May 11, 20205 yr It's a modern, simple, and easy way of registering things. It also prevents the previously common problems caused by instantiating registry objects in static initializers.
May 11, 20205 yr There isn’t really a program-wise advantage for using deferred registry (deferred registry still subscribes to the registry event); however, it is more convinient and simpler to use. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
May 11, 20205 yr 42 minutes ago, DavidM said: There isn’t really a program-wise advantage for using deferred registry Yes there is. It solves the issue of people registering their blocks and items in a static (UNCONTROLLED) location. Forge can't control/verify the domain paths when ResourceLocations are created statically. Edited May 11, 20205 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 11, 20205 yr 8 hours ago, Draco18s said: Yes there is. It solves the issue of people registering their blocks and items in a static (UNCONTROLLED) location. I thought the OP was comparing DeferredRegistry to RegistryEvent, and therefore assumed that static initialization is not involved (it is a programmer screw-up rather than a code-wise problem) Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
May 11, 20205 yr 17 minutes ago, DavidM said: I thought the OP was comparing DeferredRegistry to RegistryEvent, and therefore assumed that static initialization is not involved (it is a programmer screw-up rather than a code-wise problem) You can still static-create things before registering them with the event. DeferredRegistry precludes that entirely. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 11, 20205 yr If a modder writes things correctly, then there is no functional difference between the two. As DeferredRegistry is just a proper implementation of using ObjectHolders and Register event. DeferredRegister was literally created as a helper for people who can't get it around their head to NOT statically initialize things. So it moves the thing that is bad to statically initialize {the registry objects} to the Register event behind the scenes. That's it. It's nothing special. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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