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LexManos

Forge Code God
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Everything posted by LexManos

  1. You don't. You use the drop events.
  2. We do not support or endorse launchers or bundelers like this. Stick with Forge and the vanilla launcher.
  3. Use the proper term, Beta. These are NOT alphas. Anyways, yes the point is that average users need to take 10 seconds to find the link if they want to test. But don't complain things are broken, PROPERLY report things so we can reproduce and fix.
  4. In other words, we are not going to help you bypass the main source of income for this project. Just download and install forge normally. As for MultiMC. I don't like that they auto-install Forge without giving anything back, but they also didn't need their hand held to get it working.
  5. You should let them {a 3rd party company that makes tons of money, has several developers on staff for this type of thing, and who's thing is broken} know not us {a single/two person setup who doesn't make tons of money and isn't the one the broke things}.
  6. If this is the case, than this seems to be a issue on Twitches end, not ours. We provide the metadata in our jsons and installer data. It's on them to parse it correctly.
  7. Do not use cracked launchers. And giving you the benifit of the doubt that you ARE on a legit client. This sounds like a potentially rendering related issue outside of java. Try updating your graphics drivers. Beyond that, there is literally nothing that is giving us any information and therefor we can't do any more then a guess.
  8. Ads are ads, sadly it's the reality of having server costs and other expenses. Tho none of them should be malicious, as I try my best to weed those out on the rare occasions they pop up, but they are ads. Which by definition means they are trying to sell you something, or get you to install whatever tool/program they are advertising. If you are interested, install it, if not just download forge's files.
  9. You haven't provided anything that tells us what the crash is. The only issue in the logs you've provided is that your user account isn't logging in valid. And this is most likely an issue with how you're launching the game. But that isn't a crash, it's a handeled exception. Only thing we have is the very last line: "18:36:33 monitor Process crashed with exit code 255: Which tells us nothing useful.
  10. Literally nothing we can do to take it down. They are in a country that doesn't respect international copyright laws. And they pay Google to be the top result so ya, Welcome to the world of asshats.
  11. NEVER use a 'mod installer' like skydaz, they are nothing but malware wrappers around a simple 'put mod into mods folder' I assume you know how to move a file from one place to another. Congrats you too can install mods! If that's to complicated for you, then as Cadiboo said, use the Twitch client.
  12. If that is happening to you, report it with screenshots here and ill have the ads pulled. they should never be doing that. On a slightly related note, consider paetron as the main/only goal is removal of adfocus links for all.
  13. Show us what the launcher outputs, you can have it not close the launcher when you start the game.
  14. That's the exact same log...
  15. What launcher are you using? Also, your log doesn't show any crash.
  16. It wasn't Mojang who shut down bukkit it was a member of Bukkit's community. The current solution is Sponge. As for old 1.7.10 stuff, you should really update to current versions. As for using server side only mods, it all depends on the mod. They need to be written in a way that says they are server side only. Don't know about WorldEdit specifically, but I would assume if they have ServerSide only Bukkit version, they have a ServerSide only Forge version as it's similiar codebase.
  17. The problem with most alternative mod loaders, is that they are created out of spite with "Fuck Forge" as their motivation. But then they use our tools, our data, and our work to make their system. That's the thing that pisses me off about things like Rift. I have not looked at Fabric so i can't comment on what they are doing, or if they are doing it correctly/legally. However, I would also advise against using any loader that "gives the hooks to the users", by "exposing" mixins and encouraging the average user to use it. Because that flat out won't work. The reason Forge has compatibility with so many mods is because we've cultivated all the internal hooks as clean changes that make it so modders DON'T have to break things in MC code to make their mods work. So you can get a couple nice mods yes, but it'll become difficult when you start trying to create modern mod packs. As for updating to snapshots. I update the mappings internally when I get time cuz I like seeing what has changed. I would LIKE to make those mappings public but it isn't worth doing as they are not the highest quality and we loose a lot of information. I am looking for people who are willing to help create open source versions of some of the internal tools I use {which I did not create and thus is not my place to release} as well as a better three way binary mapping generator.. If anyone actually wants to help out on that, hop on discord either Forge's or sponge's and we can talk... Anyways, using 3rd party smaller loaders just to explore the new vanilla code is fine. But do not expect stable or useful releases from those.
  18. Damageable Tools were never intended to be part of the dictionary. People just used it because it worked. So we supported it until we couldn't anymore. The changes done were done to comply with vanilla, which no longer has a wildcard value, standards and features. If you need a damageable tool, use a custom ingredient.
  19. Please try and answer your own questions before asking....
  20. https://www.computerhope.com/issues/ch000743.htm
  21. your scala libraries are corrupt, delete them and re-run the installer.
  22. delete your world and rerun it. Most liekly its because you've swapped registration order so many times in dev that it saved the ids out of order. Thats the entire point of Forge tho, to control the IDS and manage them. There isn't a good way to sort the items, and honestly it shouldn't be that big of a deal. And we can't change how they are sorted in Forge because people complain in vanilla. So, just to reiterate, the items/blocks WILL be assigned ids in the order they are registered. This registration order persists between world loads. So if V1 of your mod registers BlockA Item1 Item2 And V2 registers BlockA BlockB Item1 Item2 Item3 The result of upgrading the world would be BlockA Item1 Item2 BlockB Item3. BUT in a new world it'll be BlockA BlockB Item1 Item2 Item3 And no, there isn't anything you can do about this.
  23. JEI *should* sort things by modid or something other then numerical ID {which is the default sort of the registry, cuz Mojang felt like doing it that way} But JEI doesn't have to do it that way. Also, for creative inventory, use your own tab and group them that way. You USED to have to assign all ids, and there were id conflicts all over the dang place. This is one of the main reasons why things were moved to hiding the ids from you. You shouldn't need them anymore.
  24. there could be quite a few reasons, notably that others may have those ids already. However, why does it matter? You as both a modder, and a user should not care about numerical IDs, so... don't.
  25. LexManos replied to Ecence's topic in Suggestions
    He means launching, he has no idea what he is talking about. It's impossible to do, so no.

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