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LexManos

Forge Code God
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Everything posted by LexManos

  1. mm yes, mocreatures is calling a functions that legitimately doesn't exist anymore. You've probably installed the 1.5.2 version of mocreatures.
  2. C:\Users\User\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;C:\Users\User\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar; If you notice, it does look for the scala libraries, he must of something special and stupud in the install process for those not to be found yet passes the launcher's check
  3. that looks like whatever is beyond that wall is rendeirng entities, poorly. Because as you walk close to the wall your entity count raises by ~20. What is beyond that wall?
  4. There is probably either a lot of entities int he one direction you're looking. Or something over there that is rendering badly. Nothing really we can do to help without you doing a bit more debugging.
  5. No its not, we resize the two buttons and put them side-by-side.
  6. IF you have to write a coremod for something you can do without it... You're doing it wrong. Just because it's 'redundant' doesn't mean you're right.
  7. Its not broken, it's disabled. Use one of the plethora of other free text hosting sites. I recommend pastebin.com
  8. http://pastebin.com/ We dont allow uploads to the forums as there are PLENTY of free text hosting sites out there.
  9. Then fix it. And thats not how you refrence a Class and method. It's Class.method not Class method
  10. Jar mods are not and have never been supported. So stop using them. As for how to install Forge, use the installer... The installer should work fine, if it doesnt you should work on triyng to debug why it's not so we can fix it.
  11. You are using some mod, I do not know which as I will not download all of those mods and do your trouble shooting for you. that Edits base classes that isnt forge. As such we can't help you. It's that mod thats having issues. I advise finding all the mods you're using and figuring out which mod edits those classes. Also, ALWAYS make sure you update to the LATEST Forge before trying to track down errors.
  12. You have a mod installed that isnt compatible with the version of Minecraft you are using 'mod_MMM_MMMLib'
  13. Forge has permission to download and distribute parts of MCP. We don't actually ship MCP we ship a condensed version of the conf folder which is the mappings. Our install scripts download MCP from there web site directly. If you are concerned about MCP though, you can e-mail them and get permissions yourself.
  14. java.lang.SecurityException: SHA1 digest error for aui.class Do NOT edit your jar. Go to your MC folder. Delete the 'versions' folder. And then install forge again.
  15. Yes.. compare the list of loaded mods in the working version To the list of loaded mods in the non-working version. It's in the log file for a reason.
  16. you can either use the -server command option when running it. Or try updating your java to java 7. Shouldn't need to but some screwed up reason, certian macs like to fuck up rendering standard java guis. I'd yell at Apple about it.
  17. Wow thats nasy, and also doesn't tell me anything. It's a jar mod you installed {and as such we don't support it} that is doing this as that error doesn't line up with our code base for that version. But the fact that you day you have 102 mods, yet when updating it says you have 99 should be fairly simple to track down what 3 mods are not loading and why.
  18. I would blame the ToMuchTNT guy, as his packaging is horrible.. You should not need to extract anything for his mod. He's doing something stupid and it should only be a 'put this zip into your mods folder' So go talk to him.
  19. Everything in Forge/MCP is portable. Just shove it on a jump drive and never copy it off.
  20. They are correct, any class that we add will NOT be in net.minecraft, it'll be in net.minecraftforge. So ITileEntityProvider is NOT something we can edit as it'd break interfaces. However, as they said, you'd just override Block.hasTileEntity and Block.createTileEntity to do everything you need. Mainly because ITileEntityProvider will never be applicable to anything except blocks. It doesn't seem logicial to have it as a interface As for 'not in net.minecraftforge' we have to touch base classes, that's kinda our job. If we touch thing in a large way {like we do with Block/Item} we try to keep all of our code seperate, hence the 'Forge Start' comment. If you'd notice the bulk of our Block.java.path is adding new code in 1 big hunk Basically, to sum it up, With Forge, ITileEntityProvider is obsolete, don't use it.
  21. Interesting, can you post the log file that is in your .minecraft folder?
  22. What else do you have installed besides Forge? As the error log you've posted does not line up with Forge. But, making a wild guess, I would make sure that you have the same mods installed, and the same config files so that the client and server don't have any conflicts.
  23. If you can't run the installer, run http://johann.loefflmann.net/en/software/jarfix/index.html To fix your jar associations and try installing again.
  24. .... Nothing in forge connects to anything when your start up. Give us the logs of where it's saying that...
  25. http://www.minecraftforge.net/forum/index.php/topic,12167.msg63271.html#msg63271 Seriously 1 thread below yours.

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