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LexManos

Forge Code God
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Everything posted by LexManos

  1. Doesn't look like forge to me.
  2. Just test in my network and lan games work just fine.... Logs and setup information.
  3. QAnother modders who doesn't know how to use @Overrride properly. He's got dead code in there that shouldn't be.
  4. FMLDeobfuscatingRemapper.INSTANCE.mapFieldName("net/minecraft/entity/EntityLiving", "recentlyHit", "I"); Seems like hes doing it wrong, he is trying to convert a mapped name to srg name, he can't do that.
  5. MysticOres, PeacefulMod, and MysticRuins are your culperates.
  6. You have to read the actual stack overflow exception stack, it's in there, not sure why you snipped it off. But that usually tells you what mod is trying to do something stupid. It happens when a mod tries to decorate outside of the currently loading chunk causing the new chunk to want to be decorated.. again, and again, and again..
  7. For the love of god please tell me you're not this dumb....
  8. That can be done with the default setup that forge provides... And be weary of that, it's a very slippery slope {OMFG Y U FORMAT MY COMPUTER NOOO} there are reasons why forge doesn't do it.
  9. Delete your workspace and try again with unmodiefed/hackish stuff. The log clearly stated that the jars are modified. And that code works fine. So get yourself a clean copy and try again.
  10. Already there look header.
  11. You don't and you shouldn't, though its not the most optimal performance to do network negotiations on a local system, it's the best way to do it as 1) it emulates the dedicated server environment and 2) It does the delicate process of cross thread communication that is needed in a standard way. So basically.. there is no difference between a client on localhost and a client of a dedicated server and you shouldn't treat it as different.
  12. Typically I don't condone people using ForgeHooks* directly usually it means there editing base classes, but meh I'll add it back in.
  13. SideProxy is used for the environments, not the actually connection side. The Client side has a lot more classes and functions then the server side. Mainly because the obfusicator Mojang uses trips unused classes/functions from minecraft when they ship it. So the client have a ton more stuff related to rendering, and languages, and the like. There is no clean way to detect these differences, so, SideProxy was born to help modders keep a cohesive codebase. Basically anything that doesn't exist on both sides should be gated through the SideProxy. As for your situation, you need to detect which side of the connection you're on. Typically you're given a world reference. Using world.isRemote will tell you which side you're on. If it's true, then you're in the client thread, if its false then you're in the server thread. If that doesn't work, Somewhere, I think in SideCommonHandler there is a function to attempt to guess the current thread context. As for how people use SideProxy, most cases i've seen people have a 'CommonProxy' class where they define there defualt functionality for what happens when they are in the dedicated server environment. And then a ClientProxy which extends CommonProxy to deal with the ClientEnvironment.
  14. A really fucking shitty 3rd party site that has nothing to do with the mod authors and is there soley to make money off people like you who think the site is legitmate and as such go through ad links and click on ads.
  15. We don't hate macs, we hate mac users, as it is ALWAYS a installation issue. Forge works fine on macs, linux, windows, toasters, penguins, and the like. You just need to install all of it's files properly. And POST A DAMN LOG when you ask for help.
  16. Sounds like a bug in magic launcher, not us.
  17. Where the hell are you trying to download files from? Just get them from the files server.
  18. You have ModLoader installed.. not forge, cleanup your install and try again from scratch.
  19. https://github.com/MinecraftForge/MinecraftForge/commit/435039317a77bec4e76895069064000e9c15a4a8 Fixed, was caused by us fixing a long standing vanilla bug what vanilla minecraft hacked around.
  20. Looking at the code, it should all work just fine. Can you provide a list of steps you use to test/reproduce.
  21. http://lmgtfy.com/?q=minecraft+forge+tutorials+making+a+tileentity

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