Everything posted by LexManos
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Non-client connect to ForgeServer
We havent changed anything, we've added it so that you have to identify yourself as modded so we can do mod negotiation. So take a look https://github.com/MinecraftForge/FML/tree/master/src/main/java/cpw/mods/fml/common/network
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[1.7.2] Publishing version number error
You've messed up the quotes around your version variable. You need to use single quotes like '
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Non-client connect to ForgeServer
http://wiki.vg/Protocol
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Forge gives me an error when I try to join one server from another.
This is caused by mineplex's proxy server {the one that lets you connect seamlessly to other servers} Go speak with them about it, It was fixed though.. They may of changed something and reintroduced it recently.
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Sources minecraft 1.7.2
No, we don't support bypassing of Mojang's auth servers.
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Forge API
Only download the shit through our site: http://www.minecraftforge.net/forum/index.php?action=files The links are laid out in a table.. not sure how they can be confusing as to what is what. And if you dont know how to tell the difference between an ad and the real download then you should really go install adblock. We also provide the direct links in the same page to bypass adfly entirely. {The * next to every link}
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log files?
Try the umm.. 'logs' file...
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Sources minecraft 1.7.2
What are you trying to do/make? We do not support getting the editable source of Minecraft in 1.7+. However, you can still use MCP to do what you want. ... Again what do you actually want to acomplish?
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[SOLVED][1.7.2] MinecraftForge.EVENT_BUS vs. FMLCommonHandler.instance().bus()
FML events are on the FML bus, and Forge events are on the Forge bus.
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FML Lib loader
It was removed in 1.6 because of the new Mojang launcher made it unnessasary.
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[Tutorial] Setting Up Forge Gradle (1.7.2)
Or, alternatively to the bottom half, use the provided eclipse workspace with no need to download or install extra plugins and pre-configured run configs. But ya there are like 50 of these tutorials.
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[1.6.4] Problem while creating world.
Protip: Read the stack trace: Bolded the important bits, The AetherTeams's TLTransformer is throwing a error causing it to not be able to resolve the EmptyChunk class. Nothing related to forge, speak with the AetherTeam.
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[SOLVED][1.7.2] Client won't work in eclipse
You need to specify the argument that it is asking for. If you are running with a custom run configuration then you need to make sure to supply the proper arguments. Our built in workspace/run configs have it all setup if you want to take a look there.
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[1.7.2] Hostile mobs don't spawn
Bah, seems my internet has taken a shit and I'm getting 0.5Mbps. So that'd take me roughly 8 hours to download. I've got a tech coming out tomarrow to take a look. Will look at your save once that's resolved. Alright, fixed my internet myself whoot! Took a look at your world, and I have to say with 100% certainty, it's NOT a Forge issue. And you DO have Hostile mobs in your world. First thing I did was load your world in a clean Forge setup and then cycle the difficulty {Went to peaceful [which kills all hostible mobs] and then back to hard.} And immediatly got killed by a skeleton. That told me you have mobs, but they are not around you. So I made a box, and then wrote a command to teleport all monsters into that box. This is what I saw: If you notice, ALL the entities have something in there hands {and some are even wearing armor} If a Monster is holding something in there hands they will NOT despawn, this is a mechanic in vanilla to prevent you loosing your items when a monster kills you and takes them. So, basically you have hundreds of monsters running around caves clutching tightly to chicken eggs for some unknown reason. All I can say is that one of your mods added it, No clue why.. Did you install a 'Chickens are gods!' mod or something? So ya, basically, just cycle your difficulty to purge all monsters that are loaded, this does NOT kill the monsters that are NOT in the loaded chunks, but you can try running around in your world on peaceful to load all the chunks and kill them.
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Forge Documentation
The javadocs exist for a reason, provides a better setup then your system. We also have the wiki for tutorials and examples.
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[1.7.2] Hostile mobs don't spawn
Give me a copy of the world that is having issue.
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Hang on launch, never starts.
There are a lot more then that in there.
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[1.7.2] Hostile mobs don't spawn
We dont allow random attachments, there are many other sites to host text with. also, http://puu.sh/6T14y.jpg seems to be spawning just fine for me... Make sure NOTHING else is installed.
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Hang on launch, never starts.
From a quick read and google, it looks like the version of BasicComponents you're trying t install is not for that version of minecraft. Make sure you're using the correct version of the mod for your MC version.
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Gradle not building properly
The problem is that you don't have write access to your gradle cache folder... Make sure you have permission for that.
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[Solved][1.7.2] Eclipse not importing the Forge Base directory?
If it sees the project and it's greyed out, it typically tells you the reason when you click on it in the bottom screen.
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Forge didn't give me a mods folder...
Yes, I know precisely what the .minecraft folder structure is, and unless you completely screw it over it's rather small. And it isn't a sub folder, it's right there at the root of the .minecraft folder not hidden in any way. You know what you don't do to people who are helping you. Bitch at them. Enjoy the ban.
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gradlew.bat setupDecompWorkspace: Could not create JVM
run with --debug --refresh-dependnencies And pastebin the gradle.log file in the .gradle folder Also how much ram does your computer have?
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Forge didn't give me a mods folder...
I have no idea where you're looking, but the mods folder is created by FML just fine: It's where it has always been, in your minecraft folder, just like the logs that will be in your minecraft folder. Protip: EVERYTHING is in your minecraft folder unless you move it.
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Changing Naming Formatting?
This naming format is a standard used in the bulk of the real programming world. And it is the one that will be used in the future when we move from a flat folder to a artifact based mod list. So, you can change it, but you shouldn't
IPS spam blocked by CleanTalk.