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LexManos

Forge Code God
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Everything posted by LexManos

  1. Minecraft was not designed for entity based light, and adding in such a thing without proper design and testing will do nothing but horribly impact the performance of the game for very little value. As it stands, block based lighting is pretty much your only option right now. There is however, already pre-and post world rendering hooks you can work with, however, performance is a huge issue, so for now we're not going to be adding in generic per-block hooks.
  2. Not a forge issue, It still is an issue in older versions, 516 just prints the warning. Go talk to ChickenBones
  3. Not unless you've enabled the feature by default safari does not. Anyways, have fun. Glad you got it worked out.
  4. You've installed it wrong, it seems you're trying to extract is? any reason why? Typcally mod downloads are zip files you stick in the mods folder, not folders you put anywhere.
  5. https://github.com/MinecraftForge/MinecraftForge/commit/f06e0be5e59723808305f4c4aeb89c9108c79230 Its one of your mods, not us.
  6. Get us what the console says.. There are many ways to get it easiest is to put a 'pause' on the very end on its n line.
  7. Those things as such work fine, you just use invisible blocks.
  8. Actually that console printing is from vanilla, however, yes it was a bug with how cpw set things up. https://github.com/MinecraftForge/MinecraftForge/commit/1dc9ef9b08b6d363d83b3d24c76b177b6b558893 That should fix it.
  9. Why are your items in the Block ID range?
  10. short answer is no, we do not support decompiling minecraft with anything but clean jars, which is why our scripts delete/replace modified jars. If you're taking it upon yourself to decompile another mod it's your ball game, we can't help you.
  11. One of your mods, lets say Mystcraft, is adding a dimension without properly syncing the provides to the client. Mod issue, not forge.
  12. Macs do not auto-extract zip files when you download them, you're doing something wrong. Either way this isn;t a issue on our end, download the file properly/use a proper archive tool and it'll work.
  13. both users were banned for being mineshafter users, buy the fucking game.
  14. There really isnt anything we can do beyond tell you to install things correctly. If you cant not figure it out, use one of the plethora of launcher that are available.
  15. qx.getCurrentPlayerStrVsBlock(Lamq;I)F Simple issue you've installed something on top of Forge that is not compatible with forge, this is not my issue.
  16. Longs are just two ints.
  17. I have not dissected the Joypad mod to see exactly what it does, however as it is a base class editing mod, the burden of support is on there end. We do not support mods that edit base classes. All the tools are available for them to become base clean but its up to them.
  18. Seems to me that your computer just cant handle running both the client and server in your current configuration. Not a forge issue.
  19. It should as long as you save the file with the byte order marker. We can't really do anything to automatically detect unicode, there are reasons why the BOM exists.
  20. Profiling snapshots or locking. Forge does not add any extraordinary stress onto minecraft.
  21. Use any of the hundreds of minecraft launchers out there.
  22. We dont do anything weird, the issue is a simple thing he can do on his end. Speak with them.
  23. I plan on tossing a config flag to revert these specific things. And then completely dumping ISidedInventroy from forge.
  24. One or more mods you're using is screwing up its entity registration, track it down and bitch at the modder.

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