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LexManos

Forge Code God
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Everything posted by LexManos

  1. So did Risu screwed it up? It was a metaphor. What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity. And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present. No it wasn't, I ment if he fucked it up and tried to do something that was completely retarded, like hack in SSP again then I would say fuck it. Yes I know 1.3.1 ML is out. I haven't looked at it yet, cpw should be taking care of it and he hasn't told me if it's completely fucked up yet or not.
  2. nope, not even then. There are better ways around that.
  3. You could you know, view the damn change log and see that they are the same... You should NEVER need to decompile Forge, it's freakin open source.
  4. I accept amazon payments, and you can earn money from mturk.com
  5. Are you fucking high? The ENTIRE reason FML was created was because these people could not work with others. SDK/Flyn(?) were horrible and never did there jobs properly even when there jobs were to literally just copy/paste ModLoader. Risu has never and will never work on a open project and every time we try to approach him we get shafted by him and his followers. FML will strive to be compatible with ML as ML is the base of a lot of mods out there. However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window.
  6. It appears that you're trying to install Forge on 1.3, don't -.-
  7. The full log is printed to the console. Increase your back buffer size or pipe it to a file
  8. Yay for not providing anything related to what the error is! Read the error -.-
  9. http://minecraftforge.net/forum/index.php/topic,1096.0.html Really? Just a warning all other inquiries about 1.3.1 outside that thread will be trashed.
  10. You failed to follow the tutorial, or the tutorial is crap. Somehow you're assiging a int, to a Material... figure it out. Sure as hell can't help you without seeing it. And we shouldnt really help you as you should be able yourself if you know some basic java.
  11. Thats not all it could show, you could get the full log. Either way, you put forge into your jar didn't you -.- Dont, use a clean jar.
  12. Typically how working with a dependancy works.
  13. Yes, I plan on doing a final version for 1.2.5 just as a wrap up. Then starting working on 1.3. When it's ready for release i'll post a official release. Please do not ask 'omg is this build for 1.3.1?!?!?!', When the builds start for 1.3.1 it'll be in the commit log If you really wanna see the latest info, you should watch GitHub Forge ModLoader Commits Forge Commits I changed the thread title to something less... stupid... Hopefully this allows people to see what is going on, and when. There are A LOT of new changes coming in 1.3.1 for Forge specifically. Combined with the fact that the air show is this weekend, meaning I have to be out of my house {and away from the computer} during about 12 hours each day. {Sleep/household crap take up at least 10 of the remaining} Means that this Forge update will take some time. However, as a rough guess, a preliminary version should be out by monday or tuesday.
  14. No such thing as 'generic error' -.-
  15. ... You can't install Forge on bukkit, go look for CraftBukkit++ on MCPortCentral for a Forge/CraftBukkit build.
  16. Preloading a texture just tells the renderer to load the texture, its literally a 1 line helper function. But read the licenses that are included with Forge. Yes Forge is ©, but it has a very open license. Also, You should use full forge as a base for everything for compatibility sake.
  17. I'd prefer to stay away from unknown adf.ly knockoffs. Adf.ly works, it doesn't make much but whatever, something is better then nothing. If you really wanna support the devs, donate directly, or just click the links/ads more Also, I think you've been misinformed: Adfoc.us: $6.50 CPM (1,000) Adf.ly: $5.90 CPM (1,000) Plus, most people don't care about adf.ly's and I can tell you a lot of the traffic still rolls through the direct link, I'm not particularaily concerned. Basically the the ads allow me to pay for my internet, and buy a pizza or two, thats about it
  18. How big is your texture pack? FML does not support 256+ So use 128-
  19. Use one of the provided ints to store the entity id and get the entity by id on the client side....
  20. And? Use two different listeners.... However, I will be changing this with the new integrated server in 1.3.
  21. Did it say it was updated to 1.3.1? -.-
  22. Wait Are you trying to install Forge into 1.3.1 Are you high?

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