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LexManos

Forge Code God
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Everything posted by LexManos

  1. you need to kill mojang's, not ours.
  2. General practice on most servers is to have a reboot cycle. Every day or two, kill the server, backup the world, clean/store logs and restart. Each step is important as backups are always good.
  3. The worlds are not corrupt, and in these cases if the modder used the tools they have properly they would not even see this message. However, there is a reason why the warning screen has a option to say continue.
  4. That, i haven't looked into for a long time, as far as I remember invalid entities should not be in that list in vanilla. So, in vanilla it is not needed.
  5. http://www.minecraftforge.net/forum/index.php/topic,5442.msg29619.html#msg29619 Search please.
  6. Due to several changes where we defer removal until later times, the tile entities in the chunk can be invalid, so yes, this is needed.
  7. Spent a little bit on those servers, The only invisible players that I ran into were the ghosts in the games, which well, is there point... Aside from that all of the players with colored names render just fine. And beyond that, i tried a few other games and everyone rendered just fine,save for some lag issues. Every player that the client is told about, it rendering every tick. So, im gunna have to say its unconfirmed unless you can produce that plugin you were speaking of that allows us to reproduce it.
  8. This is for suggestions for Forge itself, not for mods. However, RP2 doesnt really have a suggestions place so i'll just stick this in general minecraft.
  9. Not all render types support custom textures as not all render codepaths give you the block. So you're gunan have to either render it yourself or use a system that supports the custom texture sheet, we have hooks for that.
  10. MCPatcher fucks things up, just get the log from your minecraft folder -.-
  11. -.- just post it, If you can't tell i tired of useless posts that tell me nothing.
  12. Minecraft allows for one collision box per entity, Things like the ender dragon are actually multiple entities. As long as they are children entities, they shouldn't be to resource intensive.
  13. Just went and verified this myself as untrue. The enchantments are working just fine. You've either got something messed up in your setup, or well, you're doing it wrong.
  14. Plugin or it didn't happen, people report this and we are unable to reproduce. So I'm giving you the same restrictions, either post the server files so we can reproduce it in your next post, or you're getting banned for 7 days. Sorry if this sounds mean im just sick of people saying this and bitching without attempting to help the situation.
  15. Logs, Also not every word needs to be capitalised, it makes reading your text annoying.
  16. Most mods are mod folder mods now. Some are core mods that go int he coremods folder Some are still base editing mods {go in the jar}, which you should shun and not use.
  17. Slight change, Yes, Forge should be the only thing in the jar, other mods go in the mods folder. However if you're using normal minecraft_server.jar you can rename the forge download to a jar and run it in the same folder.
  18. Read your log, it tells you what to do.
  19. Perhaps, you know, reading would help.
  20. User was banned for 7 days for failure to follow directions and produce server files. And post removed for being a ranting bitchfest. Unless you provide the files that I requested, we can not reproduce the bug, and track it down. It is a interaction bug with SOMETHING you have on your server {if indeed the bug exists}, we are not mind readers we cannot GUESS what you have and what versions and how they work. So unless you're a little cooperative, you are not going to get help.
  21. Did I say that? No, I did not, I specifically said one of the standard world gen chests. Meaning the chests that minecraft generates in the world by default -.- Not shit you make. Don't be retarded.
  22. A gig file isnt necessarily bad, yes it logs everything that is printed to the console. However, if that gig ramps up really quickly because of something spamming the console, or throwing tons of errors, then you should probably fix that.
  23. It was a slight oversight in the new TESR culling code that was put in place to speed up rendering. It has been fixed
  24. Then thats up to you, its your code you can give it to whomever you wish, or keep it for yourself, you can do whatever you want. But I do find it funny that you asked this question.. on a open source forum.. for an open source project.... with a ton of open source mods attached to it...
  25. Seems you've somehow corrupt the mcpmod.info file that is shipped with forge/fml. Cleanup and try again.

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