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LexManos

Forge Code God
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Everything posted by LexManos

  1. http://minecraftforge.net/forum/index.php/topic,1096.0.html Really? Just a warning all other inquiries about 1.3.1 outside that thread will be trashed.
  2. You failed to follow the tutorial, or the tutorial is crap. Somehow you're assiging a int, to a Material... figure it out. Sure as hell can't help you without seeing it. And we shouldnt really help you as you should be able yourself if you know some basic java.
  3. Thats not all it could show, you could get the full log. Either way, you put forge into your jar didn't you -.- Dont, use a clean jar.
  4. Typically how working with a dependancy works.
  5. Yes, I plan on doing a final version for 1.2.5 just as a wrap up. Then starting working on 1.3. When it's ready for release i'll post a official release. Please do not ask 'omg is this build for 1.3.1?!?!?!', When the builds start for 1.3.1 it'll be in the commit log If you really wanna see the latest info, you should watch GitHub Forge ModLoader Commits Forge Commits I changed the thread title to something less... stupid... Hopefully this allows people to see what is going on, and when. There are A LOT of new changes coming in 1.3.1 for Forge specifically. Combined with the fact that the air show is this weekend, meaning I have to be out of my house {and away from the computer} during about 12 hours each day. {Sleep/household crap take up at least 10 of the remaining} Means that this Forge update will take some time. However, as a rough guess, a preliminary version should be out by monday or tuesday.
  6. No such thing as 'generic error' -.-
  7. ... You can't install Forge on bukkit, go look for CraftBukkit++ on MCPortCentral for a Forge/CraftBukkit build.
  8. Preloading a texture just tells the renderer to load the texture, its literally a 1 line helper function. But read the licenses that are included with Forge. Yes Forge is ©, but it has a very open license. Also, You should use full forge as a base for everything for compatibility sake.
  9. I'd prefer to stay away from unknown adf.ly knockoffs. Adf.ly works, it doesn't make much but whatever, something is better then nothing. If you really wanna support the devs, donate directly, or just click the links/ads more Also, I think you've been misinformed: Adfoc.us: $6.50 CPM (1,000) Adf.ly: $5.90 CPM (1,000) Plus, most people don't care about adf.ly's and I can tell you a lot of the traffic still rolls through the direct link, I'm not particularaily concerned. Basically the the ads allow me to pay for my internet, and buy a pizza or two, thats about it
  10. How big is your texture pack? FML does not support 256+ So use 128-
  11. Use one of the provided ints to store the entity id and get the entity by id on the client side....
  12. And? Use two different listeners.... However, I will be changing this with the new integrated server in 1.3.
  13. Did it say it was updated to 1.3.1? -.-
  14. Wait Are you trying to install Forge into 1.3.1 Are you high?
  15. No error, no help
  16. The fuck? 1) FML supports ML 2) MLMP is crap and incompatible with ML, so we dont care about it 3) If Risu fucks up updating, we will offically pulling support for ML mods
  17. We need the actual log file, it has the real error in it.
  18. LexManos

    Rarity

    Who define the rarity? Who define which is more rarer then something else? Who defines how much say, EMC something is worth? How would the conversion of emeralds go? This is not something like the ore dict, this would cause to much bickering if added without proper design that mods would not clash.
  19. If you look, all the add functions dwindle down to a single function, which you can call yourself for any arbitrary enum.
  20. Anndd.. banned. We dont support pirates, quit being cheap.
  21. Something got corrupt when you installed forge, as 8.0 isn't a valid java version. Try again.
  22. Ugh, seems I didn't force git to use raw lines after my reformat, just open the file and remove any \r's, I'll uplkoad a fresh copy to my dropbox manually.
  23. You install teh client on the client You install the server on the server You install the source in MCP You never install more then one of them in the same place.
  24. No, 1.3 aint out, we cant work on 1.3 if it doesnt exist yet. I thought Mojang said the pre-release was (supposedly) identical to the actual release? In theory, yes, but in practice, not so much. So just hold your horses.
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