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LexManos

Forge Code God
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Posts posted by LexManos

  1. First problem: Texture loading being slow. This is MOST likely due to your resource packs being broken. Forge logs extra information when resource packs are broken. Thus the extra time, tho unless your packs are EXTREAMLY broken it shouldn't be to much extra time. At least thats the only logical reason I can think of. So link your exact resource packs and I can take a look. But honestly its more likely that you have something wrong. Also the fact that you're on 1.8.9 doesn't help things at all as that is notoriously broken. Scratch all that, you're using OptiFine. It does a lot of things broken/off thread that makes the model loading system appear faster. Compare us to vanilla not OptiFine.

     

    Second Problem: That it literally nothing to do with us.

    All we do in that scenario is send a fml marker in the "Send me your server info" packet. And parse any extra data the server sends in response. Any slowdown would be on Hypixels end.

     

    Either way, update to 1.12.2 if you want us to care about supporting you.

  2. 1) You have Java9 Installed, Minecraft/Forge will not work on Java9, please use Java8

    2) You are trying to run the universal.jar Which is NOT the installer. The installer is called... installer...

    The universal jar is one of the things the installer installs. The other things are all the required libraries.

     

    So.. go download the installer, and run it. It should popup a window asking if you want to install the server or the client and where you want to install it to.

    Typically for the client, just leave the target directory default if you're just running the Mojang launcher normally.

  3. Well since that field has no @Holder annotation then you're always gunna have null as nothing ever sets it.

    As for when things can be null with the holder annotation, that can happen when the capability is never registered. Which is one of the main points of the capability system to allow you to have soft links to other dependancies.

    You should always be checking the Capability<> instances for NULL before using them. You also shouldn't be holding the cap instance in a strongly typed field unless you've already guarded the call it's in with a null check. 

     

     

  4. 7 hours ago, Hyrikan said:

    I always thought java gets compiled in runtime and so i should be able to just edit the jar file.

     

    7 hours ago, Hyrikan said:

    I think i know better than you

    Humm.... I'm just going to assume you're actually misinformed but no, Java is NOT compiled at runtime. Java is all precompiled. So there is no files in the jar you can just 'edit'. Anyways.

    The Observer issue is a bug that was fixed several months ago. Again if you would just update you wouldn't run into these issues.

    As for 1.12 vs 1.12.2. Diesiben is correct, modders should update. Its only a minor change, if any, that they need to do. 

    Please stop arguing with our moderators when they are answering your questions. 

  5. We're going to writeup something soon, but for now nothing is collected. We have shut down the servers. They were costing WAY to much for NO benefit. So until things get actually written to a nice aggregated front end, we've stoped gathering anything. But beyond that, you can see everything it did gather here: https://github.com/MinecraftForge/Mercurius/tree/master/src/main/java/net/minecraftforge/mercurius/dataModels

  6. The official answer, and the only one I will encourage or endorse people to do. Is to actively develop your mod for the current stable version of Minecraft.

    Backporting only bug fixes and other NECESSARY things. 

     

    As for 1.12.1 vs 1.12.2... Just go with the .2, As stated, sub releases exist for a reason. Bugs get fixed. Users should update.

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