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LexManos

Forge Code God
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Everything posted by LexManos

  1. If that version is indeed in your mods, then speak with the mod author to figure out why its being rejected.
  2. You're trying to install Forge for 1.4.2 on a 1.3.2 jar.
  3. Use a different instillation procedure, I advise 7zip, whatever you did made the aux class dissapear, which probably means you tried extracting the entirity of minecraft.jar, you can't have a file named aux on your computer, so, you need to do it in memory. Either use a launcher {multimc} or do it properly using a archive manager {7zip}
  4. Banned for being a mineshafter user, and for not searching.
  5. Its your @Instance Theres no way around it, write your @Instance annotation correct, with your correct ModId
  6. You need to post your logs, and before you say there arnt any, there are.
  7. I see nowhere where you register your tracking info.
  8. Umm, No, par2 is y. It's checking to make sure your y isn't above max world height. Not all 256's relate to block ids u.u
  9. Fixed, thought I caught all the links, but I must of missed that one.
  10. Overlook when we were upgrading jenkins, recomended builds are fixed now.
  11. http://files.minecraftforge.net/fmllibs/fml_libs.zip Download that and extract to your minecraft/libs folder.
  12. You've installed 1.4.2 on a 1.3.2 jar.
  13. There is nothing in forge that would cuase your world to go super fast, which is what you're describing. Start from scratch and see if you can track down in more detail what it is.
  14. Fixed in next build, but could introduce things that break villages. So, why is this mod having a fake world?
  15. if (world.getWorldInfo().getTerrainType() == WorldType.FLAT) DONT_DO_YOUR_SHIT. Seriously... simple..
  16. Forge doesn't have a Update Manager, thats some other mod you have installed.
  17. True, we're looking into making that page better, I will see what I can do about getting that version info into it.
  18. Forge Version: 6.0.1 Minecraft Version: 1.4.2 Dependencies: None Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadocs (Adfly) (Direct) Minecraft Forge 6.0.1 Changelog: ============================================================================ Updated to FML v4.2.6.422 Removed: Removed TileEntity.getRenderDistance, now a vanilla feature Removed Forge spawn protection config, now a vanilla feature Removed a lot of deprecated code related to Configuration, modders see the replacements New: New hooks for rendering GuiSlots New hook to allow for blocks to determine if the ender dragon can destroy them For the server, the universal zip can now be run as a jar, and will look for minecraft_server.jar, meaning no merging jars on the server side. {Merging still works, its just a option} New system for mods to define there own tabs in the creative inventory. MCP information is now included in Minecraft Forge. They deserve the credit New Per-World MapStorage feature, fixes vanilla bug where worlds would loose there Village info. Bug Fix: Fixed issue where the current render pass would not be sent to the item. Fixed issue where items damaged during crafting would have have 1 to few uses. Fixed issue where EntityItem subclasses would cause infinite loops. Fixed issue that caused JRocket to not load Forge Fixed NPE issue when mods add null EntityFX's to be rendererd Fixed 'Ambigious constructor' warnings for ShapedOreRecipe Fixed some spelling errors <.< Fix ItemSeed placement to take into account the IPlantable interface. You may ask, what happened to Forge 5? Why did it jump to 6? Well 1.4 was released, we updated to it in preperation to release when 1.4 was officially released, but then they decided to do 1.4.1/1.4.2 and changed the obf, so we had to bump the major version again. You can get Forge for 1.4 on our file server.
  19. World.getWorldInfo().getTerrainType() No need for extra hooks for vanilla features..
  20. Logs or no one will help.
  21. That build fucked up due to to many people hammering the jenkins. Use 341
  22. You can write a mod to change the logger format, yes, but without knowing what exactly MCMyAdmin needs, we're not gunna write one. I'll leave a open invitation for them to come in and have someone write it for them.
  23. Ive just checked the latest, and the downloads work, so give us the exact link you're trying? And be sure to clear your browser cache.
  24. https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/registry/IEntityAdditionalSpawnData.java
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