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LexManos

Forge Code God
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Everything posted by LexManos

  1. you are using an outdated version of kris91268's Light Bridges and Doors
  2. Use the standard mojang launcher you can have as many versions of MC and Forg3e installed as you want. What you CANT do is share the same mods folder as 1.6 mods will not work on 1.7. So please follow the rules and post your full log file for further help.
  3. You can make client side only mods yes, and do not being up hacked anything or else i'll ban you for being retarded. On the client you're limited to manipulating anything that the client has access to but always remember that the server has ultimate controler over the world, movement, entites, etc..
  4. I've been trying to reproduce it, and cant locally we need logs.
  5. We would need to see the full log, notibly the stack trace you cut out all ut the lst line of.
  6. Its just not how netty works, you get a context that holds all the information and go from there. There may not be a generic way of getting it my point is the 'everytime' argument is invalid as it's a basic programming setup to cache the values you need in easy to reference names.
  7. player = ctx.getHandler().playerEntity From then on you only have to type 'player' BOOM magic... Netty is all about generic data it needs a 1:1 ratio, it also needs to have non-abstract classes.
  8. You should ALWAYS be working on the latest Minecraft version, we will never backdate anything and if you work on older versions you just causes more pain and suffering.
  9. For future note, 1.6.4 mods are not supported anymore, 1.7.2 has been released for 9 months, UPDATE.
  10. You can use netty directly, as long as you use the channels FML provides you, you just need to implement it correctly else you get memory leaks.
  11. https://github.com/MinecraftForge/MinecraftForge/commit/6db5d2ed269aa9d29494ea8f069d7f4ac860e061
  12. Whatever source of EarlyAccess builds you guys are getting is breaking things. DO NOT USE EARLY ACCESS JAVA. And for the love of god, Java 8 JUST came out,. it will be another 4 years before Java 9 comes out, so we do not care.
  13. Do not create mods for 1.6.4 anymore it is no longer supported. 1.7.10 is the current version.
  14. Please provide direct links to where you got these mods.
  15. Bektor, please kindly shut up. Unless you are going to be helpful and actually provide ant proof to your claims or possible solutions to it. Then im inclined to believe that its something on your end as Async chunks has caused nothing but performance INCREASES to the end users. Advocating someone move to older outdated versions of minecraft is not something we do on this forum and if you do it again you will be permanently banned. Downgrading causes nothing but issues and stops progress. As doe Dynamic Lights, you say you get console spam, what is this spam. If it's spam about leaked packets on the dyanmic lights end the it is an issue with the mod not us -.- You can try using jprofiler to figure out what is eating memory and processing time.
  16. http://java.com/en/download/faq/java_mac.xml Aside from that, you'll have to Isolate it to a mod. If its TE you will need logs, and go to the te devs with it.
  17. Just drop 5.x and use 6. Its a no brainer, dont mix and match api versions -.-
  18. Read the License.
  19. Try using the standard mojang launcher, and provide us the FULL logs not this. It looks to me like you are trying to run a coremod that is not for the version of minecraft you're running.
  20. Do not use the Early Access 1.8 java, it is broken. Use the orfficial 1.8 release.
  21. 1.6.4 is no longer supported.
  22. The issue with guava is caused by a small derp on cpws end, should be fixed if you update.
  23. your missing the most important part of the log file, the actual error -.- Anyways, try killing the libraries/com/google folder and letting the launcher re-download the common libraries which it seems to be finding a corrupt one. As for your setup, you really should just stick inside .minecraft and do something similiar to what I do ./minecraft/profiles/{profilename}

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