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LexManos

Forge Code God
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Everything posted by LexManos

  1. https://github.com/MinecraftForge/MinecraftForge/commit/f85ab543ee2a4fcee6a30bce2dc10b896ad0b09f
  2. Run the following commands and be sure to give us a log file which is in the .gradle folder. gradlew --refresh-dependancies gradlew setupDecompWorkspace --debug gradlew eclipse --debug
  3. Make sure you've updated both sides to the latest Forge.
  4. One or more of the mods you have installed is a coremod that is messing with how the game works. I would advise starting by splitting your mod set in half and trying to track down which mod specifically is causing it. Sadly, the error doesnt tell us anything as the culperate.
  5. Please provide the md5 checksukm of the jar you're trying to run. As well as the EXACT link you used to download it. Also try clearing your internet cache, None of the files on our server are corrupt.
  6. Don't delete the meta-inf, it will cause FML to crach unless you tell it otherwise. You should have NO reason to edit the jars at all. Also, ALWAYS post logs -.-
  7. You can't integrate the mappings from MCP into the Forge world, you've never been able to. However we are hard at working making that into a possibility. Probably won't be before the RB. But should be for the 1.7.4 release, See here: https://github.com/AbrarSyed/Srg2Source
  8. Give us logs,and fix your internet is all we can say.
  9. Different area of code, and no I havent experianced that before... Howerver, I do many underground caverns, as thats how I like to play. I never get issues like that.
  10. Try giving us full logs, so you know.. we can actually see what the error is.
  11. You're passing in null to that function, dont.
  12. Then you are not using our installer as it will always say more then that.
  13. I know it tells me int he log -.- Also, TConstruct is not updated to 1.7, it will not work.
  14. Pixelmon is not installed correctly.
  15. Need a bit more information then that. Which libraries failed to download? Read the EAQ for the common answers.
  16. That actually shouldn't be happening.... I'll see what I can do... What resolution is your window at? However, until that happens http://files.minecraftforge.net/ is a direct link to that page shown on that one. Much less cluttered. Edit: Should be fixed.
  17. Seriously dude, just post a log. You can explain in your own words, but it doesn't mean anything to us. The log tells us exactly what's wrong.
  18. Neither of those REQUIRE magic launcher. And you wont get support for magic launcher here as it's what is causing your issue.
  19. NPE in shader mod, kill it and try again.
  20. Don't use Magic Launcher, use the real launcher.
  21. Wanted to update you guys again. With recent news, the task of updating the Fluids has switched back to me. However, at this exact moment in time I am dealing some personal issues, not the least of which is organizing a new place to live. I will be working on the fluid system and hopefully getting it pushed out this week. Everything else critical to a RB of 1.7 is done. So for all intents, Forge 1.7 IS stable! We just can't push out a RB until the fluids are back. As for end users, play away! If there are bugs, report them and we shall squash them! The S2S system that I've been wanting to roll out is coming along nicely thanks to Abrar's hard work. But ya, I need to sit down and dedicate time to Forge, but as I said, real life things are getting in the way. Combine it with the drama that has been unfolding lately and I find it less of a priority.. But enough of that... Just wanted to give a little heads up on that. One last thing: https://crowdin.net/project/minecraft-forge I've officially started a Crowdin for Forge, I will be expanding it to FML, as well as expanding the localization of the things we do in Forge/FML {which admitadly isn't much but we do have a few strings} So if you want to help out go there.

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