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Showing content with the highest reputation on 09/19/18 in all areas

  1. I believe those come from "unified diff" format. See https://www.gnu.org/software/diffutils/manual/html_node/Detailed-Unified.html#Detailed-Unified
    1 point
  2. No, all items need you to register their models in code.
    1 point
  3. Post this blockstate, and show your log as well as where you register your ItemBlock models.
    1 point
  4. First off, you can't even spell my name right, secondly for those who see this, this is the thread he got a warning for, specifically the post where he called us all assholes http://www.minecraftforge.net/forum/topic/65936-forge-server-error/ As you can see, nobody cussed at him. As for us being assholes, because we are blunt and have rules, and refuse to support older versions does NOT make us assholes. The analogy I like to take is you going to Microsoft, and asking for support with Windows 95. They will tell you to either sod off or pay them a ABSURD amount of money. As for the way we speak to you, like we know 'everything', it's because piratically we do. In regards to the software WE'VE WRITTEN and spent the last 5+ years supporting and developing! You coming in, and failing to follow our directions on the SIMPLEST of errors just shows your arrogance and stupidity. {Note, I used stupidity, and not ignorance, because ignorance implies a ability to update your thinking} As for the youtubers who still play 1.7.10, that's fine. People can PLAY whatever they want. Hell you can {tho its highly discouraged} develop for whatever you want. However the line is drawn with your trying to force US to develop/support the old versions. It's a simple concept, if you want our help, stay updated. If not you're on your own. So ya, your last ban was for a week, you obviously didn't learn your lesson, so now enjoy the lifetime.
    1 point
  5. Some mod-based examples: https://github.com/Draco18s/ReasonableRealism/tree/1.12.1/src/main/resources/assets/harderores/advancements
    1 point
  6. Yeah, I had this issue too, and it took a few minutes to find the answer. Short version: override drawScreen in your GuiContainer and put a this.renderHoveredToolTip(mouseX, mouseY); in there I tried it in the background and foreground render methods, but neither one worked quite right. I think it was Draco18s that posted the above fix for someone once upon a time that I found while googling.
    1 point
  7. https://github.com/Draco18s/ReasonableRealism/commit/76730b3dd6035c646b8e3b2868e60796fe97a372#diff-ecd6aa9809a7f09399baad4b9a0c314f
    1 point
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