for when players stop using beds. Added username cache for determining a player's last known username. Added automatic packaging of Crowdin translations! Bug Fix: Fixed vanilla bug where Exp Orbs would spawn in wrong location Fixed vanilla bug where chat window would have wrong opacity in certian conditions Fixed minor bugs in new GUI system Fixed bug where Resource Packs could not override localizations from mods. Fixed issue in loading non-coremod AccessTransformer files. Fixed NPE that happens sometimes when exiting the game witout fully loading a world. Fixed skulls not respecting Block.isReplaceable. Fixed skulls deleting blocks when placed at certain angels. Fixed issue in FML's networking that caused read errors with large mod packs. Fixed vanilla bug where lighting values would delay sending of chunks to client. Fixed bug that allowed duplication of Fluids with redstone dust. Fixed ItemFluidContainer always draining the maximum amount, regardless of the amount remaining. Fixed issue with NBT loading of legacy liquid names to new Fluid system. Fixed vanilla bug where items with multiple render passes would look odd in first person. Fixed bug where enchanted books would display on custom creative tabs. Fixed potential AIOOB in BiomeDictionary. Fixed bug where StringArrays would not save correctly in configs. Fixed issue with 'gassious' fluids would render oddly. Fixed Clientside GameProfile UUID being null on offline mode Removed net.minecraft.src warning, if modders are in this package still there is no helping them. Fixed bug where player data would get corrupt if they logged in before server fully started by kicking them if they try. Fixed NPE error caused by FML trying to parse the super of Object in IDEA envs. Fixed issue where there was a invisble 'ok' button allowing people to bypass fatal error messages. Fixed issue with slow computers starting up single player worlds. Fixed ConcurrentModificationException caused by Java 1.8 update 20. Fixed bug in EntitySpawn packet that would cause data to not be written. Fixed bug where server description would overlap server type in multiplayer list. Fixed bug where client side commands would be sent to the server. Fixed vanilla lighting issue and blending issues in achievements gui. Fixed bug where biomes with weights less then 10 were not spawning correctly. Major New Feature: Block Place Event: Now that this is done, I may be able to actually start work on Forge's 1.8 update!
-
Forge wont install
Use the exe installer it was designed for people with broken computers like yours.
-
Forge Application Installers
They shouldn't, Macs come with java pre-installed. The only reason the windows exes are need is because Windows doesn't and users fuck up the installs.
-
Menu in lower left of screen
1226 or newer** Sorry jenkins failed to build due to a network hickup and didnt tell me, forced it now.
-
minecraft crashes when i add mods.
You did not install all of the dependencies for MutantCreatures, please follow all the instructions for the mods you are wanting to install.
-
My Server wont Run These mods (Srry if in wrong spot to post)
Whatever 'craftbukkit_beta' you're using is broken. Use pure Forge we do not support modifications like that.
-
Menu in lower left of screen
Forge
-
Forge libraries failed download
We do not support old versions. Update to 1.7.10
-
Minecraft Forge 1.7.2 not start :(
User has been banned for 72 hours for lieing and arguing. Dont bullshit me there is LITERALLY NO WAY to get this EXACT error on 1.7, 1) IT HAS THE VERSION OF JAVA IN IT and 2) Its caused by 1.8 changes.
-
[1.6.4]Not working with Java1.8.0_20?
https://github.com/LexManos/LegacyJavaFixer http://files.minecraftforge.net/LegacyJavaFixer/legacyjavafixer-1.0.jar Its under the DONT FUCKING BOTHER ME JUST FUCKING USE IT license {technically MIT but people never read that}
-
Is there a way to override block/item ID numbers, or manually set them?
If you have a bukkit plugin using block ids then the plugin is doing it wrong. As for lowering the ids no, we do not support this, because if we did it would defeat the entire point of us taking control as modders would break everything.
-
Menu in lower left
Get a real computer, and update Forge.
IPS spam blocked by CleanTalk.