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Showing results for tags 'intermediate'.
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When I create a new world, after having configured the new biome using Citadel's ExpandedBiomes, it is not generated. I have decided to take the map code from Alex Caves, just for testing purposes, then I will delete it. This map can't find it either. But, in locate the biome appears, even if it can...
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I am having an issue now where when I spawn my mob in, the game crashes when it starts trying to spawn particles around the entity. I have it set up where the user can specify the particles in the configs and it also allows them to use more than 1 particle. Because of this I have to use an array (pr...
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I'm creating a block based on the minecraft chorus plant block. To maintain compatibility I'm using the json forge. The question is if I wrote json correctly, although it is working as expected. Forge json: { "forge_marker": 1, "variants": { "north": { "true": {...
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So I'm trying to make a silly "mobile furnace". I have it mostly functional, but (inventory) items don't update on the client unless you reopen the GUI, and I feel like I'm doing something horribly, deeply wrong, as this should probably not be the case for any use of Container/IInventory...
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I'm trying to figure out how to get a player's Doggy Talents dogs and have all of their information saved on a separate file on the machine; and finally, when the player use the whistle item to call their dogs, it should (basically) recreate the dog using the data that was saved previously and have...
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The title itself sounds a bit confusion but here's a more explained version of it. Basically, I added in code that would give the dogs in the DoggyTalents mod genders. I have all of that working however, I want to have it togglable, in case some people do not like having genders in the game, so I ad...
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Hi there, I've implemented myself the A* algorithm (mainly just for the purpose of learning) as seen below and looking for a way to test the code with JUnit and improvements. I'm also looking for reviews on best-practice and performance! Just to note, the implementation...
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Hey Forgers. I've just discovered a bug in Animania where when I register the Universal Bucket for one the cows' milks, it registers all Universal Buckets (e.g., slop, or liquids from other mods) into that category "listAllmilk" in OreDictionary. Here's the relevant code ItemStack mi...
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I have been slowing getting this thing working again and now I have found a chunk that is not working. I setup an int array which carries potion effect ids. When I cycle through it right after it is set, it has the correct information, but when I cycle through it to actually use the stored ids, for...
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Basically, I want to make it so you need to have researched about a specific item before you can "know" how to craft it. I can't find a similar question anywhere and I have no idea where to start. I assume I'll be using forge events to detect if the player actually crafted the item. Which should be...
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I have around 200 recipes that I registered in the code in 1.11. I built my mod in a way I could store recipes when I initialize my blocks. Everything was automatic that way. With the introduction of recipe .json files in 1.12, I noticed that I'm forced to use them. Now it seems that I will have to...
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Hello I'll try to explain this by using spruce wood texture as an example since generalizing it would be a little difficult for you to understand. As far as I know, Minecraft uses a Map for all textures used by blocks (I'm probably wrong). What I want to do is take the spruce wood texture,...
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Hello modding Forge friends - I've been experimenting with BiomeDictionary recently, for WorldGen as well as for Entity Spawns. Today, doing some local testing on Inventory Pets, and noticed that when I started using BiomeDictionary for WorldGen I started seeing client chunk ticking....
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Hello again In my mod, I have a 'property' called placement mode (it's just a custom object) that, as the name says, determines how a block is going to be placed, aka what properties should be set when placed in that mode. If I were to make this mod Client-Only, there wouldn't be any pro...
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Hi, I'm currently struggling with the hole energy system stuff. I've worked myself so far into the Capabilities that I can work with the Tesla Energy system and Forge Energy system and I know that mods who support both have some kind of internal energy. My problem n...
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I am creating a mod someone, for a lets play series, and they want something like skyfactory. I want to create a default world that when an SP or a MP world is created, it will just override the world gen functions and replace it with this world. I have been searching for a couple hours now through...
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Hey everyone, I am working on a custom GuiContainer in 1.11. I know that my problem is related to adding Slots to the Container. I added the code for my Custom Container, if you think the problem is elsewhere I will post related files public class ContainerBac...
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As the tittle says, I want to render a 2D texture/image in 3D in the same way Minecraft does items - the 2D image is rendered in 3D, with the 3rd dimension being 1 pixel thickness. The block I want to make is going to be a Block Entity, EDIT: To make myself clear. I'm making a block, th...