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LexManos

Forge Code God
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Everything posted by LexManos

  1. I dont like the fact that its poorly coded, and injects itself when it is not needed and you can't disable it. its the cause of so many issues because people think that it is just a 'mod installer' and then bitch when it crashes cuz its doing stuff its told not to do. Back in the day I really liked it I even created a few mods that were pure bytecode injection using it. However, I dont intend to ingest it, there are already things in place for a lot of its bytecode related functionality to be supported. We will be shipping ASM with 1.3's Forge. As for the ease of use for the installer, I am waiting on someone to create a simple open source system that doesn't do the complexities of bytecode patching because its unneeded. A simple installer similar to the yogsbox from last I saw is all thats needed. If MCPatcher worked like it was supposed to, I would have no issues recommending it along with Optifine But it doesn't And it causes a lot of stupid issues So I dont
  2. Post your code. This usually happens when you only have one achivement on the page, but it looks like you have more then one.
  3. Humm it appears that EE needs to update its Soundhandler, and that my wrapper to hopefully prevent this error has failed. Awesome, i'll fix that later, but ya, EE needs to update.
  4. Highly doubt its a FML issue. However link me to the offending plugin and I'll take a look.
  5. What are you needing done that can not be done buy the current hooks that are in place in that exact spot?
  6. You can fallow directions and give a fucking proper error log. Its not like we dont tell you exactly how to do it http://minecraftforge.net/forum/index.php/topic,20.0.html http://www.minecraftwiki.net/wiki/Crash#How_to_Get_a_Crash_Report
  7. You have to many mods that are not forge mods. They are all using addOverride which is mkaing it run out of open slots. Talk to whoever makes some of your mods and tell them to update to forge so they dont have to take up override space anymore.
  8. How the hell could we do that if you give us no information? Read the damn stickies and post a stack trace, or you will get no help.
  9. Banned for 48 hours, take this time, to read things and do a little research for yourself so that you do not appear as a complete fucking moron. We cant help you if you don't follow directions.
  10. Why dont you try reading the fucking stickie, or get banned.
  11. Not repeating something ive stated a few hundred times because you're to lazy to search or use common sense.
  12. You've heard wrong. Then those clients should be installing Optfine. Once again, Optifine allows you to do that as well. Once again, Optifine does everything you want and more. The ONLY thing Optifine doesn't do is do bytecode injection, which is not the domain of texture packs. So it shouldn't be done. Point being, with FML, we support texture packs to the basic extent, if you want anything fancy, go talk to Optifine. We are not a one stop shop for all things. There are reasons why we haven't implemented shit like this. We are not trying to take over the world. Optifine and Forge live together quite easily, there is no reason for me to start doing everything Optifine does.
  13. You don't have CodeChickenCore installed.
  14. Most, if not all of those featureas are in Optifine. Forge/FML isnt designed to be a complete rendering overhaul, it just fixes some bugs with the vanilla code.
  15. I have no plans on taking over Optifine, as he does his job well and compatibility really isn't an issue because he is willing to work with us. However, you should just kill MCPatcher and never use it. I really dont like a lot of the things that MCPatcher does and don't plan on incoperating anything that it does.
  16. The recomended version has DimensionManager in it, has for some time...
  17. Somehow, you're having a different Slot class then I. But it looks like somehow the slot inventory is null. Figure out how you created a clot with a null inventory.
  18. That returns a fully translated string, you can do whatever you want with it. It grabs the message from 'death.entity.entityname.name' in the languages file and translates it, you could do whatever you want...
  19. You could use the usage length aware version of getIconIndex.. just sayin...
  20. Its cuz the texture isnt there, nothing more I can say besides somehow, you fucked up.
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