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LexManos

Forge Code God
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Everything posted by LexManos

  1. Posting a full log from setup would help.
  2. anything that is above 1.6_31, 31 has a bug that causes this issue.
  3. Humm, woke up to your pull request, Will need to look into it and see whats whats, but, you also forgot the server side But, only a bit of a issue there, I would move those tree-lists to just plain Block methods. And make them all world/location {and therefor TileEntity/Metadata} sensitive.
  4. As long as you are doing things properly, as Minecraft does them, None of this should be an issue. If you're having issues when converting, its MLMP, or your fault. Not ours. Go look into how clicks are sent to the server for normal MC stuff, figure out why its not working for your GUI.
  5. Optifine is a jars mod.
  6. FML hash basic HD texture support, however it does not support the fancy stuff for lava/water/etc.. that things like Optifine does. So just install OptiFine after Forge and you should be good. I just got this email from sp614x: So, it should be fine.
  7. You have to open the gui in whatever form that allows you to put items in. And you need to do whatever you need to do to make sure the client sends the click events to the server. Just like you've always had to, for any gui.
  8. If anyone had bothered to be in the IRC we had a discussion on this ysterday. It may, or may not, be added for FML/Forge, so quit harping on it. Its not like we don't know about it.
  9. Dont use the Vinella distro on bukkit.. simple as that. Go get the bukkit port -.-
  10. It isn't on the roadmap, its been scrapped.
  11. Make sure you've copied the conf folder from forge/conf to mcp/conf The setup script does not automatically do that, {as it would be stupid} No patches should fail, so thats probably your issue.
  12. .... There are plunty of tutorials for this crap out there, Go look at ModLoader.getNextBlockModelID
  13. Use setup, working ON Forge is different then working WITH forge.
  14. Seems fairly straight forward, something in your code is null at the time you try to access it. Learn to debug your own code please, we are not a IDE.
  15. What is null in your function?
  16. Yes A MC forge client should connect to non-forge server perfectly fine. Also, we don't support MCPatcher as the bulk of what it does is now in FML, and Optifine is the way to go for anything extra like that. MCPatcher does some nasty stuff, even if you disable everything in it it will still inject its code in and screw things up.
  17. You didn't install ModLoader in your jar before decompiling. Either do that, or update to 109+
  18. Obfuscating mods is retarded, we don't discuss, or support it here, cuz as I said, its retarded.
  19. Humm, someone actually bothered to make extra trees and think of how to make them interact with each other properly, nice. Your best bet for getting something into forge, is to clean it up, and submit a Pull Request on Github. Ideally submitting a small example mod to showcase what you're trying to do.
  20. LexManos replied to MisterFix's topic in Suggestions
    But the client wouldn't report anything two times as I said, the client is modded, you NEVER trust them. NEVER trust anything they ever say ever, if they trll you that they are white, they are back. If they tell you they are male, they are female, if they tell you they are 10, they are 5. CLIENTS LIE! There is NO way to prevent it.
  21. You did not install forge fully, or you installed something that overrode the alb class. Find out which.
  22. Just as a note, that appears to be him using a 256x texture sheet. hence the errors.
  23. LexManos replied to MisterFix's topic in Suggestions
    Yes, edit the packet to not report any duplicates, bypassed.

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