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LexManos

Forge Code God
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Everything posted by LexManos

  1. We do sanitize a lot of inputs, but we cant catch them all without completely re-writing Minecraft. Anyways as for this last error, you seem to have issues with something not setting the global render settings properly, take out optifine and see if it still happens.
  2. Alright, Well first off I would like to thank you for what appears to be the most intelligent and well thought out/researched post to ever come across this forum. Makes me happy to see that at least some people know what they are talking about. A few months ago when someone first came to me with this I did basically the same bench marking you did, got similar results, but I didn't bother to look into the JVM side of it so had no real explanation for it. So I was hesitant to do anything and then well, it just slipped through the cracks. Mojang has to care about widespread compatibility, they target Minecraft for the 1.5 JVM due to old macs. We at Forge don't care about them, 1.5JVM makes up a whopping 2% of the Minecraft userbase. And 0% of the modding userbase. So we target 1.6 JVM. So if it's a compatibility issue with 1.5, and it's such a increase, I see no reason not to added it in Forge. I would be really interested in a large dataset that we could see if this is something that would be worth adding to Forge, so if your curiosity is piqued, think you would be up to it? I propose that you create a small application to do these benchmarks and I can figure a way to distribute it to Forge users and hopefully get a large dataset to work with. If Overmind would be willing i'd like the two of you to get together and whip something up. Overmind is the one in control of everything related to this site. He would be the one to speak to regarding setting up the server side of any stats gathering. Whats the researchers mantra? 'Data, Data, Data!'
  3. 1) Correct my spelling or grammar one more time and I will ban you 2) I dont care why he gets pissed, this is not a java school and we will not be teaching the basics of java. 3) Your opinion is invalid because I gave rather specific criticisems that anyone who knows anything about programing would understand. 4) Mediafire, Jenkins, Directly through the links, the 500 some odd mirriors I can find while googleing. As for his mod, I have seen it, nothing he is ding in unique, or new, or innovative, or anything that would spark any sense of interest from me.
  4. Did you use MCPatcher/ModLoader? If so, dont use either of them.
  5. Ah I ment the .patch files, inside for forge/fml/patches and forge/patches/ Your renderblocks issue is derived from this: ERROR: Method func_22330_a (Lnet/minecraft/src/Block;IIIFFF)Z couldn't be decompiled. No clue what causes it. Anyways update your jre/jdk and see if that helps.
  6. What.. the.. hell... Why is it trying to patch everything twice. Anyways, if you wanna do me a favor, delete all the .path files inside the forge folder. And run the install, then e-mail me a zip of the resulting MCP folder to [email protected] Its odd... Seems you're decompiling to something odd.. Aside from that, update your JDK thats what causes the Reflection related errors.
  7. Adding dirt tools does not a good mod make. And I can ban anyone I please if they piss me off. Being banned does NOT stop them from downloading forge because there are several official places aside from this forum to get the download links from. I will not put up with arrogant twats who try to bitch at me when I do nothing but help. If you don't like the way I provide help, don't post here. I am a dick, I know it. But i've earned the right to be a dick. I am also correct when I am a dick, and provide proper help. If you don't like it, shut up or go away, if you don't you'll be banned. It's a waist of my time to argue with immature people who do not know how to take statements of fact and help. Forge is NOT a java school. We will NOT help people who are just copy/pasting from tutorials. I will NOT tolerate people who argue with there superiors. (When there superiors are correct)
  8. NEVER fucking tripple post, double posting isnt allowed either -.- It cant find the diff executable, make sure you have it. If you can't figure it out you shouldnt be submiting patches, thats how ive always dealt with things like this.
  9. We need a stack trace. If you dont know how to get one google it.
  10. Looks like you have a folder in your mods folder called 'Clean Jar (Complete Base Edit Package)' Get rid of it. Either that or you stuck it in your jar, which is stupid..
  11. Where do you create your block? Obviously it'll be null.
  12. Well we cant much help with mods that we know nothing about nore where to get it. And mods that were made for older versions of minecraft don't tend to work with newer versions of minecraft. So thats always a big glaring issue. However, we cant really say anything beyond we need the mod to look at and you should actually just be talking to the mod author not us. FML {Forge's version of ModLoader} is compleetly compatible with ModLoader. So there should be no issue there. Unless, your mod edits base classes, then things are out the window.
  13. Character literals Non-statically, obviously, your mod gets instantiated, and then there are events that fire at certain times, take advantage of them. Not if you want any fucking help what so ever or if you want anyone who knows 2 shits about programming to even take a second glance. They are universal standards for a reason. Its like trying to ask someone for help and only typing in 1337-speak. It shows you to be a fucking moron not worth anyones time. In the two other major events that BaseMod exposes. What does that have to do with what I said? You're using addOverride when making a forge mod, taking up precious sprite indicies and making your code ugly as shit. Use your own texture sheets like a good boy. NO, No it doesnt, there is NO way your code as posted will NOT throw that NPE. MCP or not. I expect5 a modicum of intelligence from people and a willingness to learn/descover for themselves. I do not hand hold. I am not here to teach every 12 year old how to program. Its your job as someone who wants to make a mod to actually KNOW how to program well enough to understand the basics. And yes, these things are the BASICS of programming. Also, banned for not following directions, and for being a whinny little bastard.
  14. I already listed the bulk of the things you're doing wrong. What more do you want? Also, try running it in eclipse, step through take a look at when things are running. You'll see why your block is null. However, I advise you go look into some lower level java tutorials before you work on modding. I'm sure the minecraft community can last another few days without your ever so unique dirt items.
  15. Wow there are SOOO many things wrong with that code I don't know where to start Character.valueOf fuck that shit you're statically initializing everything ALL of your variables have capitol, like you're declaring a fucking class. You're doing all your shit in the constructor You're using texture overrides for everything Want to know why you're nulling debug your god damn code. Its obvious, it will NEVER work in MCP For the love of god, just.. do.. better....
  16. Let me guess using a 256x256 texture pack?
  17. I see no where in there where you assign it a value. Also thats a horrible name for a variable, it makes it look like a class. And dont post code snipits, post full code so we can see the project flow. Somehow, its null, there really is no if ands or buts about it.
  18. Check the block array, and any that are null are unassigned.
  19. Seems there is something In your mod_Hybrid.java file In the function addNames On line 51 What is null Figure it out.
  20. Why not be a good boy and make normal 16x16s? And we cant help unless we have a stack trace.
  21. You have a block id conflict, configure your mods correctly.
  22. Dont install audiomod At all Ever
  23. Simple.. quit trying to name a null object...

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