No, Forge will not provide any in-game content.
This has been suggested a few hundred times, the answer has been and always will be no.
The Ore Dictionary provides a powerful enough System that it allows for clean use of any ore registered in it. No more is needed then that.
Learn to use code tags -.-
Also, the fuck you have 3 different 4096 fixes installed for?
Also, no this isn't from forge.
Looking at the mods you have installed NOTHING should be in your jar aside from forge.
Thats actually quite similar to how El does it.
Except instead of creating a new ItemStack like a berp, she just edits the ItemStack instance.
stack.damage++;
stack.stackSize++;
Done.
As for this line:
if(j.getItem() != null && j.getItem() == this.pickSapphire)
the PROPER line should be:
if(j != null && j.getItem() == this.pickSapphire)
This isn't anything related to forge, this is all related to ChickenBones and his code, you will have to speak with him.
All these issues seem to extend out based on some assumptions that ChickenBones does.
You must of done something wrong because you're using 1/2 updated shit.
inject_versions was MOVED to a python script int he same commit, it was not removed completely.
Not sure how you managed that one.
You would have to send the chests's tile entity. There is no simple way.
Are you sure your code should be on the client side for this?
And to preserve your profile, just add a name to the parameters in your run config.
Also, please use edit, dont triple post -.-
Quintuple post again and I will fucking ban you -.-
The issue is that you're either deleting something in forge/minecraft when you copyu over, or your code has issues, you need to fix them.
NetworkMod:
load()
ModLoader.registerEntityID()
MinecraftForge.registerEntity()
Should work fine.
I'd debug and see if you're receiving the ModsList packet from Forge with a proper ID, and what happens when you get the EntitySpawn packet.