Everything posted by LexManos
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Forge should be able to download mods from the server
No, I will not build a way for admin to gain access to run arbitrary code on your computer. This is best left to people with the resources such as Mojang.
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MinecraftForge 3.3.7.135-src CRASH with mod
Its fairly straight forward, you didn't install all of forge properly. Beyond that we don't actively support 1.2.5 anymore its been over a month, there is no reason to stay on 1.2.5 anymore.
- chrash
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What happened to the config system?
Read the code... its fairly obvious.
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Problems with the Aether mod
IIRC Aether edits quite a few base classes. It seems that they cause a infinite loop. You need to try and figure out what causes it.
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I cannot modify the block by forge.
Why the heck do you think that GUI classes would be on the server....
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parts of blocks disappearing(and monsters to)
This happens with mods sometimes when they do something that screws up the gl stack. They effect other mod's rendering. This isn't a forge issue, its one of your mods causing it.
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IntelliJ IDEA
Odd, you're doing something extramly wrong, but whatever, last I head IntelliJ allowed you to open eclipse workspaces, but I guess it may break them.
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Problems with the server.
Debug your crap as a dedi server and you'll get more usefull information. There is no reason you should be getting these errors at the obfed state, you should be catching them before you reobf. I setup the eclipse workspace with debug configurations for a reason.
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Mods by djoslin do not work with the newest forge version!
The basemod version has been exposed, however this particular issue is caused by you installing parts of ModLoader over forge. Either way, you shouldnt need to install modloader, or any other base class mod with forge. But ya, the disconnect basemod event will be fired next fml merge in.
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FORGE?
Exactly my issue with tekkit, you do know that tekkit doesnt make the mods and that tekkit wouldn't be possible without us mod makers? Either way, the issue is fairly straight forward, you need to have Forge both client and server side. Tekkit seems to have got there client and server packs out of sync. Speak with them.
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forge 4.1.4.298 wont work for me :(
You installed Mystcraft which is still a base class mod {working on that} and overwrites stuff related to chunk loading. SDo you';re gunna have to wait for mystcraft to update, or go back to the version of forge it was last updated for.
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Problems with the server.
I don't know, is there?
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I can't install forge in mcp
This is a bug related to 1.6_21, so if you're still getting it, you didn't update properly.
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Hang after install of minecraftforge-universal-4.1.4.298
Get rid of, or update the mod... Talk to the mod author not us.
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Hang after install of minecraftforge-universal-4.1.4.298
Your mod_AutoMap is broken, that function hasnt existed at all in 1.3.2 ML
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Mushrooms don't generate (red or brown) on the surface in Forge 297
Fixed in 298
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Problems with the server.
That is because WorldChunkManager.getTemperatureAtHeight(float,int) doesn't exist on the server, and you're trying to call it.
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How to getMinecraftInstance.thePlayer from server-side ?
'thePlayer' concept doesnt work in SSP as there are many, many players. What you need to do is re-design your concept to figure out how you and identify the UNIQUE player. Most of the time you're given the player if you need it. If not you could get the player from the world.
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Problem generating ores
Make sure your code is actually run. {Do I even have to say this?}
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Error with AutoSwitch
I just checked, this functions exists in the latest forge, so it seems to me like your instillation is screwey.
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A curious inquiry
The simple truth is that MCPathcer does things in a very very incompatible way. Its concept is good, of just injecting the little bits that ity needs here and there viz direct bytecode patching. But it's implementation is bad. Last time I looked it 1) Injected crap even if everything else was turned off by the users, 2) Overwrote certain things that it assume was there, or assumed that where it found was the only place. Which doesn't work. The simple truth is MCPatcher needs to be a bit more robust. And, in all honesty. MCPatcher's interface isn't all that great. Tools such as MagicLauncher or MultiMC are better in both interface and functionality. There is no hate twards the author, Back in the day i've actually made quite a few mods using MCPatcher's bytecode injection. But the program itself simply has not aged well. As for being hard to make it compatible. Unless I do major work to shape the bytecode so that MCPatcher would behave properly, it'd be a bitch and a half. It would be FAR less work and FAR more stable and FAR more proper to do it on the MCPatcher side.
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Minecraft crashed after installing the latest forge via mcpatcher
Its not my problem that MCPatcher does things wrong and does things it shouldn't be doing. And its not my fault that Forge and MCPatcher are incompatible. It's MCPatchers fault. Get your facts straight before you act like a dick.
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Placing blocks with world.setBlockWithNotify issue
Thats not a invisible block.. thats your block, and it's selection box. The reason the floor goes transparent is because your block is marked as solid/opqaue so mc doesnt know to render the block below it.
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MCP Forge Recompile problem
You're fucking pissing me off, if you cant figure out how to post a damn log, you shouldn't even be trying to program.
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