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LexManos

Forge Code God
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Everything posted by LexManos

  1. One or more of your mods is not for the version of minecraft you're running.
  2. Banned for just flat out stupidity and then bitching at us like he knows more about how the fucking system is setup then I do. Fuck off kid.
  3. Obf changed between 1.5 and 1.5.1 so mods need to be updated.
  4. It already exists.
  5. Just for note,forges eventbus does not use reflecrion, rmls does but its rarely used. However i did extensive tests when developing forges eventbus. And in 13 out of 15 setups i tried java DID NOT generate the accessors as many claim. Also my benchmarks show that forges eventbus system is 60 times faster then standard reflection. It has been debate to move forges system to fml however it has been shown that the amount of tine that fml spends on refllection is trivial.. the workhouse ias forge and we are the pinical of effiancy in our eventbusj
  6. Err.. misread it its 598, its there. 596/597 are 1.5.1 builds {can be found at the bottom of the page}
  7. Interesting, some reason My fix didn't build, must of been done due to the dreamhost power outages. But ya use build 597
  8. Interesting because that error has been fixed
  9. There are no plans to expose texture sheets anymore as the mojrity of the time it would be a huge step backwards, would cause frustration to texture pack authors, would waist valuable gfx memory space, would cause mod users to have those old 'invisible' textures for things, etc... The new system is good, and should be used. There are many tools out there that allow you to split texture sheets into sub-textures. Stick one of those into your dev cycle and you're golden.
  10. We could but it'd be up to the modders to use it, they don't seem to be doing it now so how do you propose we make them? We expose the logging features of FML so that all mods can have a central logging place, but it doesnt seem to be used.
  11. Its not incompatible with 6, its just that the minecraft projects are defined as being compiled ofrr 1.6. Unless you explicitly have a 1.6 JRE installed it'd say you have a warning. However it works just fine as JDK7 is backwards compatible with 1.6.
  12. Change the definition of %APPDATA% to point to your usb drive. Beyond that no, because if the actual path is null {which is is by default in MC} it will create it fromt he %appdata% environment variable. It DOES NOT use working dir or anything like that. This is basic vanilla minecraft mechanics not us. So to do it properly you have to set the calculated home dir to something in java.
  13. The path is not hardcoded, you just need a launcher to sets the Minecraft home dir properly and FML will use it. Go try MultiMC.
  14. Update to build #596 and tell your coremod authors to start using MCVersion annotation.
  15. MC is compleetly deobfusicated. And if you do anything more you fuck over every mod who is compiled to srg names. So... No.. We're not gunna help you. I'm going to assume you're wanting to apply the mapping csvs to the srg names. And I can tell you, that would be really, really stupid. the csv names CHANGE. srg names do not.
  16. Chunks are loaded on the fly for anything that access it. It sounds like you still have something running thats accessing that world and looking up information on it.
  17. You can't run 1.4.7 mods on 1.5, namely you're trying to run buildcraft...
  18. Speak with the Inventory tweaks people.
  19. You could you know, read it, and see that there was a bug that has been fixed referecing this exact things: https://github.com/MinecraftForge/MinecraftForge/commit/58ad89ca9066b2e0b0749e2b795a6ce953005b0e Or if I have to explicity say it: UPDATE YOUR FORGE.
  20. https://github.com/MinecraftForge/MinecraftForge/commits/master
  21. Please do some research before posting, this is a inacturate statement.

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