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LexManos

Forge Code God
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Everything posted by LexManos

  1. I need to see your entity class, and anything that calls world.getEntitiesWithinAABBExcludingEntity if you do.
  2. Dont make anything for 1.2.5 anymore. As as soon as major mods update, nobody will use 1.2.5 anymore As for the the Structure loot, I have planned for a while to expand this to any world gen chest loot, but that is a future feature, we are currently in the 'fix bugs' stage of Forge, not the 'Add new things'
  3. Interesting, somewhere you have a reference to ModelBase, find it, and move it to client only code.
  4. !! Please install either wine or astyle for source cleanup !!
  5. Use FML's Gui system, it doesnt rely on editing things hackishly like that.
  6. Get an actual error log. 'Internal server error's are gunna become the new god damn 'white screen'
  7. Update to the latest release, should not be a issue anymore
  8. Update your forge
  9. It should be unlike the majority of other 'apis' out there, we are: open continuously evolving working with the community providing things modders needs trying to help prepare modders for the fabled api. etc... If you're a modder, you should try out forge. It make take a little bit to get used to, but it is worth it.
  10. Why do launchers always go through the backdoor and do things weird? Should be a fairly easy fix on the laucnher side just need to specify minecraft.applet.WrapperClass Point him this direction: https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/relauncher/FMLRelauncher.java#L249
  11. Event system Texture fixes Tons of code on top of MC that makes almost all mods able to be mods folder mods Lots of bug fixes for mc itself Think of Forge as an entire toolbox, where as ML is a single small flathead.
  12. Nope, its only in your MC/libs folder.
  13. The ingots is a modder issue, Forge provides all functionality that modders need, it's up to them to use it. As for the energy system, once again, modders need to work on it. Not us, there is already a project for it lower down in the forums.
  14. This sounds like a really old vanilla bug, where it will continuously try to pickup a item, that it can not. If you can provide some steps to reproduce, I will look into it after sleep.
  15. MCP problems? If you can make a mod with MCP at all {mod loader mods} you should be able to install forge just fine. Many many people use macs with forge.
  16. Line numbers are encoded in the class files, so yes, it would cause them to be modified.
  17. ItemRendererHD is optifine's code. Not minecrafts. You will have to complain to them to add support for 4096.
  18. I have spoken with them, Forkk came and bitched to me on Teamspeak, it's there issue, not ours.
  19. Right.. thats retarded. When you write a double to the stream It write 8 bytes When you read a int from the stream you read 4 bytes see an issue here?
  20. MultiMC's problem, not ours.
  21. Im pretty sure FML/ML expose a sendPacket fucntion. As for sending as Double and reading as a int, well no shit that wont work u.u
  22. Not going to dig through all of your code, so linking to specific files would help. But I dont get the 'merging together' part, seems to me like you're fucking something up if things are getting merged together. its not difficult to transfer something over the network and pick it up on the other side.
  23. With the imminent drop of 1.3.2 we've decided not to release officially for 1.3.1. {Though as you can see, there are plenty of builds that work for 1.3.1} Current jenkins builds are for 1.3.2, so get to testing. As long as we get good feedback. I plan on making a official release when 1.3.2 drops.
  24. Post your FML log file from your MC folder.
  25. I was going to take a look into this after the first official release. What I was going to do was add a pair of arrows to the open space on the top right in the main square. And just have it cycle through 'pages' of tabs. That way you keep the sexy look that is the new creative gui, but allow for an arbitrary number of pages.
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