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LexManos

Forge Code God
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Everything posted by LexManos

  1. It isn't on the roadmap, its been scrapped.
  2. Make sure you've copied the conf folder from forge/conf to mcp/conf The setup script does not automatically do that, {as it would be stupid} No patches should fail, so thats probably your issue.
  3. .... There are plunty of tutorials for this crap out there, Go look at ModLoader.getNextBlockModelID
  4. Use setup, working ON Forge is different then working WITH forge.
  5. Seems fairly straight forward, something in your code is null at the time you try to access it. Learn to debug your own code please, we are not a IDE.
  6. What is null in your function?
  7. Yes A MC forge client should connect to non-forge server perfectly fine. Also, we don't support MCPatcher as the bulk of what it does is now in FML, and Optifine is the way to go for anything extra like that. MCPatcher does some nasty stuff, even if you disable everything in it it will still inject its code in and screw things up.
  8. You didn't install ModLoader in your jar before decompiling. Either do that, or update to 109+
  9. Obfuscating mods is retarded, we don't discuss, or support it here, cuz as I said, its retarded.
  10. Humm, someone actually bothered to make extra trees and think of how to make them interact with each other properly, nice. Your best bet for getting something into forge, is to clean it up, and submit a Pull Request on Github. Ideally submitting a small example mod to showcase what you're trying to do.
  11. But the client wouldn't report anything two times as I said, the client is modded, you NEVER trust them. NEVER trust anything they ever say ever, if they trll you that they are white, they are back. If they tell you they are male, they are female, if they tell you they are 10, they are 5. CLIENTS LIE! There is NO way to prevent it.
  12. You did not install forge fully, or you installed something that overrode the alb class. Find out which.
  13. Just as a note, that appears to be him using a 256x texture sheet. hence the errors.
  14. Yes, edit the packet to not report any duplicates, bypassed.
  15. You didn't install Forge properly. Try again.
  16. Forge Version: 3.2.3.108 Minecraft Version: 1.2.5 Dependencies: ModLoader 1.2.5 Downloads: Client (Adfly) (Direct) Server (Adfly) (Direct) Source (Adfly) (Direct) Changlog: Minecraft Forge 3.2.3 Changelog: ============================================================================ Updated to FML #74 BugFix: Fixed spawning in custom dimensions BugFix: Fixed a vanilla bug when trying to access chunk information with y < 0 BugFix: Fixed disappearing Minecarts in worlds that were last saved without Forge installed. BugFix: Fixed a vanilla that prevented mobs from spawning on top of chunks that were higher then 127. BugFix: Fixed levers dropping off backsides of stairs client side when toggled. BugFix: Fixed furnaces not smelting the final item in full stacks server side. BugFix: Fixed AudioMod compatibility for MultiMC style launcher, sound is loaded from the proper directory now. Misc: Added MLMP compatibility on client side for users who wish to use both on the Client only Misc: Added Forge identifier to statistics collection at request, see http://stats.minecraft.net/ and [url=https://github.com/MinecraftForge/MinecraftForge/commit/f32956fe58a1f9a1ff3509b2dc3dcaa9594ef159]here[/url] for more info. Misc: Fixed custom entity ids from mods > 127 by limiting the range to 0-256. Mod makers inform me if you ever need more. New: Metadata aware constructor for Chunk, to allow mods to generate terrain with metadata New: Exposed TileEntityData packet to generic TileEntities and added helper function for sending, useful for TileEntities that need to transfer small amounts of data. New: ISoundHandler, useful for adding custom sounds and dealing with sound based events. New: Block based mob spawn function, to allow blocks to specify if a mob can spawn on them or not. New: Hook for every Mob spawn to allow for 'unique' spawns, EXA: Spider Jockies, Baby Spiders, and the like. New: Block hooks for creating custom beds.
  17. Don't decompile FML, use completely fresh jars, touch nothing.
  18. *reports my hack mods name as Forge's name* Boom bypassed. You're better off not trusting the client at all and just monitoring them more and being liberal with your bans.
  19. By perfectly you mean really shitty, Mods can bypass bans in many many ways. I have it sitting there as a 'TODO' but honestly I dont think its worth the effort. OMFG I randomize my name on sending, I bypassed the ban, omg!
  20. is cheiv 2 a sub-cheiv of 1? Anyways i just tested with 2 chievs and it works fine.
  21. That has nothing to do with what he just said, re-read the thread he linked and do as it said, hint: you have to provide us with something so we can help you. If your next post doesn't include that something *cough*log*cough* i'm gunna ban you.
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